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Digital Bros

Interim / Quarterly Report Dec 2, 2020

4287_rns_2020-12-02_100003ec-d81a-4c9a-8967-a916548d0fad.pdf

Interim / Quarterly Report

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Interim Report at September 30th, 2020

(1st quarter of the financial year 2020/2021)

Digital Bros S.p.A.

Via Tortona, 37 – 20144 Milan, Italy VAT Number and Tax Number 09554160151 Share capital: Euro 6,024,334.80 of which Euro 5,704,334,80 subscribed Milan Register of Companies 290680-Vol. 7394 Chamber of Commerce 1302132

This report is available in the Investors section of the Company's website at www.digitalbros.com

Please note that this is an Italian to English translation and that the Italian version shall always prevail in case of any discrepancy or inconsistency.

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Contents
Board of Directors and Governance Structure 4
Q1 Report 6
1. Group organization 6
2. Video games market 10
3. Seasonality effects 13
4. Significant events of the reporting period 14
5. Consolidated income statement at September 30th, 2020 18
6. Consolidated financial position at September 30th, 2020 21
7. Segment reporting 23
8. Contingent assets and liabilities 32
9. Subsequent events 32
10. Outlook 33
11. Other information 34
Condensed consolidated financial statements at September 30th, 2020 36
Consolidated statement of financial position at September 30th, 2020 38
Consolidated income statement at September 30th, 2020 39
Consolidated statement of comprehensive income at September 30th
, 2020
40
Consolidated cash flow Statement at September 30th, 2020 41
Consolidated statement of changes in equity 42
Notes to the condensed consolidated financial statements for the period ended
September 30th, 2020
44
Statement pursuant to Art. 154- bis (5) of the Consolidated Finance Act 52

Board of Directors

  • Dario Treves Executive Director
  • Sylvia Anna Bartyan Independent Director Lidia Florean Non – Executive Director Abramo Galante Chairman and Chief Executive Officer Davide Galante Non – Executive Director Raffaele Galante Chief Executive Officer Susanna Pedretti Indipendent Director Stefano Salbe Executive Director(1) Laura Soifer Indipendent Director (2)

(1) Financial reporting manager pursuant to Art. 154 bis of Legislative Decree 58/98 (2) Lead Independent Director

Control and Risk Committee Sylvia Anna Bartyan Susanna Pedretti Laura Soifer (Chairman)

Remuneration Committee

Sylvia Anna Bartyan Susanna Pedretti (Chairman) Laura Soifer

Board of Statutory Auditors

Gianfranco Corrao Statutory Auditor Carlo Hassan Chairman Maria Pia Maspes Statutory Auditor

Daniela Delfrate Substitute Statutory Auditor Stefano Spiniello Substitute Statutory Auditor

The Shareholders' Meeting held on October 28th , 2020 appointed the Board of Directors and Board of Statutory Auditors. The terms of the Directors and the Statutory Auditors will end within the Shareholders' Meeting which will approve the financial statements as at June 30th , 2023.

On October 28th , 2020, the Shareholders' Meeting appointed Abramo Galante as Chairman of the Board of Directors. On the same date, the Board of Directors appointed Abramo Galante and Raffaele Galante as Chief Executive Officers. The CEOs were given appropriate powers.

On August 7 th , 2007, the Board of Directors appointed Executive Director Stefano Salbe to the position of financial reporting manager pursuant to Art. 154 bis of Legislative Decree 58/98 and gave him appropriate powers.

Auditors

Deloitte & Touche S.p.A.

On October 26th , 2012, the Shareholders' Meeting appointed Deloitte & Touche S.p.A, Via Tortona 25, Milan as corporate auditors until the approval of the financial statements as at June 30th , 2021.

Other information

The Interim Management Report of Digital Bros Group for the period ended September 30th, 2020 was authorised by a resolution of the Board of Directors on November 12th , 2020.

Digital Bros S.p.A. is incorporated and operating in Italy. It is listed on the STAR segment of the MTA market operated by Borsa Italiana S.p.A..

Q1 REPORT

1. GROUP ORGANIZATION

The Digital Bros Group develops, publishes, distributes and markets video games on an international scale.

The Group is organised into five operational business segments:

Premium Games: operations consist in the acquisition of video game content rights from developers and the distribution of the games through a traditional international retail sales network and via digital marketplaces such as Steam, Sony PlayStation Network, Microsoft Xbox Live, Epic Game Store, etc..

Video games not developed directly by internal studios are usually acquired with an exclusive license and long-term worldwide rights. The franchise used for worldwide publishing is 505 Games.

During the period, Premium Games operations were run by the subsidiary 505 Games S.p.A. – sub holding company – which controls 505 Games France S.a.s., 505 Games Ltd., 505 Games (US) Inc., 505 Games Spain Slu and 505 Games GmbH which operate respectively on the French, UK, U.S., Spanish and German markets. 505 Games Interactive (US) Inc. provides consulting services on behalf of 505 Games S.p.A..

The Italian company Kunos Simulazioni S.r.l., which developed and published the Assetto Corsa video game, is consolidated in this operating segment.

During the previous period, the Group completed the acquisition of two new companies: 51% of the capital of AvantGarden S.r.l, originally Ovosonico S.r.l., of which the Group already held 49%; 60% of Dutch company Rasplata B.V.. AvantGarden S.r.l is an Italian videogame developer with a team of around 25 people while the Dutch company holds the rights to an intellectual property currently under development.

Hook S.r.l. was incorporated during the reporting period. Hook will focus on limited-budget products developed by independent studios.

Free to Play: this business consists in the development and publishing of video games and/or applications that will be available free of charge on digital marketplaces and which allow in app purchases. Free to Play games usually presents less complexity than Premium Games but, in case of success, will have a longer life cycle. Free to Play video games are continuously upgraded after the launch in order to retain players and enhance the game's life cycle.

The franchise for worldwide publishing is 505 Mobile S.r.l., together with U.S. company 505 Mobile (US) Inc. which provides consulting services to Group companies, UK company DR Studios Ltd. which is a developer of Free to Play games and Hawken Entertainment Inc. which holds the rights to the Hawken series video games.

The brand used for publishing on a worldwide scale is 505 Games Mobile.

Italian Distribution: this consists of the distribution of video games purchased from international publishers. This business is conducted by the parent company, Digital Bros S.p.A., under the Halifax brand, and by the subsidiary Game Entertainment S.r.l. which distributes trading cards from newsstands.

Other Activities: the operating segment handles all the Group's remaining activities that are consolidated together for reporting purposes. It includes the operations of the subsidiary Digital Bros Game Academy S.r.l. which organises video game training and professional courses. It also includes the activities of the subsidiary Game Network S.r.l. whose activities were interrupted in June 2018 and which entered liquidation in October 2018. During the previous period, the Group completed the acquisition of 25.23% of the UK company Seekhana Ltd, adding to the already-owned stake of 34.77% and taking the Group's overall stake at 60%.

Holding: this includes all the coordinating functions carried out by Digital Bros S.p.A.. The holding operating segment handles finance, management control and business development activities. The holding company has also been supported by Digital Bros China Ltd., Digital Bros Asia Pacific (HK) Ltd and 505 Games Japan K.K. which have operated as business developers for the Asian markets. 133 W Broadway Inc. and Digital Bros Holdings Ltd. were inactive during the period.

All the companies mentioned above are 100% owned, except for Rasplata B.V. and Seekhana Ltd. which are control with a 60% stake.

The organisation chart at September 30th, 2020 was as follows.:

GROUP STRUCTURE AT SEPTEMBER 30TH, 2020

During the reporting period, the Group operated in the following locations:

Company Address Activities
AvantGarden S.r.l. Via Tortona, 37 Milan Offices
Digital Bros S.p.A. Via Tortona, 37 Milan Offices
Digital Bros S.p.A. Via Boccaccio 95, Trezzano sul Naviglio (MI) Logistics
Digital Bros Asia Pacific (HK) Ltd. 33-35 Hillier Street, Sheung Wan, Hong Kong Offices
Digital Bros China (Shenzhen) Ltd. Wang Hai Road, Nanshan district, Shenzhen 518062, China Offices
Digital Bros Game Academy S.r.l. Via Labus, 15 Milan Offices
Digital Bros Holdings Ltd. (1) 402 Silbury Court, Silbury Boulevard, Milton Keynes, U.K. Offices
DR Studios Ltd. 4 Linford Forum, Rockingham Drive, Milton Keynes, U.K. Offices
Game Entertainment S.r.l. Via Tortona, 37 Milan Offices
505 Games S.p.A. Via Tortona, 37 Milan Offices
505 Games France S.a.s. 2, Chemin de la Chauderaie, Francheville, France Offices
505 Games Japan K.K. WeWork Jimbocho, 11-15, Kanda Jimbocho 2-chome
Chiyoda-ku, Tokyo, Japan
Offices
505 Games Spain Slu Calle Cabo Rufino Lazaro 15, Las Rozas de Madrid, Spain Offices
505 Games Ltd. 402 Silbury Court, Silbury Boulevard, Milton Keynes, U.K. Offices
505 Games (US) Inc. 5145 Douglas Fir Road, Calabasas, California, U.S.A. Offices
505 Games GmbH Brunnfeld 2-6, Burglengenfeld, Germany Offices
505 Games Interactive (US) Inc. 5145 Douglas Fir Road, Calabasas, California, U.S.A. Offices
Game Network S.r.l. in liquidation Via Tortona, 37 Milan Offices
Game Service S.r.l. Via Tortona, 37 Milan Offices
Hawken Entertainment Inc. 5145 Douglas Fir Road, Calabasas, California, U.S.A. Offices
Hook S.r.l. Via Tortona, 37 Milan Offices
Kunos Simulazioni S.r.l. Via degli Olmetti 39, Formello (Rome) Offices
505 Mobile S.r.l. Via Tortona, 37 Milan Offices
505 Mobile (US) Inc. 5145 Douglas Fir Road, Calabasas, California, U.S.A. Offices
Rasplata B.V. (2) Churchill-laan 131 2, Amsterdam, Netherlands Offices
Seekhana Ltd. (2) 4 Linford Forum, Rockingham Drive, Milton Keynes, U.K. Offices
133 W Broadway, Inc. 133 W Broadway, Suite 200, Eugene, Oregon, U.S.A. Offices

(1) Inactive during the period.

(2) 60% consolidated.

Both Rasplata B.V. and Seekhana Ltd. have been consolidated line-by-line and recognize separately the amount referred to non-controlling interests.

As at September 30th, 2020, the Group did not show any investments in associated companies.

2. VIDEO GAMES MARKET

The video games market is an important segment of the entertainment industry. Movies, books and magazines, video games and toys are part of the industry and share the same characteristics, brands, features and intellectual properties.

The market is constantly evolving and growing, driven by the continuous technological upgrades. Gaming is no longer limited to traditional consoles, i.e. Sony PlayStation and Microsoft Xbox, but has expanded to mobile phones, tablet devices and hybrid consoles like the Nintendo Switch. Widespread low-cost connectivity, fibre optic networks and technologically advanced mobile phones have made video games increasingly diversified, sophisticated and interactive and have expanded the gaming population to adults and women.

The video games market follows the continuous technological evolution of consoles. When a console is first launched, the prices of the hardware and its video games are high and relatively small quantities are sold. Over their lifespan, console and game prices gradually fall, while the quantities sold and the video games quality increase.

While all video games are sold through digital marketplaces, only high-quality video games that show a strong potential are also distributed through the traditional sales networks. In this case, the value chain is as follows:

Developers

The developers are the creators and the programmers of games usually based on an original idea, a successful brand, a movie, sports simulations etc.. The developers often retain the intellectual property, but, for a limited amount of time, transfer said rights to international video game publishers, the key players when it comes to finishing, marketing and internationally distributing the game through their digital and/or retail networks.

Publishers

The publisher decides when the game is released onto the market, determines its global pricing and commercial policy, designs the packaging and takes on all of the risks. Publishers usually finance the game development stage and often acquire the game rights on a permanent basis. For this reason, both the publisher and the developer can financially benefit from the success of a video game.

Console manufacturers

The console manufacturer is the company that designs, produces and markets the hardware or platform on which the game can be played. Sony produces the Sony PlayStation, Microsoft the Microsoft Xbox One and Nintendo the Nintendo Switch. The console manufacturer and the video game publisher are often one and the same.

Distributors

The role of the distributor varies from country to country. The more a market is fragmented e.g. the Italian market, the more the distributor and the publisher roles are integrated, while on certain markets, such as the UK and the U.S., publishers usually have a direct presence due to a higher concentration of retailers. The increasing digitalisation of the market has led newly established video games publishers to use the distribution structures of already-established publishers.

Retailers

The retailer is where the end consumer can purchase a game. Retailers may be international retail chains specialized in the sale of video games, specialized independent shops or web sites that sell directly to the public.

Console manufacturers have developed marketplaces where video games can be directly purchased in a digital format without involving a distributor or retailer. In this case, as for smartphone and tablet games, the value chain is less complex, as shown below:

The main marketplaces on which console video games are sold are Sony's PlayStation Store, Microsoft's Xbox Live and Nintendo's eShop. Steam is the global leader in the digital distribution of games for personal computers. During the previous fiscal year, the US company Epic launched Epic Games Store, a new marketplace for PC games, in the wake of the success of the Fortnite video game (owned by the same Epic).

The gradual digitalisation of the market has led both Microsoft (with Microsoft Xbox Game Pass and Microsoft Xbox Games with Gold) and Sony (with Sony PlayStation Now) to create digital platforms on which, rather than purchase a single game, gamers can access the entirety of the marketplace by paying a subscription fee. Revenues are recognized to publishers based on the usage of their video games. More recently, Google and Amazon have set up similar structures, the Stadia and Luna platforms respectively, while Apple has launched Apple Arcade, a platform dedicated to mobile video games.

Free to Play video games are available to the public in digital format only. The marketplaces used are the App Store for iPhone and iPad, the PlayStore for Android for Western markets and a huge number of different marketplaces for Eastern markets. Some Free to Play video games are also available on PlayStation Store, Microsoft's Xbox Live and Steam.

Digital distribution has significantly extended the lifespan of individual games. The availability of a game is no longer strictly limited to its launch period as occurs in the retail channel. Rather, the product remains available on the various marketplaces for a longer period of time, thus generating a continuous flow of sales sometimes significantly influenced by the marketing strategies and promotional campaigns implemented. A video game life cycle can also be extended through the release of additional episodes and functions available for free or for payment (the so-called DLC, or Downloadable Contents).

3. SEASONALITY EFFECTS

Market seasonality is influenced by strong seasonality. The launch of a successful game in a certain period can lead to significant revenue increases between quarters. In fact, the launch of these products concentrates the sales in the first few days from the release.

The publishing and marketing of video games on digital marketplaces reduces partially the variability of the publisher's results between quarters. Digital distribution revenues are recognized when the consumer purchases a game on the marketplace. This occurs gradually compare to traditional retail distribution whose revenues are consignment to the distributor/retail independently from the moment it is chosen by the end consumer.

Digital promotional campaigns are fairly effective and concentrate revenue during these periods. Publishers tend to plan their promotional campaigns when the consumer spending is higher i.e. the Christmas season for European markets or Black Friday for the American market.

The Free to Play video games revenue are more spread and less influenced by seasonality than Premium video games. Free to Play video games show constant revenue growth over time with some articular exception of most waited free to play video games. Unlike Premium video games, Free to Play promotions are more weekly-based and therefore, do not create volatility across quarters.

The financial position is also closely linked to the revenue trend. The physical distribution of a product in a quarter leads to concentration of net working capital investment. This is temporarily reflected by the level of net cash/debt until such time as the related sales revenue is collected. The significant reduction in physical distribution revenues as a percentage of total consolidated revenues results in lower volatility of financial position items.

4. SIGNIFICANT EVENTS OF THE REPORTING PERIOD

There were no significant events during the period.

Relations with Starbreeze and Starbreeze shareholders

The Digital Bros Group and the Starbreeze Group has entered multiple diversified transactions, summarised below:

  • in May 2016, the Group sold back its rights of PAYDAY2 to Starbreeze against a payment of USD 30 million and an earn out of USD 40 million as 33% of the net revenues from the future video game PAYDAY3;
  • in April 2015, the two groups signed a contract for the development and publishing of the console version of a video game inspired by the TV Series The Walking Dead. The contract provided a development budget of USD 10 million. As at September 30 th , 2020, the subsidiary 505 Games S.p.A. had paid USD 4.8 million for the development of such video game. In November 2018, Starbreeze launched the PC version of the video game but the related sales were lower than expected. On February 27th , 2019, Skybound terminated the licence contract for The Walking Dead and, consequently, on April 8 th , 2019, the subsidiary 505 Games S.p.A. terminated the contract with Starbreeze as contractor provided;
  • since November 2018, Digital Bros has acquired 4,505,281 Starbreeze STAR A shares, as traded on Nasdaq Stockholm, at an average price of SEK 2.05 per share. On June 4 th , 2019, Stefano Salbe, an Executive Director of the Group, joined the Board of Directors of the Swedish company as a non-Executive Director;
  • on November 21st , 2018, Digital Bros S.p.A. supported Varvtre AB with a loan of Euro 2 million. Varvtre AB is a Swedish company owned by the former Chief Executive Officer of Starbreeze AB which, at that date, held 19,021,541 Starbreeze STAR A shares and 1,305,142 Starbreeze STAR B shares, representing 5.61% of the share capital and 16.92% of the voting rights of Starbreeze AB at June 30th , 2020.

The OVERKILL's The Walking Dead unsuccess created financial problems to Starbreeze AB, enforcing the Company and five subsidiaries to petition the Swedish District Court for admission to a restructuring plan. As a result of financial problems connected with the lack of success of the OVERKILL's The Walking Dead video game, on December 3 rd , 2018, Starbreeze AB and five subsidiaries petitioned the Swedish District Court for admission to a corporate restructuring plan. The Swedish Court approved the restructuring request and it was later extended several times until December 3 rd , 2019. On December 6 th , 2019, Starbreeze AB successfully completed the corporate restructuring process, proposing a payment plan to its creditors.

In January and February 2020, the Group carried out the following transactions:

• on January 15th , 2020, Digital Bros S.p.A. acquired 18,969,395 Starbreeze STAR A shares held by Swedish company Varvtre AB for a consideration of around SEK 25.8 million, at a price of SEK 1.36 per share, plus a potential earn-out in case of a gain on disposal realised in the 60 months after the acquisition. The consideration was paid, in part, by waiving the loan granted to Varvtre AB. The shares acquired represent 5.24% of share capital and 16.76% of voting rights;

  • on February 26th , 2020, Digital Bros S.p.A. completed the acquisition of all of the assets held by Smilegate Holdings in Starbreeze AB for a price of Euro 19.2 million. The assets acquired have a nominal value of Euro 35.3 million, as detailed below:
  • a) a convertible bond of SEK 215 million (around Euro 19.7 million) issued by Starbreeze AB for a total of Euro 16.9 million. Any conversion of the bond would lead to the issue of 131,901,840 new Starbreeze STAR B shares, representing 15.4% of share capital and 5.54% of voting rights at September 30th, 2020. The original conversion price of SEK 2.25 per share was recalculated at SEK 1.63 per share due to the dilution effect of the share capital increase successfully carried out by Starbreeze in September 2020;
  • b) a loan receivable of around USD 16.3 million (around Euro 14.8 million) for consideration of Euro 100 thousand. This loan falls under the Starbreeze AB corporate restructuring process and will be repaid based on the terms of payment approved by the Swedish District Court and not later than December 2024;
  • c) 3,601,083 Starbreeze STAR A shares and 6,018,948 Starbreeze STAR B shares which, at June 30th , 2020 before the share capital increase of September 2020, represented 2.66% of Starbreeze AB share capital and 3.71% of voting rights, for a total amount of Euro 2.2 million.

The total consideration is payable as follows: Euro 9.2 million was paid on the closing date of the transaction and Euro 10 million will be paid by February 28th , 2021.

In order to maintain unchanged its percentage stake in share capital and its percentage of voting rights, on June 23rd , 2020, the Group signed a binding agreement for the pro-quota subscription of the share issue to be approved by a future General Meeting of Starbreeze. This share issue was finalised in September 2020.

At September 30th, 2020, also as a result of minor purchases, the Group holds 55,854,122 Starbreeze STAR A shares and 24,890,329 Starbreeze STAR B shares representing 11.14% of share capital and 25.94% of voting rights.

Despite the continuing contractual relations and the equity interest held in the Swedish company, the Group does not believe it has any influence over Starbreeze. Accordingly, it has decided to classify the investment under other investments as in previous reporting periods. Non-Executive Director Stefano Salbe has not been confirmed in his role with Starbreeze. If the circumstances should change as a result of substantive changes in the relations between the two groups, the Group would reassess and alter the classification of the investment in its Statement of Financial Position.

COVID-19

Following the outbreak of the COVID-19 pandemic and based on Ministerial guidelines issued from March 2020 and later modified several times, in order to guarantee the health and safety of its employees and collaborators, the Group adopted remote working arrangements whereby the majority of its employees and collaborators in Italy and abroad are able to work from home. These arrangements are still in place in many cases. From an operational perspective, the homeworking arrangements have not had a notable impact on the main areas of the Group business.

The most significant effects of the pandemic on the video games market may be summarised as follows:

  • increased use of video games during the lockdown period, especially of mass market products, by casual gamers and for products subject to particular promotions;
  • general growth in digital revenues;
  • wipe-out of revenues from traditional distribution channels, except for the small share generated by e-commerce sales.

In terms of video game development, as carried out by development teams situated all around the world, the homeworking arrangements have inevitably led to production delays. These delays have been most evident especially on large development teams and in the last few months prior to the product's launch when teams are normally required to cooperate to a greater extent. For this reason, the Group had to postpone the launch of the PC version of Death Stranding by six weeks, scheduling it after the end of the previous reporting period on July 14th, 2020. The Group did not encounter any particular problems in relation to other development processes. In most cases, such activities are carried out by teams whose size makes it possible to achieve a high level of efficiency even when working remotely.

The gradual digitalisation of the market was accelerated because consumers were physically unable to go to stores. Consequently, in the last quarter, the Group's revenues were largely generated on digital marketplaces. This led to a sharp increase in the operating margins thanks to both a higher unit margin and to significant savings in terms of production and logistics costs.

The higher incidence of digital revenues means greater concentration of revenues on a small number of customers, all of whom have far more solid equity and financial structures than customers involved in the traditional distribution of products; these customers also pay more quickly on average. Therefore, the Group did not have to record any significant effect in the form of adjustments due to expected credit losses on trade receivables (IFRS 9). The performance of impairment tests on licences to video games already on sale or under development had almost no effect.

Euro thousand September 30th
,
2020
September 30th
,
2019
Change
1 Gross revenue 38,950 100.8% 38,529 105.6% 421 1.1%
2 Revenue adjustments (301) -0.8% (2,110) -5.6% 1,809 -85.8%
3 Net revenue 38,649 100.0% 36,419 100.0% 2,230 6.1%
4 Purchase of products for resale (1,210) -3.1% (9,538) -19.1% 8,328 -87.3%
5 Purchase of services for resale (2,200) -5.7% (2,106) -8.6% (94) 4.5%
6 Royalties (8,882) -23.0% (12,591) -26.8% 3,709 -29.5%
7 Changes in inventories of finished products (303) -0.8% 3,014 -1.5% (3,317) n.m.
8 Total cost of sales (12,595) -32.6% (21,221) -55.9% 8,626 -40.6%
9 Gross profit (3+8) 26,054 67.4% 15,198 44.1% 10,856 71.4%
10 Other income 1,127 2.9% 589 4.4% 538 91.3%
11 Costs for services (3,239) -8.4% (5,255) -11.8% 2,016 -38.4%
12 Rent and Leasing (74) -0.2% (72) -1.9% (2) 1.8%
13 Payroll costs (5,170) -13.4% (4,795) -23.2% (375) 7.8%
14 Other operating costs (269) -0.7% (328) -1.6% 59 -18.0%
15 Total operating costs (8,752) -22.6% (10,450) -38.5% 1,698 -16.3%
16 Gross operating margin (EBITDA)
(9+10+15)
18,429 47.7% 5,337 10.0% 13,092 n.m.
17 Depreciation and amortisation (7,986) -20.7% (1,799) -9.1% (6,187) n.m.
18 Provisions 0 0.0% 0 0.0% 0 0.0%
19 Asset impairment charge (63) -0.2% (346) -2.7% 283 -81.7%
20 Impairment reversal 0 0.0% 0 0.0% 0 n.m.
21 Total depreciation, amortization and
impairment
(8,049) -20.8% (2,145) -11.7% (5,904) n.m.
22 Operating margin (EBIT) (16+21) 10,380 26.9% 3,192 -1.7% 7,188 n.m.
23 Interest and finance income 1,751 4.5% 1,202 1.9% 549 45.7%
24 Interest expense and finance costs (1,159) -3.0% (495) -1.8% (664) n.m.
25 Net interest income/(expense) 592 1.5% 707 0.0% (115) n.m.
26 Profit/ (loss) before tax (22+25) 10,972 28.4% 3,899 -1.7% 7,073 n.m.
27 Current tax (3,356) -8.7% (338) 0.0% (3,018) n.m.
Deferred tax 261 0.7% (685) -0.3% 944 n.m.
28
29
Total taxes (3,095) -8.0% (1,023) -0.3% (2,072) n.m.
30 Net profit/loss 7,877 20.4% 2,876 -2.0% 5,001 n.m.
attributable to the shareholders
of the Group
7,886 20.4% 2,876 7.9% 5,010 n.m.
attributable to minority shareholders (9) 0.0% 0 0.0% (9) n.m.
Earnings per share
33 Total basic earnings per share (in Euro) 0.55 0.20 0.35 n.m.
34 Diluted earnings per share (in Euro) 0.54 0.20 0.34 n.m.

5. CONSOLIDATED INCOME STATEMENT AT SEPTEMBER 30TH, 2020

The revenues from the first quarter of the year came from the launch of videogames for personal computers: in July Death Stranding, followed in August by the publishing of the Steam version of Control. The publishing of video games for personal computers is almost exclusively digital, therefore the Group was not affected by the shutdown of retail due to the spread of the COVID-19 pandemic. Digital revenues in the quarter were 85% of the total consolidated compared to the 45% achieved in the previous year.

International markets revenues were 95% of the total consolidated revenues in the quarter.

Consolidated gross revenues amounted to Euro 38,950 thousand, slightly increased compared to the Euro 38,529 thousand recorded in the first quarter of the previous year. Net revenue growth was 6.1% due to the increased portion of digital sales that do not require revenue adjustments in comparison to the traditional retail sales.

A breakdown by operating segment for the period ended September 30th, 2020 compared to the period ended September 30th, 2019 is provided below:

Euro thousand Gross revenue Net revenue
2021 2020 Change 2021 2020 Change
Premium Games 34,995 32,613 2,382 7.3% 34,826 30,926 3,900 12.6%
Free to Play 2,191 1,673 518 31.0% 2,191 1,673 518 31.0%
Italian Distribution 1,709 4,125 (2,416) -58.6% 1,577 3,702 (2,125) -57.4%
Other projects 55 118 (63) -53.4% 55 118 (63) -53.4%
Total gross revenues 38,950 38,529 421 1.1% 38,649 36,419 2,230 6.1%

The Premium Games operating segment represents 90% of the consolidated gross revenues and significantly increased the gross revenues of the period by Euro 2,382 thousand and net revenues, up by Euro 3,900 thousand, as a result of the sales of Death Stranding, the Steam version of Control, but also the continuing performance of Assetto Corsa and PAYDAY2. Revenues from Other products, which represent the digital sales of products launched in previous years, showed a continuous growth by 37%.

A breakdown of gross revenue by video game in the Premium Games segment is provided below:

Euro thousand September 30th
,
2020
September 30th
,
2019
Change
Death Stranding 15,309 0 15,309 n.m.
Control 7,073 17,646 (10,573) -59.9%
Assetto Corsa 4,126 1,268 2,858 n.m.
Terraria 1,710 3,722 (2,012) -54.1%
Bloodstained 1,579 5,524 (3,945) -71.4%
PAYDAY2 1,234 941 293 31.1%
Other products 3,503 2,557 946 37.0%
Retail products 461 955 (494) -51.7%
Premium games total gross revenues 34,995 32,613 2,382 7.3%

The Free to Play operating segment showed a 31% increase, from Euro 1,673 thousand to Euro 2,191 thousand. Gems of War, a Free to Play video game launched by the Group more than five years ago and constantly updated and improved, is continuously outperforming quarter after quarter.

The Italian Distribution operating sector revenues decreased by 58.6% (from Euro 4,125 thousand down to Euro 1,709 thousand), impacted by the continuing decline of retail distribution and accelerated by the effects of the COVID-19 pandemic.

Cost of sales decreased by Euro 8,626 thousand – a 40.6% decrease, following a decrease in purchases of products intended for resale for Euro 8,328 thousand and lower related royalties for Euro 3,709 thousand. The inventories decreased by Euro 3,317 thousand, in line with the retail distribution revenues trend.

Gross profit increased by Euro 10,856 thousand.

Other income amounted to Euro 1,127 thousand, increased by Euro 538 thousand. It almost entirely consisted of the capitalisation of in-house work on the development of video games to be launched soon. In particular, during the reporting period, these activities included the development of the new Free to Play version of Hawken by the subsidiary DR Studios Ltd..

Operating costs decreased by Euro 1,698 thousand, because of lower advertising expenditure, and partially offset by higher labour costs.

Gross operating margin / EBITDA for the quarter has been Euro 18,429 thousand corresponding to 47,3% of the gross consolidated revenues, considerably growing from the Euro 5,337 thousand realized in the previous year.

Amortization and depreciation increased by Euro 6,187 thousand compared to September 30th, 2019 due to higher costs associated with the amortization of intellectual properties published by the Group.

The significant growth of the digital revenue portion in respect of total sales pushed the EBIT to more than triple, up to Euro 10,380 thousand compared to Euro 3,192 thousand as at September 30th, 2019. Digital sales, in fact, show better profitability rates due to the shorter value chain, less operational complexity and better payment conditions by the customers. The EBIT stood at 26.7% of the consolidated gross revenues for the quarter.

The net financial income was positive for Euro 592 thousand, against the positive Euro 707 thousand achieved in the previous year.

Profit before taxation for the period ended September 30th, 2020 amounted to Euro 10,972 thousand, an increase of Euro 7,073 thousand compared to profit before taxation of Euro 3,899 thousand as at September 30th, 2019.

Net profit for the period amounted to Euro 7,877 thousand compared to Euro 2,876 thousand as at September 30th, 2019.

Net profit attributable to the Shareholders of the Group was Euro 7,886 thousand.

Basic profit per share and diluted profit per share were respectively Euro 0.55 and Euro 0.54 compared to the Euro 0.20 profit per share as at September 30th, 2019.

The share of the result attributable to minority shareholders relates to 40% held by other shareholders of the Dutch company Rasplata B.V. and of the English company Seekhana Ltd..

Euro thousand September 30th, 2020 June 30th
, 2020
Change
Non-current Assets
1 Property, plant and equiment 8,451 8,837 (386) -4.4%
2 Investment property 0 0 0 0.0%
3 Intangible assets 46,182 33,248 12,934 38.9%
4 Equity investments 9,462 5,488 3,974 n.m.
5 Non-current receivables and other assets 2,759 6,744 (3,985) -59.1%
6 Deferred tax assets
Non-current financial activities
3,295
17,352
3,482
17,251
(187)
101
-5.4%
0.6%
7 Total non current assets 87,501 75,050 12,451 16.6%
Current assets
8 Inventories 7,686 7,989 (303) -3.8%
9 Trade receivables 22,019 28,168 (6,149) -21.8%
10 Tax receivables 897 3,100 (2,203) -71.1%
11 Other current assets 37,841 32,816 5,025 15.3%
12 Cash and cash equivalent 8,882 8,527 355 4.2%
13 Other financial assets 0 0 0 n.m.
Total current assets 77,325 80,600 (3,275) -4.1%
TOTAL ASSETS 164,826 155,650 9,176 5.9%
Capital and reserves
14 Share capital (5,704) (5,704) 0 0.0%
15 Reserves (21,480) (20,960) (520) 2.5%
16 Treasury shares 0 0 0 0.0%
17 Retained earnings (60,174) (52,288) (7,886) 15.1%
Equity attributable to Parent Company (87,358) (78,952) (8,406) 10.6%
Equity attributable to minority
shareholders
(970) (979) 9 -0.9%
Total Net equity (88,328) (79,931) (8,397) 10.5%
Non-current liabilities
18 Employee benefits (678) (659) (19) 2.9%
19 Non-current provisions (81) (81) 0 0.0%
20 Other non-current payables and liabilities 0 (469) 469 n.m.
21 Non-current financial liabilities (5,499) (6,369) 870 -13.7%
Total non-current liabilities (6,258) (7,578) 1,320 -17.4%
Current liabilities
22 Trade payables (46,892) (41,140) (5,752) 14.0%
23 Taxes payables (6,099) (5,473) (626) n.m.
24 Short term provisions 0 0 0 0.0%
25 Other current liabilities (3,472) (4,721) 1,249 -26.4%
26 Current financial liabilities (13,777) (16,807) 3,030 -18.0%
Total net working capital (70,240) (68,141) (2,099) 3.1%
TOTAL LIABILITIES (76,498) (75,719) (779) 1.0%
TOTAL NET EQUITY AND
LIABILITIES
(164,826) (155,650) (9,176) 5.9%

6. CONSOLIDATED FINANCIAL POSITION AT SEPTEMBER 30TH, 2020

Non-current assets increased by Euro 12,451 thousand. Intangible assets increased by Euro 12,934 thousand due to investments in new IPs and multi-years rights held by the Group, net of the amortization for the period. Equity investments increased by Euro 3,974 thousand due to further purchases of Starbreeze AB shares as described in the Significant Events during the Period section of the Q1 Report. Non-current receivables and other assets decreased by Euro 3,985 thousand following the classification among current assets of portion of the USD 10 million receivable deriving from the sale of Pipeworks Inc. which at June 30th, 2020 had a maturity of more than twelve months, but was fully collected in advance in October 2020.

Current assets decreased by Euro 3,275 thousand mainly due to lower trade receivables for Euro 6,149 thousand partially offset by higher other current assets for Euro 5,025 thousand due to the reclassification among current assets of the receivable deriving from the sale of Pipeworks Inc..

Non-current liabilities decreased by Euro 1,320 thousand, while current liabilities increased by Euro 2,099 thousand.

The following table contains details of the Group's net financial position at September 30 th, 2020 together with comparative figures at June 30th , 2020:

Euro thousand September 30th
,
2020
June 30th
, 2020
Change
12 Cash and cash equivalents 8,882 8,527 355 4.2%
13 Other current financial assets 0 0 0 n.m.
26 Current financial liabilities (13,777) (16,807) 3,030 -4.1%
Current net financial position (4,895) (8,280) 3,385 -40.9%
7 Non-current financial assets 17,352 17,251 101 0.6%
21 Non-current financial liabilities (5,499) (6,369) 870 -13.7%
Non-current net financial position 11,853 10,882 971 8.9%
Total net financial position 6,958 2,602 4,356 n.m.

The net financial position amounted to Euro 6,958 thousand, significantly improved compared to Euro 2,602 thousand as at June 30th, 2020. Excluding the IFRS 16 effect, the net financial position was positive for Euro 12 million.

7. SEGMENT REPORTING

Premium Games

Reclassified P&L highlights

Consolidated amounts in Euro
thousand
Premium Games
September 30th
2020
, September 30th
2019
, Change
1 Gross revenue 34,995 100.5% 32,613 105.5% 2,382 7.3%
2 Revenue adjustments (169) -0.5% (1,687) -5.5% 1,518 -90.0%
3 Net revenue 34,826 100.0% 30,926 100.0% 3,900 12.6%
4 Purchase of products for resale (263) -0.8% (6,596) -21.3% 6,333 -96.0%
5 Purchase of services for resale (1,700) -4.9% (1,486) -4.8% (214) 14.4%
6 Royalties (8,817) -25.3% (12,557) -40.6% 3,740 -29.8%
7 Changes in inventories of finished
products
(355) -1.0% 2,759 8.9% (3,114) n.m.
8 Total cost of sales (11,135) -32.0% (17,880) -57.8% 6,745 -37.7%
9 Gross profit (3+8) 23,691 68.0% 13,046 42.2% 10,645 81.6%
10 Other income 575 1.7% 46 0.1% 529 n.m.
11 Cost of services (2,552) -7.3% (4,232) -13.7% 1,680 -39.7%
12 Lease and rental charges (26) -0.1% (15) 0.0% (11) 68.3%
13 Labour costs (2,766) -7.9% (2,422) -7.8% (344) 14.2%
14 Other operating costs (67) -0.2% (128) -0.4% 61 -47.8%
15 Total operating costs (5,411) -15.5% (6,797) -22.0% 1,386 -20.4%
16 Gross operating margin (EBITDA)
(9+10+15)
18,855 54.1% 6,295 20.4% 12,560 n.m.
17 Depreciation and amortisation (7,662) -22.0% (1,232) -4.0% (6,430) n.m.
18 Allocations to provisions 0 0.0% 0 0.0% 0 0.0%
19 Impairment adjustments to assets 0 0.0% 0 0.0% 0 0.0%
20 Reversal of impairment adjustments
and non-monetary income
0 0.0% 0 0.0% 0 0.0%
21 Total non-monetary income and
operating costs
(7,662) -22.0% (1,232) -4.0% (6,430) n.m.
22 Operating margin (EBIT) (16+21) 11,193 32.1% 5,063 16.4% 6,130 n.m.

The revenues from the first quarter of the year came from the launch of videogames for personal computers: in July Death Stranding, followed in August by the publishing of the Steam version of Control. The publishing of video games for personal computers is almost exclusively digital, therefore the Group was not affected by the shutdown of retail due to the spread of the COVID-19 pandemic.

The Premium Games operating segment represents 90% of the consolidated gross revenues and significantly increased the gross revenues of the period by Euro 2,382 thousand and net revenues, up by Euro 3,900 thousand, as a result of the sales of Death Stranding, the Steam version of Control, but also the

continuing performance of Assetto Corsa and PAYDAY2. Revenues from Other products, which represent the digital sales of products launched in previous years, showed a continuous growth by 37%.

Euro thousand September 30th
,
2020
September 30th
,
2019
Change
Death Stranding 15,309 0 15,309 n.m.
Control 7,073 17,646 (10,573) -59.9%
Assetto Corsa 4,126 1,268 2,858 n.m.
Terraria 1,710 3,722 (2,012) -54.1%
Bloodstained 1,579 5,524 (3,945) -71.4%
PAYDAY2 1,234 941 293 31.1%
Other products 3,503 2,557 946 37.0%
Retail products 461 955 (494) -51.7%
Premium games total gross revenues 34,995 32,613 2,382 7.3%

A breakdown of gross revenue by video game in the Premium Games segment is provided below:

A breakdown of revenue by type is provided below:

Euro Thousand September 30th
,
2020
September 30th
,
2019
Change
Retail distribution revenue 2,200 15,322 (13,122) -85.6%
Digital distribution revenue 30,833 15,791 15,042 95.3%
Sub-licensing revenue 1,960 1,402 558 39.8%
Revenue from services 2 98 (96) -98.0%
Total Premium Games revenue 34,995 32,613 2,382 7.3%

Retail distribution revenue decreased by Euro 13,122 thousand in the period, dropping from the 47% of the previous period to the actual 6% on total revenues. Digital distribution amounted to Euro 15,042 thousand, from 48% to 88% of the total revenue of the operating sector.

Sub-licensing revenue arises from the sub-licensing of game rights to publishers on markets where the Group does not operate directly, especially on Far East markets.

Digital distribution revenue for the period ended September 30th , 2020 may be broken down by console type as follows:

Euro Thousand September 30th
,
2020
September 30th
,
2019
Change
Sony Playstation 4,362 5,232 (870) -16.6%
Microsoft XboX 2,538 3,425 (887) -25.9%
Nintendo Switch 1,033 1,927 (894) -46.4%
Total console 7,933 10,584 (2,651) -25.1%
Personal Computer 22,194 4,302 17,892 n.m.
Mobile 707 905 (198) -21.9%
Total digital distribution revenue 30,833 15,791 15,042 95.3%

In line with the gross revenue trend, net revenue amounted to Euro 34,826 thousand, increased by 12.6% compared to September 30th, 2019, because of fewer revenue adjustments that are typical of the retail distribution.

The total cost of sales of the Premium Games operating segment has decreased by Euro 6,745 thousand, equal to 37.7%, due to lower purchases of products for resale for Euro 6,333 thousand and lower new products royalties for Euro 3,740 thousand. Inventories of finished products also decreased by Euro 3,114 thousand, in line with the retail distribution revenue trend.

Gross profit increased by Euro 10,645 thousand.

Other income amounted at Euro 575 thousand and consists almost entirely of capitalized costs for in-house development of video games.

Operating costs decreased by Euro 1,386 thousand because of lower advertising expenditure, and partially offset by higher labour costs.

Gross operating margin / EBITDA increased by Euro 12,560 thousand. It represented 54.1% of net revenue compared to 20.3% in the previous period.

Depreciation and amortisation increased by Euro 6,430 thousand compared to September 30th, 2019 due to higher costs associated with the amortisation of intellectual properties published by the Group.

Operating margin / EBIT amounted to Euro 11,193 thousand, increased by Euro 6,130 thousand compared to Euro 5,063 thousand at September 30th, 2019, and represents 32.1% of net revenues. Digital sales show better profitability rates due to the shorter value chain, less operational complexity and better payment conditions by the customers; this has led to profitability rates much higher than in the past and in line with what was recorded in the second half of the previous year.

Free to Play

Reclassified P&L highlights

Consolidated amounts in Euro
thousand
Free to Play
September 30th
2020
, September 30th ,
2019
Change
1 Gross revenue 2,191 100.0% 1,673 100.0% 518 31.0%
2 Revenue adjustments 0 0.0% 0 0.0% 0 0.0%
3 Net revenue 2,191 100.0% 1,673 100.0% 518 31.0%
4 Purchases of products for resale 0 0.0% 0 0.0% 0 0.0%
5 Purchases of services for resale (497) -22.7% (555) -33.2% 58 -10.5%
6 Royalties (62) -2.8% (29) -1.7% (33) n.m.
7 Changes in inventories of finished
products
0 0.0% 0 0.0% 0 0.0%
8 Total cost of sales (559) -25.5% (584) -34.9% 25 -4.2%
9 Gross profit (3+8) 1,632 74.5% 1,089 65.1% 543 49.9%
10 Other income 529 24.1% 516 30.8% 13 2.5%
11 Costs for services (33) -1.5% (88) -5.3% 55 -62.5%
12 Lease and rental costs (6) -0.3% (6) -0.4% 0 -0.1%
13 Labour costs (1,128) -51.5% (1,062) -63.5% (66) 6.2%
14 Other operating costs (21) -1.0% (21) -1.3% 0 -0.6%
15 Total operating costs (1,188) -54.2% (1,177) -70.4% (11) 0.9%
16 Gross operating margin
(EBITDA) (9+10+15)
973 44.4% 428 25.6% 545 n.m.
17 Depreciation and amortisation (43) -2.0% (312) -18.6% 269 -86.1%
18 Allocations to provisions 0 0.0% 0 0.0% 0 0.0%
19 Impairment adjustments to assets 0 0.0% (346) -20.7% 346 n.m.
20 Reversal of impairment adjustments
and non-monetary income
0 0.0% 0 0.0% 0 0.0%
Total non-monetary operating (43) -2.0% (658) -39.3% 615 -93.4%
21 income and costs
22 Operating margin (EBIT) (16+21) 930 42.4% (230) -13.8% 1,160 n.m.

The Free to Play operating segment showed a 31% increase, from Euro 1,673 thousand to Euro 2,191 thousand. Gems of War, a Free to Play video game launched by the Group more than five years ago and constantly updated and improved, is continuously outperforming quarter after quarter.

Euro thousand th
September 30
, 2020 September 30th, 2019 Change
Gems of War 1,715 1,278 437 34.2%
Battle Islands 246 218 28 12.8%
Prominence Poker 212 162 50 30.9%
Other products 18 15 (3) -4.2%
Free to Play Total revenues 2,191 1,673 518 31.0%

Purchases of services for resale have decreased by Euro 58 thousand because of lesser expenditure on quality assurance activities. Details are provided below:

Euro thousand th
September 30
,
2020
September 30th
,
2019
Change
Live support 316 342 (26)
Quality assurance 7 51 (44)
Hosting 138 121 17
Other 36 41 (5)
Total purchase of services for resale 497 555 58

Live support consists of game development and improvement after the initial launch in order to ensure players remain interested thanks to additional content that is added periodically.

Other income increased by Euro 13 thousand compared to September 30th, 2019. It mainly comprises the internal development costs incurred by the Group for the development of the future Free to Play version of the Hawken series video game whose launch is scheduled for next year.

Operating costs amounted to Euro 1,188 thousand, slightly increased compared to Euro 1,177 thousand of the previous year. This is due to a Euro 66 thousand increase in labour costs that is partially offset by a Euro 55 thousand decrease in cost of services.

Gross operating margin/EBITDA amounted to Euro 973 thousand and increased by Euro 545 thousand compared to September 30th, 2019.

Depreciation and amortisation decreased by Euro 269 thousand due to completion of the amortisation period of several products.

The operating margin/EBIT of the operating segment amounted to Euro 930 thousand, an improvement of Euro 1,160 thousand on the operating loss of Euro 230 thousand registered in the previous fiscal year.

Italian Distribution

Reclassified P&L highlights

Consolidated amounts in Euro
thousand
Italian Distribution
September 30th
2020
, September 30th
2019
, Change
1 Gross revenue 1,709 108.4% 4,125 111.4% (2,416) -58.6%
2 Revenue adjustments (132) -8.4% (423) -11.4% 291 -68.8%
3 Net revenue 1,577 100.0% 3,702 100.0% (2,125) -57.4%
4 Purchases of products for resale (947) -60.0% (2,942) -79.5% 1,995 -67.8%
5 Purchases of services for resale 0 0.0% (62) -1.7% 62 n.m.
6 Royalties 0 0.0% 0 0.0% 0 0.0%
7 Changes in inventories of finished
products
52 3.3% 255 6.9% (203) -79.7%
8 Total cost of sales (895) -56.8% (2,749) -74.3% 1,854 -67.4%
9 Gross profit (3+8) 682 43.2% 953 25.7% (271) -28.4%
10 Other income 0 0.0% 8 0.2% (8) n.m.
11 Costs for services (211) -13.4% (507) -13.7% 296 -58.3%
12 Lease and rental costs (7) -0.4% (7) -0.2% 0 0.0%
13 Labour costs (269) -17.1% (329) -8.9% 60 -18.1%
14 Other operating costs (43) -2.7% (57) -1.5% 14 -23.4%
15 Total operating costs (530) -33.6% (900) -24.3% 370 -41.1%
16 Gross operating margin
(EBITDA) (9+10+15)
152 9.6% 61 1.6% 91 n.m.
17 Depreciation and amortisation (41) -2.6% (42) -1.1% 1 -3.1%
18 Allocations to provisions 0 0.0% 0 0.0% 0 0.0%
19 Impairment adjustments to assets 0 0.0% 0 0.0% 0 0.0%
Reversal of impairment
adjustments and non-monetary 0 0.0% 0 0.0% 0 0.0%
20 income
21 Total non-monetary operating
income and costs
(41) -2.6% (42) -1.1% 1 -3.1%
22 Operating margin (EBIT)
(16+21)
111 7.0% 19 0.5% 92 n.m.

The Italian Distribution operating sector revenues decreased by 58.6% (from Euro 4,125 thousand down to Euro 1,709 thousand), impacted by the continuing decline retail distribution and accelerated by the effects of the COVID-19 pandemic.

Gross revenue is analysed by type as follows:

Euro thousand September 30th
, 2020
September 30th
, 2019
Variazioni
Distribution of video games for consoles 1,041 3,181 (2,140) -67.3%
Distribution of trading cards 644 688 (44) -6.4%
Distribution of other products and services 24 256 (232) n.m.
Italian Distribution total gross revenue 1,709 4,125 (2,416) -58.6%

The trading cards distribution revenue decreased to a lesser extent compared to the video games distribution and limited its decrease at 6.4%.

Cost of sales amounted to Euro 895 thousand, down by Euro 1,854 thousand compared to September 30th , 2019 due to the decrease in purchase of products for resale in line with the decrease in sales of the operating sector.

Operating costs amounted to Euro 530 thousand and have decreased by Euro 370 thousand compared to Euro 900 thousand registered at September 30th, 2019. As a result, the gross operating margin/EBITDA amounted to Euro 152 thousand (an improvement of Euro 91 thousand compared to the previous period) while the operating margin/EBIT amounted to Euro 111 thousand, increased by Euro 92 thousand compared to September 30th, 2019.

Other Activities

Reclassified P&L highlights

Consolidated amounts in Euro
thousand
Other Activities
September 30th, 2020 September 30th ,
2019
Change
1 Gross revenue 55 100.0% 118 100.0% (63) -53.4%
2 Revenue adjustments 0 0.0% 0 0.0% 0 0.0%
3 Net revenue 55 100.0% 118 100.0% (63) -53.4%
4 Purchases of products for resale 0 0.7% 0 0.4% 0 0.0%
5 Purchases of services for resale (3) -4.8% (3) -2.5% 0 -9.0%
6 Royalties (3) -4.9% (5) -4.6% 2 66.6%
7 Changes in inventories of finished
products
0 0.0% 0 0.0% 0 0.0%
8 Total cost of sales (6) -10.8% (8) -6.7% 2 -24.8%
9 Gross profit (3+8) 49 89.2% 110 93.3% (61) -55.4%
10 Other income 0 0.0% 0 0.0% 0 0.0%
11 Costs for services (26) -47.0% (51) -43.4% 25 -49.6%
12 Lease and rental costs 0 -0.4% (1) -1.1% 1 n.m.
13 Labour costs (71) -129.5% (72) -60.9% 1 -0.9%
14 Other operating costs (9) -17.0% (7) -6.3% (2) 25.0%
15 Total operating costs (106) -191.9% (131) -110.9% 25 -19.3%
16 Gross operating margin (EBITDA)
(9+10+15)
(57) -102.8% (21) -17.7% (36) n.m.
17 Depreciation and amortisation (26) -47.6% (24) -20.5% (2) 8.2%
18 Allocation to provisions 0 0.0% 0 0.0% 0 0.0%
19 Impairment adjustments to assets 0 0.0% 0 0.0% 0 0.0%
20 Reversal of impairment adjustments and
non-monetary income
0 0.0% 0 0.0% 0 0.0%
21 Total non-monetary operating income
and costs
(26) -47.6% (24) -20.5% (2) 8.2%
22 Operating margin (EBIT) (16+21) (83) -150.3% (45) -38.1% (38) 83.8%

In the reporting period, the revenue of the Other Activities operating segment decreased by Euro 63 thousand from Euro 118 thousand to Euro 55 thousand, because, contrary to the previous year, the courses of the new academic year will start in October 2020.

Operating costs have decreased by Euro 25 thousand because of lower costs for services.

There is an operating loss of Euro 83 thousand, increased compared to the negative EBIT of Euro 45 thousand registered at September 30th, 2019.

Holding

Reclassified P&L highlights

Consolidated amounts in Euro
thousand
Holding
September 30th
2020
, September 30th
2019
, Change
1 Gross revenue 0 0.0% 0 0.0% 0 0.0%
2 Revenue adjustments 0 0.0% 0 0.0% 0 0.0%
3 Net revenue 0 0.0% 0 0.0% 0 0.0%
4 Purchases of products for resale 0 0.0% 0 0.0% 0 0.0%
5 Purchases of services for resale 0 0.0% 0 0.0% 0 0.0%
6 Royalties 0 0.0% 0 0.0% 0 0.0%
7 Changes in inventories of finished
products
0 0.0% 0 0.0% 0 0.0%
8 Total cost of sales 0 0.0% 0 0.0% 0 0.0%
9 Gross profit (3+8) 0 0.0% 0 0.0% 0 0.0%
10 Other income 23 0.0% 19 0.0% 4 21.8%
11 Costs for services (417) 0.0% (377) 0.0% (40) 10.7%
12 Lease and rental costs (35) 0.0% (43) 0.0% 8 -20.2%
13 Labour costs (936) 0.0% (910) 0.0% (26) 2.8%
14 Other operating costs (129) 0.0% (115) 0.0% (14) 12.1%
15 Total operating costs (1,517) 0.0% (1,445) 0.0% (72) 5.0%
16 Gross operating margin (EBITDA)
(9+10+15)
(1,494) 0.0% (1,426) 0.0% (68) 4.7%
17 Depreciation and amortisation (214) 0.0% (189) 0.0% (25) 12.9%
18 Allocations to provisions 0 0.0% 0 0.0% 0 0.0%
19 Impairment adjustments to assets (63) 0.0% 0 0.0% (63) n.m.
20 Reversal of impairment adjustments 0 0.0% 0 0.0% 0 n.m.
21 Total non-monetary operating costs (277) 0.0% (189) 0.0% (88) 46.4%
22 Operating margin (EBIT) (16+21) (1,771) 0.0% (1,615) 0.0% (156) 9.7%

Operating costs amounted to Euro 1,517 thousand, increased by Euro 72 thousand compared to September 30th, 2019.

The write-down of assets relates to the advance collection with respect to the contractual maturity of the credit of USD 10 million deriving from the sale of Pipeworks Inc. which was collected in October 2020.

Operating margin/EBIT was negative for Euro 1,771 thousand compared to a negative figure of Euro 1,615 thousand at September 30th, 2019.

8. CONTINGENT ASSETS AND LIABILITIES

The sale of rights to PAYDAY2 by the Group to Starbreeze in May 2016 gave the Group the chance to earn up to a maximum of USD 40 million to be computed as 33% of the net revenue that Starbreeze shall realise on sales of PAYDAY3. At the reporting date, the Group considered this contractual right as a contingent activity as in the prior fiscal year.

9. SUBSEQUENT EVENTS

On October 28th, 2020, the Shareholders' Meeting of Digital Bros Group approved the Financial Statements for the fiscal year 2019-2020, a dividend distribution of Euro 0.15 per share and appointed the new Board of Directors and the new Board of Statutory Auditors for the three-year period 2021-2023 (until the approval of the Financial Statements for the fiscal year ending June 30th, 2023).

10. OUTLOOK

Following the launch of the personal computer version of Death Stranding and the Steam version of Control in the first quarter, the revenue stream for the remaining three quarters will be impacted by the launch of Ghostrunner in October and the next-generation consoles (Sony PlayStation 5 and Microsoft Xbox X Series) versions of Control during the third quarter of the fiscal year. Starting same period, the Free to Play operating segment will market the worldwide launch of numerous new products, while the new version of the Hawken video game will be available in the fourth quarter of the fiscal year.

The Board of Directors of Digital Bros Group expects the revenues to continue to grow during the fiscal period ending June 30th, 2021, albeit at a lower rate than that seen in the previous fiscal year. This growth will mainly be driven by the continuous launch of new products, together with the on-going sales of already released titles.

The management expects that the forecasted increase in revenues will not have any significant impact on the operating margins which are estimated to remain almost stable compared to the Euro 20 million EBIT realized in the previous fiscal year. The progressive digitalization of the market will lead to an increase in profitability margins, but this will be temporarily offset by the increase in costs for the marketing campaigns in support of the new Free to Play products.

The net financial position was already positive at June 30th, 2020 and is expected to improve consistently throughout the fiscal year.

The Group will continue to monitor the effects of the spread of the COVID-19 pandemic, adopting appropriate mitigation as necessary and reporting to the market on any issues not already sufficiently disclosed.

11. OTHER INFORMATION

EMPLOYEES

The following table contains analysis of the number of employees at September 30th , 2020 with comparative figures at September 30th , 2019:

Category September 30th, 2020 September 30th
, 2019
Change
Managers 7 7 0
Office workers 206 190 16
Blue-collar workers and apprentices 6 4 2
Total employees 219 201 18

The increase in the number of office workers is the result of the acquisition of AvantGarden S.r.l. on March 3 rd, 2020.

The following table contains details of the number of employees of non-Italian companies at September 30th , 2020 with comparative figures at September 30th , 2019:

Category September 30th, 2020 September 30th, 2019 Change
Managers 2 2 0
Office workers 128 126 2
Total employees outside Italy 130 128 2

The average number of employees for the period is calculated as the mean number of employees at the end of each month. It is shown below with corresponding prior year figures:

Category Average no in 2021 Average no in 2020 Change
Managers 7 7 0
Office workers 206 187 19
Blue-collar workers and apprentices 6 4 2
Total employees 219 198 21

The average number of employees of the non-Italian companies is as follow:

Category Average no in 2021 Average no in 2020 Change
Managers 2 2 0
Office workers 128 122 6
Total employees outside Italy 130 124 6

Employees of most of the Group's Italian companies are hired under the current Confcommercio national collective employment agreement for the commercial, distribution and services sector. Meanwhile, employees of the two Italian development companies currently consolidated - Kunos Simulazioni S.r.l. and AvantGarden S.r.l. – are hired under the national collective employment agreement for the mechanical engineering industry.

ENVIRONMENT

At September 30th, 2020, there were no environmental issues.

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Condensed consolidated financial statements at September 30th, 2020

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FINANCIAL STATEMENTS

Digital Bros Group

Consolidated statement of financial position at September 30th, 2020

Euro Thousand September 30th
,
2020
June 30th, 2020 Change
Non-current Assets
1 Property, plant and equiment 8,451 8,837 (386) -4.4%
2 Investment property 0 0 0 0.0%
3 Intangible assets 46,182 33,248 12,934 38.9%
4 Equity investments 9,462 5,488 3,974 n.m.
5 Non-current receivables and other assets 2,759 6,744 (3,985) -59.1%
6 Deferred tax assets 3,295 3,482 (187) -5.4%
7 Non-current financial activities 17,352 17,251 101 0.6%
Total non current assets 87,501 75,050 12,451 16.6%
Current assets
8 Inventories 7,686 7,989 (303) -3.8%
9 Trade receivables 22,019 28,168 (6,149) -21.8%
10 Tax receivables 897 3,100 (2,203) -71.1%
11 Other current assets 37,841 32,816 5,025 15.3%
12 Cash and cash equivalent 8,882 8,527 355 4.2%
13 Other financial assets 0 0 0 n.m.
Total current assets 77,325 80,600 (3,275) -4.1%
TOTAL ASSETS 164,826 155,650 9,176 5.9%
Capital and reserves
14 Share capital (5,704) (5,704) 0 0.0%
15 Reserves (21,480) (20,960) (520) 2.5%
16 Treasury shares 0 0 0 0.0%
17 Retained earnings (60,174) (52,288) (7,886) 15.1%
Equity attributable to Parent Company (87,358) (78,952) (8,406) 10.6%
Equity attributable to minority
shareholders (970) (979) 9 -0.9%
Total Net equity (88,328) (79,931) (8,397) 10.5%
Non-current liabilities
18 Employee benefits (678) (659) (19) 2.9%
19 Non-current provisions (81) (81) 0 0.0%
20 Other non-current payables and liabilities 0 (469) 469 n.m.
21 Non-current financial liabilities (5,499) (6,369) 870 -13.7%
Total non-current liabilities (6,258) (7,578) 1,320 -17.4%
Current liabilities
22 Trade payables (46,892) (41,140) (5,752) 14.0%
23 Taxes payables (6,099) (5,473) (626) n.m.
24 Short term provisions 0 0 0 0.0%
25 Other current liabilities (3,472) (4,721) 1,249 -26.4%
26 Current financial liabilities (13,777) (16,807) 3,030 -18.0%
Total net working capital (70,240) (68,141) (2,099) 3.1%
TOTAL LIABILITIES (76,498) (75,719) (779) 1.0%
TOTAL NET EQUITY AND
LIABILITIES
(164,826) (155,650) (9,176) 5.9%

Consolidated income statement at September 30th, 2020

Euro Thousand September 30th
,
2020
June 30th, 2020 Change
1 Gross revenue 38,950 100.8% 38,529 105.6% 421 1.1%
2 Revenue adjustments (301) -0.8% (2,110) -5.6% 1,809 -85.8%
3 Net revenue 38,649 100.0% 36,419 100.0% 2,230 6.1%
4 Purchase of products for resale (1,210) -3.1% (9,538) -19.1% 8,328 -87.3%
5 Purchase of services for resale (2,200) -5.7% (2,106) -8.6% (94) 4.5%
6 Royalties (8,882) -23.0% (12,591) -26.8% 3,709 -29.5%
7 Changes in inventories of finished products (303) -0.8% 3,014 -1.5% (3,317) n.m.
8 Total cost of sales (12,595) -32.6% (21,221) -55.9% 8,626 -40.6%
9 Gross profit (3+8) 26,054 67.4% 15,198 44.1% 10,856 71.4%
10 Other income 1,127 2.9% 589 4.4% 538 91.3%
11 Costs for services (3,239) -8.4% (5,255) -11.8% 2,016 -38.4%
12 Rent and Leasing (74) -0.2% (72) -1.9% (2) 1.8%
13 Payroll costs
Other operating costs
(5,170)
(269)
-13.4%
-0.7%
(4,795)
(328)
-23.2%
-1.6%
(375)
59
7.8%
-18.0%
14
15
Total operating costs (8,752) -22.6% (10,450) -38.5% 1,698 -16.3%
Gross operating margin (EBITDA)
16 (9+10+15) 18,429 47.7% 5,337 10.0% 13,092 n.m.
17 Depreciation and amortisation (7,986) -20.7% (1,799) -9.1% (6,187) n.m.
18 Provisions 0 0.0% 0 0.0% 0 0.0%
19 Asset impairment charge (63) -0.2% (346) -2.7% 283 -81.7%
20 Impairment reversal 0 0.0% 0 0.0% 0 n.m.
Total depreciation, amortization and (8,049) -20.8% (2,145) -11.7% (5,904) n.m.
21 impairment
22 Operating margin (EBIT) (16+21) 10,380 26.9% 3,192 -1.7% 7,188 n.m.
23 Interest and finance income 1,751 4.5% 1,202 1.9% 549 45.7%
24 Interest expense and finance costs (1,159) -3.0% (495) -1.8% (664) n.m.
25 Net interest income/(expense) 592 1.5% 707 0.0% (115) n.m.
26 Profit/ (loss) before tax (22+25) 10,972 28.4% 3,899 -1.7% 7,073 n.m.
27 Current tax (3,356) -8.7% (338) 0.0% (3,018) n.m.
28 Deferred tax 261 0.7% (685) -0.3% 944 n.m.
29 Total taxes (3,095) -8.0% (1,023) -0.3% (2,072) n.m.
30 Net profit/loss 7,877 20.4% 2,876 -2.0% 5,001 n.m.
attributable to the shareholders
of the Group
7,886 20.4% 2,876 7.9% 5,010 n.m.
attributable to minority shareholders (9) 0.0% 0 0.0% (9) n.m.
Earnings per share
33 Total basic earnings per share (in Euro) 0.55 0.20 0.35 n.m.
34 Diluted earnings per share (in Euro) 0.54 0.20 0.34 n.m.

Consolidated statement of comprehensive income at September 30th, 2020

Euro Thousand September 30th
,
2020
September 30th
,
2019
Change
Profit (Loss) for the period (A) 7,877 2,876 5,001
Items that will not be subsequently
recycled through profit or loss (B)
0 0 0
Exchange differences on translation of
foreign operations
(329) 403 (732)
Income tax relating to exchange differences
on translation of foreign operations
0 0 0
Fair value measurement of shares designated
as "available for sale"
1,009 (125) 1,134
Tax effect regarding fair value measurement
of shares designated as "available for sale"
(242) 29 (271)
Items that will subsequently be recycled
through profit or loss (C)
438 307 131
Total other comprehensive income D=
(B)+(C)
438 307 131
Total comprehensive income (loss) (A)+(D) 8,315 3,183 5,132
Attributable to:
Parent company shareholders 8,324 3,183 5,141
Non-controlling interests (9) 0 (9)

Consolidated cash flow statement at September 30th, 2020

Euro Thousand September 30th, 2020 September 30th
, 2019
A. Opening net cash/debt 8,527 4,767
B. Cash flows from operating activities
Profit (loss) for the period attributable to the Group 7,877 2,876
Depreciation, amortisation and non-monetary costs:
Provisions and impairment losses (63) 346
Amortisation of intangible assets 7,524 1,352
Depreciation of property, plant and equipment 462 447
Net change in advance taxes 187 586
Net change in other provisions 0 0
Net change in employee benefit provisions 19 3
Net change in other non-current liabilities (469) 41
SUBTOTAL B. 15,537 5,651
C. Change in net working capital
Inventories 303 (3,014)
Trade receivables 6,149 (4,292)
Current tax assets 2,203 (105)
Other current assets (4,962) (479)
Trade payables 5,752 14,671
Current tax liabilities 626 473
Current provisions 0 0
Other current liabilities (1,249) 669
SUBTOTAL C. 8,822 7,923
D. Cash flows from investing activities
Net payments for intangible assets (20,458) (2,622)
Net payments for property, plant and equipment (76) (6,649)
Net payments for non-current financial assets 11 (310)
SUBTOTAL D. (20,523) (9,581)
E. Cash flows from financing activities
Capital increases 0 0
Changes in financial liabilities (3,900) 327
Changes in financial assets
SUBTOTAL F.
(101)
(4,001)
843
1,170
F. Changes in consolidated equity
Dividends distributed 0 0
Changes in treasury shares held 0 0
Increases (decreases) in other equity components 520 390
SUBTOTAL G. 520 390
G. Cash flow for the period (B+C+D+E+F+G) 355 5,553
H. Closing net cash/debt (A+G) 8,882 10,320

Consolidated statement of changes in equity

Euro thousand Share
capital
(A)
Share
premium
reserve
Legal
reserve
IAS
transition
reserve
Translation
reserve
Other
reserves
Total
reserves
(B)
Treasury
shares
(C)
Retained
earnings
(Accumulated
losses)
Profit
(Loss) for
the year
Total
retained
earnings
(D)
Equity of
parent
company
shareholders
(A+B+C+D)
Equity of
non
controlling
interests
Total
equity
Total on July 1st, 2019 5,704 18,486 1,141 1,367 (1,350) 1,579 21,223 0 38,811 (1,513) 37,298 64,225 0 64,225
Allocation of profit for the year 0 (1,513) 1,513 0 0 0 0
Other changes 83 83 0 83 0 83
Comprehensive income (loss) 403 (96) 307 3,057 3,057 3,364 0 3,364
on September 30th, 2019
Total
5,704 18,486 1,141 1,367 (947) 1,566 21,613 0 37,298 3,057 40,355 67,672 0 67,672
Total on July 1st
, 2020
5,704 18,486 1,141 1,367 (1,416) 1,382 20,960 0 37,298 14,990 52,288 78,952 979 79,931
Allocation of profit for the year 0 14,990 (14,990) 0 0 0 0
Other changes 82 82 0 82 82
Comprehensive income (loss) (329) 767 438 7,886 7,886 8,324 (9) 8,315
Total on September 30th
, 2020
5,704 18,486 1,141 1,367 (1,745) 2,231 21,480 0 52,288 7,886 60,174 87,358 970 88,328

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Notes to the condensed consolidated financial statements for the period ended September 30th , 2020

For details of form and content and other general information, as well as the use of estimates, accounting policies, consolidation methods, investments in associated companies and other entities and business combination reference should be made to the notes to the consolidated financial statements for the year ended June 30th , 2020. The consolidated financial statements for the period ended September 30th, 2020 have been prepared on a going concern basis, implementing the same accounting policies followed for the consolidated financial statements for the year ended June 30th, 2020.

STATEMENT OF FINANCIAL POSITION

The consolidated financial statements of Digital Bros Group for the period ended September 30th , 2020 together with comparative figures at June 30th, 2020 is shown in the Financial Statements section. The main balance sheet components are commented below.

NON-CURRENT ASSETS

Non-current assets increased by Euro 12,451 thousand.

Intangible assets increased by Euro 12,934 thousand due to investment in new video games minus amortisation and impairment adjustments for the period.

Net payments for intangible assets amounted to Euro 20,458 thousand:

Euro thousand September 30th, 2020 June 30th, 2019
Premium Games user rights 28 502
Investment on development of management systems 41 79
Total capex on concessions and licences 69 581
Internal development contracts in progress 821 399
Assets in progress 19,568 1,642
Total additions to assets in progress 20,389 2,041
Total capex on intangible assets 20,458 2,622

The Group's equity investments in associated companies increased by Euro 3,974 thousand due to the proquota subscription of the share issue by the Swedish company Starbreeze AB in September 2020. Details are provided below:

Euro thousand September 30th
,
2020
June 30th, 2020 Change
Starbreeze AB - A shares 6,129 3,676 2,453
Starbreeze AB - B shares 2,884 1,363 1,521
Unity Software Inc. 167 167 0
Noobz from Poland S.A. 282 282 0
Total investments 9,462 5,488 3,974

Non-current receivables and other assets include a receivable of Euro 1,905 thousand from Starbreeze AB that was purchased from the company Smilegate Holdings. The receivable has a nominal amount of around USD 16.3 million and was purchased for consideration of Euro 100 thousand. As at September 30th, 2020, the amount has been restated at the amortised cost of Euro 774 thousand. The receivable forms part of the

Starbreeze AB corporate restructuring process and will be paid in accordance with the payment plan agreed by the District Court in Sweden – in any case, not later than December 2024. The residual part relates to security deposits for contractual obligations. Non-current receivables and other assets decreased by Euro 3,985 thousand following the classification among current assets of the portion of the USD 10 million receivable deriving from the sale of Pipeworks Inc. which, at June 30th, 2020, had a maturity of more than twelve months, but was fully collected in advance in October 2020.

Deferred tax assets are calculated on tax loss carryforwards and on temporary differences between the carrying amount of an asset or liability in the statement of financial position and its tax basis. They have been measured at the tax rates expected to apply to the period when the asset is realised or the liability is settled, based on tax rates/laws that have been enacted or substantively enacted by the end of the reporting period.

Non-current financial assets consist entirely of the fair value measurement of the convertible bonds issued by Starbreeze AB with a nominal value of SEK 215 million and maturing in December 2024, as described in the Significant Events during the Period section of the Q1 Report.

CURRENT ASSETS

Current assets decreased by Euro 3,275 thousand mainly due to lower trade receivables for Euro 6,149 thousand and partially offset by higher other current assets for Euro 5,025 thousand following the reclassification of the receivable for the sale of Pipeworks Inc..

NON-CURRENT LIABILITIES

Non-current liabilities decreased by Euro 1,320 thousand.

As at September 30th, 2020 there are no other non-current payables and liabilities as the Euro 469 thousand payable accounted for at June 30th, 2020 and relating to the amount payable for advisory services received by the Parent Company in relation to the disposal of Pipeworks Inc., has been reclassified among current liabilities.

Employee benefits reflects the actuarial value of the Group's liability towards employees, as calculated by an independent actuary in accordance with the IAS 19 provisions.

Non-current provisions consist entirely of the agents' termination indemnity provision.

CURRENT LIABILITIES

Current liabilities increased by Euro 2,049 thousand mainly due to higher trade payables following the recognition of the royalty payable for the quarter.

NET EQUITY

Euro thousand Share
capital
(A)
Share
premium
reserve
Legal
reserve
IAS
transition
reserve
Translation
reserve
Other
reserves
Total
reserves
(B)
Treasury
shares
(C)
Retained
earnings
(Accumulated
losses)
Profit
(Loss)
for
the year
Total
retained
earnings
(D)
Equity of
parent
company
shareholders
(A+B+C+D)
Equity of
non
controlling
interests
Total
equity
Total on July 1st, 2020 5,704 18,486 1,141 1,367 (1,416) 1,382 20,960 0 37,298 14,990 52,288 78,952 979 79,931
Allocation of profit for the year 0 14,990 (14,990) 0 0 0 0
Other changes 82 82 0 82 82
Comprehensive income (loss) (329) 767 438 7,886 7,886 8,324 (9) 8,315
Total on September 30th, 2020 5,704 18,486 1,141 1,367 (1,745) 2,231 21,480 0 52,288 7,886 60,174 87,358 970 88,328

The detailed changes in equity are shown in the consolidated statement of changes in equity. They can be summarized as follows:

14. Share capital

Share capital at September 30th, 2020 is unchanged compared to June 30th, 2020 and is divided into 14,260,837 ordinary shares with a par value of Euro 0.4 each, for a total of Euro 5,704,334.80. No other shares of any nature are in issue. There are no rights, liens or restrictions associated with the ordinary shares.

15. Reserves

The change in Other reserves includes Euro 82 thousand to restate the stock option reserve, Euro 767 thousand (positive) to restate the reserve for securities measurement. No specific uses or objectives have been designated for individual equity reserves, other than those laid down by law.

NET FINANCIAL POSITION

The following table contains details of the Group's net financial position at September 30 th, 2020 together with comparative figures at June 30th , 2020:

Euro thousand September 30th
,
2020
June 30th, 2020 Change
12 Cash and cash equivalents 8,882 8,527 355
13 Other current financial assets 0 0 0
26 Current financial liabilities (13,777) (16,807) 3,030
Current net financial position (4,895) (8,280) 3,385
7 Non-current financial assets 17,352 17,251 101
21 Non-current financial liabilities (5,499) (6,369) 870
Non-current net financial position 11,853 10,882 971
Total net financial position 6,958 2,602 4,356

The net financial position amounted to Euro 6,958 thousand, significantly improved compared to Euro 2,602 thousand as at June 30th, 2020. Excluding the IFRS 16 effect, the net financial position amounted to Euro 12 million.

The most significant change derives from the decrease in current financial liabilities by Euro 3,030 thousand following the extinction of the loan granted by UniCredit S.p.A. to 505 Games S.p.A..

For information purposes only, the following table sets out the net financial position in accordance with DEM/6064293 of July 28th , 2006:

Euro thousand September
30th, 2020
June 30th
,
2020
Change
A. Cash 4 5 (1) -20.0%
B. Cash equivalents (details) 8,878 8,522 356 4.2%
C. Liquidity (A) + (B) 8,882 8,527 355 4.2%
D. Current and non-current financial receivables 17,352 17,251 101 0.6%
E. Current bank borrowing 1 547 (546) -99.8%
F. Current portion of non-current debt 2,336 5,153 (2,817) -54.7%
G. Other current financial liabilities 11,440 11,107 333 3.0%
H. Current financial indebtedness (E)+(F)+(G) 13,777 16,807 (3,030) -18.0%
I. Net current financial indebtedness (H) – (D) – (C) (12,457) (8,971) (3,486) 38.9%
J. Non-current bank borrowing 1,656 1,906 (250) -13.1%
K Other non-current financial liabilities 3,843 4,463 (620) -13.9%
L. Non-current financial indebtedness (J) + K) 5,499 6,369 (870) -13.7%
M. Net financial indebtedness (I) + (L) (6,958) (2,602) (4,356) n.m.

STATEMENT OF PROFIT OR LOSS

3. Net revenue

The following table contains a breakdown of revenue by operating segment for the period ended September 30th, 2020. It does not include the Holding operating segment as it does not generate revenue:

Euro Thousands Free to Play Premium
Games
Italian
Distribution
Other
activities
Total
1 Gross revenue 2,191 34,995 1,709 55 38,950
2 Revenue adjustments 0 (169) (132) 0 (301)
3 Total net revenue 2,191 34,826 1,577 55 38,649

At September 30th, 2019, the breakdown was as follows:

Euro Thousands Free to Play Premium
Games
Italian
Distribution
Other
activities
Total
1 Gross revenue 1,673 32,613 4,125 118 38,529
2 Revenue adjustments 0 (1,687) (423) 0 (2,110)
3 Total net revenue 1,673 30,926 3,702 118 36,419

Comments on the net revenue can be found in the Q1 Report.

25. Net financial income / (expenses)

This item may be analysed as follows:

Euro thousand September 30th, 2020 September 30th
, 2019
Change %
23 Interest and financial income 1,751 1,202 549 45.7%
24 Interest and financial expenses (1,159) (495) (664) n.m.
25 Net financial income / (expenses) 592 707 (115) n.m.

The net financial income was positive for Euro 592 thousand compared to the positive Euro 707 thousand registered in the previous year. The decrease is the result of a Euro 664 thousand increase in interest and financial expenses and a Euro 549 thousand increase in interest and financial income.

Interest and financial income may be analysed as follows:

Euro thousand September 30th
,
2020
September 30th
,
2019
Change %
Financial income 688 683 5 0.7%
Exchange gains 1,060 518 542 n.m.
Other 3 1 2 n.m.
Total interest and financial income 1,751 1,202 549 45.7%

Interest and financial income increased by Euro 549 thousand because of a Euro 542 thousand rise in exchange gains. Financial income includes Euro 774 thousand due to the restatement of the loan of around USD 16.3 million receivable from Starbreeze as acquired for consideration of Euro 100 thousand.

Interest and financial expenses amounted to Euro 1,159 thousand. They increased by Euro 664 thousand compared to September 30th, 2019, mainly because of exchange losses for Euro 782 thousand.

Interest and financial expenses are analysed in detail as follows:

Euro thousand September
30th, 2020
September
30th
, 2019
Change %
Interest expenses on current accounts and trade finance (37) (77) 40 -51.4%
Interest expenses on loans and leases (76) (153) 77 -50.3%
Factoring interest expenses (1) (2) 1 -50.0%
Total interest expenses on sources of finance (114) (232) 118 -50.9%
Exchange losses (1,045) (263) (782) n.m.
Equity valuation of investments (1,159) (495) (664) n.m.
Total interest and financial expenses (37) (77) 40 -51.4%

29. Taxation

Current and deferred taxes at September 30th, 2020 are detailed below:

Euro thousand September 30th, 2020 September 30th
, 2019
Change %
Current taxes (3,356) (338) (3,018) n.m.
Deferred taxes 261 (685) 947 n.m.
Total taxes (3,095) (1,023) (2,072) n.m.

Information by geographical area

Gross revenue may be broken down by geographical area as follow:

Euro thousand September 30th, 2020 September 30th , 2019 Change
Europe 7,401 19% 8,467 16% (1,066) -12.6%
Americas 26,425 68% 20,986 58% 5,439 25.9%
Rest of the world 3,360 9% 4,833 8% (1,473) -30.5%
Total foreign revenue 37,186 95% 34,286 82% 2,900 8.5%
Italy 1,764 5% 4,243 18% (2,479) -58.4%
Total consolidated gross revenue 38,950 100% 38,529 100% 421 1.1%

Foreign revenue represented 95% of consolidated gross revenue compared to 82% in the previous year and increased by Euro 2,900 thousand compared to September 30th, 2019.

Rest of the world revenue relates to sales made by the subsidiary 505 Games Ltd., mainly in Australia, the Middle East and South Africa, as well as to sales made by subsidiary 505 Games S.p.A. in the Far East.

The most significant portion of foreign revenue is generated by the Premium Games operating segment which generated foreign revenue of Euro 34,995 thousand i.e. 94% of total foreign revenue.

Details of gross foreign revenue by operating segment are provided below:
-- -- -- -- -- -- -- -- --------------------------------------------------------------------------- --
Euro thousand September 30th, 2020 September 30th , 2019 Change
Free to Play 2,191 6% 1,673 10% 518 31.0%
Premium Games 34,995 94% 32,613 90% 2,382 7.3%
Total gross foreign revenue 37,186 100% 34,286 100% 2,900 8.5%

Related parties transactions

At September 30th, 2020 no transaction unusual in terms of characteristic or larger than those of continuing nature has been carried out.

STATEMENT PURSUANT TO ART. 154- BIS (5) OF THE CONSOLIDATED FINANCE ACT

We, the undersigned, Abramo Galante, Chairman of the Board of Directors and Stefano Salbe, financial reporting manager of Digital Bros Group, hereby declare, including in accordance with Art. 154-bis (3) and (4) of Legislative Decree 58 of February 24th, 1998:

  • the adequacy in relation to the characteristics of the business; and
  • the effective application of the administrative and accounting procedures for the preparation of the consolidated financial statements for the period July 1 st, 2020 – September 30th, 2020. No significant issues have arisen.

We also confirm that:

    1. the consolidated financial statements of Digital Bros Group for the period ended September 30th , 2020:
  • a) have been prepared in accordance with applicable International Financial Reporting Standards endorsed by the European Union pursuant to Regulation 1606/2002/EC of the European Parliament and the Council of July 19th , 2002;
  • b) reflect the accounting books and records;
  • c) give a true and fair view of the results and financial position of the issuer and of the entities included in the consolidation;
    1. the Q1 Report accompanying the consolidated and separate financial statements includes a reliable analysis of the results, as well as a description of the main risks and uncertainties to which Digital Bros S.p.A. and the consolidated entities are exposed.

Milan, November 12nd , 2020

Signed

Chairman of the Board of Directors Financial Reporting Manager

Abramo Galante Stefano Salbe

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