Interim / Quarterly Report • Mar 14, 2022
Interim / Quarterly Report
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Digital Bros S.p.A. Via Tortona, 37 – 20144 Milan, Italy VAT Number and Tax Number 09554160151 Share capital: Euro 6,024,334.80 of which Euro 5,704,334.80 subscribed Milan Companies House No. 290680-Vol. 7394 Chamber of Commerce 1302132
This report is available in the Investors section of the Company's website at www.digitalbros.com
Please note that this is an Italian to English translation and that the Italian version shall always prevail in case of any discrepancy or inconsistency
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| Board of Directors and Governance Structure |
5 | |
|---|---|---|
| FIRST HALF REPORT |
7 | |
| 1. | Group organization | 7 |
| 2. | Video games market | 11 |
| 3. | Performance indicators | 14 |
| 4. | Seasonality effects | 14 |
| 5. | Significant events of the reporting period |
15 |
| 6. | Consolidated statement of profit and loss at December 31st, 2021 | 18 |
| 7. | Consolidated statement of financial position at December 31st, 2021 | 22 |
| 8. | Performance index | 24 |
| 9. | Segment reporting |
25 |
| 10. | Intercompany and related party transactions and atypical/unusual transactions | 34 |
| 11. | Treasury shares | 36 |
| 12. | Management of operational risks, financial risks and financial instruments | 36 |
| 13. | Contingent assets and liabilities | 36 |
| 14. | Significant events occurred after Secember 31st, 2021 | 36 |
| 15. | Business outlook | 37 |
| 16. | Other information | 38 |
| FINANCIAL STATEMENTS |
42 | |
| Consolidated statement of financial position at December 31st, 2021 | 42 | |
| Consolidated statement of profit and loss at December 31st, 2021 | 43 | |
| Consolidated statement of comprehensive income at December 31st , 2021 |
44 | |
| Consolidated cash flow statement at December 31st, 2021 | 45 | |
| Consolidated statement of changes in equity at December 31st, 2021 | 46 | |
| Consolidated statement of profit and loss at December 31st, 2021 prepared in accordance with | ||
| CONSOB Resolution no. 15519 of July 27th, 2006 |
47 | |
| Consolidated financial statement at December 31st, 2021 prepared in accordance with | ||
| CONSOB Resolution no. 15519 of July 27th, 2006 |
47 | |
| Consolidated statement of profit and loss at December 31st, 2021 prepared in accordance with | ||
| CONSOB Resolution no. 15519 of July 27th, 2006 |
49 | |
| Notes to the condensed consolidated financial statements at December 31st, 2021 | 50 | |
| 1. | Introductory note |
51 |
| 2. | Consolidation | 56 |
| 3. | Investments in joint-ventures and associated companies | 57 |
|---|---|---|
| 4. | Reconciliation of result for the year and net equity of parent company to those of the | |
| Group | 58 | |
| 5. | Analysis of the statement of financial position at December 31st, 2021 |
60 |
| 6. | Non-recurring income and expenses table |
80 |
| 7. | Information by operating segment | 80 |
| 8. | Related party transactions |
85 |
| 9. | Atypical or unusual transactions |
86 |
| Statement pursuant to art. 154- bis (5) of the T.U.F. |
87 |
| Sylvia Anna Bartyan | Independent Director |
|---|---|
| Lidia Florean | Non – Executive Director |
| Abramo Galante | Chairman and Chief Executive Officer |
| Davide Galante | Non – Executive Director |
| Raffaele Galante | Chief Executive Officer |
| Susanna Pedretti | Indipendent Director |
| Stefano Salbe | Executive Director(1) |
| Laura Soifer | Indipendent Director (2) |
| Dario Treves | Executive Director |
(1) Financial reporting manager pursuant to Art. 154 bis of Legislative Decree 58/98
(2) Lead Independent Director
Sylvia Anna Bartyan Susanna Pedretti Laura Soifer (Chairman)
Sylvia Anna Bartyan Susanna Pedretti (Chairman) Laura Soifer
| Gianfranco Corrao | Statutory Auditor |
|---|---|
| Carlo Hassan | Chairman |
| Maria Pia Maspes | Statutory Auditor |
| Daniela Delfrate | Substitute Statutory Auditor |
| Stefano Spiniello | Substitute Statutory Auditor |
The Shareholders' Meeting held on October 28th, 2020 appointed the Board of Directors and Board of Statutory Auditors. The terms of the Directors and the Statutory Auditors will expire within the Shareholders' Meeting which will approve the financial statements as at June 30th, 2023.
On October 28th , 2020, the Shareholders' Meeting appointed Abramo Galante as Chairman of the Board of Directors. On the same date, the Board of Directors appointed Abramo Galante and Raffaele Galante as Chief Executive Officers. The CEOs received appropriate powers of attorney.
On August 7th, 2007, the Board of Directors appointed Executive Director Stefano Salbe as Financial Reporting Manager pursuant to Art. 154 bis of Legislative Decree 58/98 with appropriate powers.
On October 27th, 2021, the Shareholders' Meeting appointed EY S.p.A., Via Meravigli 12, Milan as corporate auditors until the approval of the financial statements as at June 30th, 2030.
The publication of Digital Bros Group's First Half Financial Report at December 31st , 2021 was authorized by the resolution of the Board of Directors on March 08th, 2022.
Digital Bros S.p.A. is incorporated and operating in Italy. It is listed on the STAR segment of the Euronext Milan market operated by Borsa Italiana S.p.A..
Digital Bros Group develops, publishes and distributes video games on international markets.
The Group is organized into five operational business segments:
Premium Games: the operations consist in the acquisition of video games intellectual properties from developers and the distribution of the video games through a traditional international retail sales network and digital marketplaces such as Steam, Sony PlayStation Network, Microsoft Xbox Live, Epic Game Store, etc..
Video games developed by external studios are usually either acquired with an exclusive license or assigned to the Group with long-term worldwide rights. The label used for worldwide publishing is 505 Games. A minor video games label, Hook S.r.l., publishes lower-budget projects
During the period, Premium Games operations were conducted by the subsidiary 505 Games S.p.A. which controls 505 Games France S.a.s., 505 Games Ltd., 505 Games (US) Inc., 505 Games Spain Slu and 505 Games GmbH which operate respectively on the French, UK, U.S., Spanish and German markets. 505 Games Interactive (US) Inc. provides production services on behalf of 505 Games S.p.A. The progressive digitalization of the market and the consequent centralization of sales limited the French, German and Spanish subsidiaries' operations to local marketing and PR activities.
The following companies are also included within the Premium Games segment:
In the previous year, MSE & DB S.L., a joint venture under the Spanish law, was set up with the development studio Mercury Steam S.l. in order to jointly create a new intellectual property.
Free to Play: the operations consist of the development and publishing of video games and/or applications that will be available for free on digital marketplaces with in-app purchases features. Free to Play games usually presents less technical complexity than Premium Games but, in case of success, will have a longer life cycle. Free to Play video games are continuously upgraded after the launch in order to retain players and enhance the video game's life cycle.
Worldwide Free to Play publishing is operated by 505 Mobile S.r.l., together with the U.S. company 505 Mobile (US) Inc. (which provides consulting services to Group companies) and the UK company DR Studios Ltd. which is a developer of Free to Play video games and Hawken Entertainment Inc..
The Australian 505 Games Pty Ltd. was incorporated during the previous fiscal year. In January 2021 it acquired 100% of Infinite Interactive Pty. and Infinity Plus Two Pty.. The Australian companies own the intellectual property of the Puzzle Quest and Gems of War video games and provide continuous support to the video games.
The label used for publishing on a worldwide basis is 505 Games Mobile.
Italian Distribution: consists of the distribution in Italy of video games purchased from international publishers.
The operations are run by the parent company, Digital Bros S.p.A., under the Halifax brand, and by the subsidiary Game Entertainment S.r.l..
Other Activities: the operating segment considers all the Group's remaining activities that are consolidated together for reporting purposes. It includes the operations of the subsidiary Digital Bros Game Academy S.r.l. which organizes video game training and professional courses The Group also holds a 60% stake in the UK company Seekhana Ltd..
Holding: this includes all the corporate functions provided by Digital Bros S.p.A. in finance, management control and business development activities. The holding company has also been supported by Digital Bros China Ltd., Digital Bros Asia Pacific (HK) Ltd and 505 Games Japan K.K. which have operated as business developers for the Asian markets. Digital Bros Holdings Ltd. has been inactive during the period.
All the companies mentioned above are 100% owned, except for Rasplata B.V., Ingame Studios a.s. and Seekhana Ltd. which are controlled with a 60% stake, and Chrysalide Jeux et Divertissement Inc. with a 75% stake.
The organization chart at December 31 st, 2021 was as follows:
During the reporting period, the Group operated in the following locations:
| Company | Address | Activities |
|---|---|---|
| AvantGarden S.r.l. | Via Tortona, 37 Milan | Offices |
| Chrysalide Jeux et Divertissement Inc. (2) 252 Rue Christophe Colomb Est, Québec, Canada | Offices | |
| Digital Bros S.p.A. | Via Tortona, 37 Milan | Offices |
| Digital Bros S.p.A. | Via Boccaccio 95, Trezzano sul Naviglio (MI) | Logistics |
| Digital Bros Asia Pacific (HK) Ltd. | 33-35 Hillier Street, Sheung Wan, Hong Kong | Offices |
| Digital Bros China (Shenzhen) Ltd. | Wang Hai Road, Nanshan district, Shenzhen 518062, China Offices | |
| Digital Bros Game Academy S.r.l. | Via Labus, 15 Milan | Offices |
| DR Studios Ltd. | 4 Linford Forum, Rockingham Drive, Milton Keynes, U.K. | Offices |
| Game Entertainment S.r.l. | Via Tortona, 37 Milan | Offices |
| 505 Games S.p.A. | Via Tortona, 37 Milan | Offices |
| 505 Games Australia Pty Ltd. | 153 Park Street, South Melbourne, Victoria, Australia | Offices |
| 505 Games France S.a.s. | 2, Chemin de la Chauderaie, Francheville, France | Offices |
| 505 Games Japan K.K. | WeWork Jimbocho, 11-15, Kanda Jimbocho 2-chome Chiyoda-ku, Tokyo, Japan |
Offices |
| 505 Games Spain Slu | Calle Cabo Rufino Lazaro 15, Las Rozas de Madrid, Spain | Offices |
| 505 Games Ltd. | 402 Silbury Court, Silbury Boulevard, Milton Keynes, U.K. Offices | |
| 505 Games (US) Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| 505 Games GmbH | Brunnfeld 2-6, Burglengenfeld, Germany | Offices |
| 505 Games Interactive (US) Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| Game Network S.r.l. in liquidation | Via Tortona, 37 Milan | Offices |
| Game Service S.r.l. | Via Tortona, 37 Milan | Offices |
| Hawken Entertainment Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| Hook S.r.l. | Via Tortona, 37 Milan | Offices |
| Ingame Studios a.s. (1) | Moravské namésti' 249/8, Brno, Czech Republic | Offices |
| Kunos Simulazioni S.r.l. | Via degli Olmetti 39, Formello (Rome) | Offices |
| Infinity Plus Two Pty Ltd. | 153 Park Street, South Melbourne Victoria, Australia | Offices |
| Infinite Interactive Pty Ltd. | 153 Park Street, South Melbourne Victoria, Australia | Offices |
| 505 Mobile S.r.l. | Via Tortona, 37 Milan | Offices |
| 505 Mobile (US) Inc. | 5145 Douglas Fir Road, Calabasas, California, U.S.A. | Offices |
| Rasplata B.V. (1) | Churchill-laan 131 2, Amsterdam, Netherlands | Offices |
| Seekhana Ltd. (1) | 4 Linford Forum, Rockingham Drive, Milton Keynes, U.K. | Offices |
| Supernova Games Studios S.r.l. | Via Tortona, 37 Milan | Offices |
(1) 60% consolidated.
(2) 75% consolidated.
Rasplata B.V., Seekhana Ltd. and Ingame Studios a.s. (60% investments) as well as Chrysalide Jeux et Divertissement Inc. (75% investment) have been consolidated line-by-line with a separate recognition of the non-controlling interests.
During the previous fiscal year, MSE & DB S.L., a share joint venture under the Spanish law was set up with the development studio MercurySteam Entertainment.. During the period, Artractive S.A., a company in which the Group holds a 40% stake, was incorporated under the Polish law. Artactive S.A. is currently developing a new video game for 505 Games S.p.A.. Both companies are consolidated with the net equity method.
The dissolution of 133 W Broadway Inc. was completed during the period.
The video games market represents one of the most important segments of the entertainment industry. Movies, books and magazines, video games and toys are part of the industry and share the same characteristics, brands, features and intellectual properties.
The market is constantly evolving and growing, driven by the continuous technological upgrades. Gaming is no longer limited to personal computers and traditional consoles (Sony, Microsoft and Nintendo), but has expanded to mobile phones and tablet devices. Low-cost fiber connectivity availability, fiber optic networks and smart phones have made video games increasingly diversified, sophisticated and interactive and have expanded the gaming population to adults and women. Cloud gaming is also becoming increasingly popular.
The video games market follows the continuous technological evolution of consoles. At the launch of the console, the prices of the hardware and the related video games are high and relatively low quantities are sold. Across their lifecycle, console and video game prices gradually decline, while the volumes and the video games quality increase.
Video games are sold through digital marketplaces, however highly popular and quality video games are also distributed through the traditional sales channel. In this case, the value chain is as follows:
The COVID-19 pandemic further accelerated the decline of the video games retail distribution being replaced by digital distribution.
Developers are the creators and programmers of a video game, usually based on an original idea, a successful brand, a movie, sports simulations etc.. It is becoming increasingly common for a highly popular video game to be used into a movie, tv series etc..
Even if developers sometimes retain the intellectual property, they often assign the rights to an international video game publisher for a limited period of time defined contractually. Therefore, publishers play a key role in the value chain: they are essential to the completion of the video game, the building of a community around it and its international distribution through their direct or indirect commercial network.
In case of an exclusively digital distribution, the developer can directly publish and market the video game. In such a scenario, the financial and operational risks for the developer increase significantly.
The publisher is responsible for the launch of the video game, fixes the global pricing and defines the commercial and marketing policy, designs the packaging and assumes all the risks related. Publishers usually finance the video game development process and often acquire the video game intellectual property on a permanent basis.
The console manufacturer designs and manufactures the hardware on which the video game is played. Sony produces the Sony PlayStation, Microsoft the Microsoft Xbox and Nintendo the Nintendo Switch. In case of physical distribution, the console manufacturer shall reproduce the physical disk on behalf of the publishers. The console manufacturer also operates as a video game publisher.
The role of the distributor is losing more and more importance as a result of the digital transition. In the future, retail distribution will be concentrated on a limited number of operators.
The retailer is the physical place where the consumer buys the video game. Retailers may be international retail chains specialized in the sale of video games, independent shops or web sites that sell directly to the public.
Console manufacturers have created marketplaces where video games can be directly purchased in a digital format without involving a distributor or retailer. In this case, as for smartphone and tablet video games, the value chain involves a lower number of players, as illustrated below:
The main marketplaces on which console video games are sold are Sony's PlayStation Store, Microsoft's Xbox Live and Nintendo's eShop. Steam is the global leader in the digital distribution of video games for personal computers. The US company Epic launched Epic Games Store, a new marketplace for PC games, after the success of Fortnite (owned by the same Epic).
The digitalization of the market has led both Microsoft (with Microsoft Xbox Game Pass and Microsoft Xbox Games with Gold) and Sony (with Sony PlayStation Now) to create digital platforms on which gamers can access the full library of games by paying a subscription fee. Revenues are recognized to publishers based on the utilization of their video games. More recently, Google and Amazon have set up similar platforms, Stadia and Luna respectively, while Apple has launched Apple Arcade, a platform dedicated to mobile video games. Netflix is also investing in the market.
Free to Play video games are available to the public in digital format only. The marketplaces used are the App Store for iPhone and iPad, the PlayStore for Android for Western markets and a large number of different marketplaces for Far Eastern markets. Some Free to Play video games are also available on PlayStation Store, Microsoft's Xbox Live, Steam and Epic Store.
Digital distribution has significantly extended the lifecycle of individual video games. The availability of a game is no longer limited to its launch period as it happens in the retail channel. The product remains available on the different marketplaces for a longer period, generating a continuous flow of sales significantly influenced by seasonal promotional campaigns. A video game life cycle can also be extended through the release of additional episodes and functions (the so-called DLC, or Downloadable Contents).
The Group uses some indicators, with continuity and uniformity of representation since different fiscal years, in order to facilitate the comprehension of the consolidated profit and loss and balance sheet,
The following indicators are directly showed in the profit and loss statement:
The main indicator used is the net financial position, as detailed in the specific section of the notes. The definitions of the indicators used by the Group, as they do not derive directly from the accounting standards applied, may not be homogeneous with those adopted by other companies and therefore comparable with them. Reconciliations between the results indicators illustrated in the First Half Report and the full year report are not needed because consistency.
Market seasonality is influenced by the launch of highly anticipated and popular products. The launch of a successful video game in a certain period can lead to significant revenue increases between quarters. In fact, the sale of these products is concentrated in the first few days from the release.
The publishing of video games on digital marketplaces has partially reduced the volatility of the publisher's results between quarters. Digital distribution revenues are recognized when the consumer purchases a video game on the marketplace. This occurs gradually and it is not concentrated in the days immediately after the launch, differently from the traditional retail distribution whose revenues are recognized upon consignment of the product to the distributor/retailer, regardless of when the final sales to end consumer effectively occur.
Digital promotional campaigns are effective and concentrate revenue during these periods. Publishers tend to plan their promotional campaigns when the consumer spending is higher i.e., the Christmas season for European markets or the Black Friday for the American market.
Free to Play video games revenues are less influenced by seasonality than Premium video games. Free to Play video games show constant revenue growth over time with some exception for the most anticipated Free to Play titles. Unlike Premium video games, Free to Play promotions are more weekly-based and therefore, do not create volatility across quarters.
The financial position is closely related to the revenue trend. The physical distribution of a product in a quarter increases net working capital investment. This is temporarily reflected by the level of net cash/debt until the time as the related sales revenue will be collected. The significant reduction in physical distribution revenues as a percentage of total consolidated revenues resulted in lower volatility of the financial position.
The most significant events during the period were as follows:
During the reporting period, no particular changes in relations with the Swedish company Starbreeze occurred.
The Digital Bros Group and the Starbreeze AB Group have entered multiple different transactions, summarized below:
The OVERKILL's The Walking Dead unsuccess created financial problems to Starbreeze AB, enforcing the Company and five subsidiaries to petition the Swedish District Court for admission to a restructuring plan. The Swedish Court approved the restructuring request which was later extended several times until December 3rd, 2019. On December 6th, 2019, Starbreeze AB successfully completed the corporate restructuring process, proposing a payment plan to its creditors.
In January and February 2020, the Group carried out the following transactions:
The total consideration was paid as follows: Euro 9.2 million was paid on the closing date of the transaction and Euro 10 million was paid on February 23rd, 2021.
In order to maintain unchanged its stake in the share capital and its voting rights, on June 23rd, 2020, the Group signed a binding agreement for the pro-quota subscription of the share issue to be approved by a future General Meeting of Starbreeze AB. This share issue was finalized in September 2020.
At December 31st , 2021, also as a result of other purchases, the Group holds 61,758,625 Starbreeze AB STAR A shares and 24,890,329 Starbreeze AB STAR B shares representing 11.96% of share capital and 28.91% of voting rights.
Despite the on-going contractual relations and the equity interest held in the Swedish company, the Group does not believe to have any influence over Starbreeze AB. Accordingly, it decided to keep the investment under other investments as in the previous reporting periods. Digital Bros S.p.A. will reclassify the investment in its financial statement, should the circumstances evolve as a result of substantial changes in the relations between the two groups.
The Group adopted remote working arrangements, following the outbreak of the COVID-19 pandemic and the Ministerial guidelines issued from March 2020, later modified several times, in order to guarantee the health and safety of its employees and collaborators. The majority of its employees and collaborators in Italy and abroad may efficiently work from home. These arrangements will be in place until the end of March 2022. Since November, a partial return to the office, limited to certain offices started. From an operational perspective, the remote working arrangements did not have a significant impact on the main areas of operations of the Group.
The most significant effects of the pandemic on the video games market may be summarized as follows:
In terms of video game development, carried out by development teams situated all around the world, the remote working arrangements led to production delays. These delays were most evident on large development teams and products close to launch when teams are normally required to cooperate to a greater extent.
The digitalization of the market was further accelerated because consumers were unable to access retail stores and the Group's revenues were largely generated on digital marketplaces which enabled a significant increase in the operating margins caused by significant savings in terms of manufacturing and logistics costs.
| 1 Gross revenue 55,518 100.3% 82,381 101.8% (26,863) 2 Revenue adjustments (193) -0.3% (1,437) -1.8% 1,244 3 Net revenue 55,325 100.0% 80,944 100.0% (25,619) 4 Purchase of products for resale (2,804) -5.1% (3,050) -3.8% 246 5 Purchase of services for resale (2,958) -5.3% (5,621) -6.9% 2,663 6 Royalties (13,693) -24.8% (21,368) -26.4% 7,675 7 Changes in inventories of finished products (714) -1.3% (515) -0.6% (199) 8 Total cost of sales (20,169) -36.5% (30,554) -37.7% 10,385 9 Gross profit (3+8) 35,156 63.5% 50,390 62.3% (15,234) 10 Other income 5,155 9.3% 2,294 2.8% 2,861 11 Costs for services (4,205) -7.6% (5,376) -6.6% 1,171 12 Rent and Leasing (233) -0.4% (133) -0.2% (100) 13 Payroll costs (15,502) -28.0% (10,960) -13.5% (4,542) 14 Other operating costs (654) -1.2% (610) -0.8% (44) 15 Total operating costs (20,594) -37.2% (17,079) -21.1% (3,515) Gross operating margin (EBITDA) 16 19,717 35.6% 35,605 44.0% (15,888) (9+10+15) 17 Depreciation and amortization (7,591) -13.7% (15,400) -19.0% 7,809 -50.7% 18 Provisions 0 0.0% 0 0.0% 0 19 Asset impairment charge (58) -0.1% (289) -0.4% 231 20 Impairment reversal 158 0.3% 0 0.0% 158 Total depreciation, amortization and 21 (7,491) -13.5% (15,689) -19.4% 8,198 impairment 22 Operating margin (EBIT) (16+21) 12,226 22.1% 19,916 24.6% (7,690) -38.6% 23 Interest and finance income 3,846 7.0% 4,594 5.7% (747) -16.3% 24 Interest expense and finance costs (1,346) -2.4% (2,357) -2.9% 1,011 -42.9% 25 Net interest income/(expense) 2,500 4.5% 2,237 2.8% 263 11.8% 26 Profit/ (loss) before tax (22+25) 14,726 26.6% 22,153 27.4% (7,427) -33.5% 27 Current tax (4,569) -8.3% (6,800) -8.4% 2,231 -32.8% 28 Deferred tax 233 0.4% 497 0.6% (264) -53.0% 29 Total taxes (4,336) -7.8% (6,303) -7.8% 1,967 -31.2% 30 Net profit/loss 10,390 18.8% 15,850 19.6% (5,460) attributable to the shareholders 10,625 19.2% 15,890 19.6% (5,265) of the Parent Company attributable to non-controlling interests (235) -0.4% (40) 0.0% (195) n.m. Earnings per share 33 Total basic earnings per share (in Euro) 0.75 1.11 (0.36) -33.1% |
Euro thousand | December 31 | st , 2021 |
December 31 | st , 2020 |
Change | |
|---|---|---|---|---|---|---|---|
| -32.6% | |||||||
| -86.6% | |||||||
| -31.7% | |||||||
| -8.1% | |||||||
| -47.4% | |||||||
| -35.9% | |||||||
| 38.6% | |||||||
| -34.0% | |||||||
| -30.2% | |||||||
| n.m. | |||||||
| -21.8% | |||||||
| 74.8% | |||||||
| 41.4% | |||||||
| 7.3% | |||||||
| 20.6% | |||||||
| -44.6% | |||||||
| 0.0% | |||||||
| -79.9% | |||||||
| n.m. | |||||||
| -52.3% | |||||||
| -34.4% | |||||||
| -33.1% | |||||||
| 34 Diluted earnings per share (in Euro) 0.72 1.09 (0.37) |
-34.4% |
Revenue for the first half amounted to Euro 55,518 thousand, decreasing by 32.6% compared to the previous fiscal year, when the best-selling video game Death Stranding and the Steam version of Control were initially launched.
Without any significant new releases, the first half year revenue were a mix of different but existing back catalogue products. The best-seller videogame was the evergreen Assetto Corsa, intellectual property owned by the Group, which realized Euro 9 million during the period. Back catalogue sales grew by 35%, increasing by Euro 6,908 thousand compared to the previous fiscal year.
Revenue from international markets were 95% of the total revenues in the period and digital revenue were 85% of the total.
A breakdown by operating segment for the period ended December 31st , 2021 compared to the period ended December 31st , 2020 is provided below:
| Euro thousand | Gross revenue | Net revenue | ||||||
|---|---|---|---|---|---|---|---|---|
| 2022 | 2021 | Change | 2022 | 2021 | Change | |||
| Premium Games | 49,348 | 74,739 | (25,391) | -34.0% | 49,263 | 73,496 | (24,233) | -33.0% |
| Free to Play | 3,670 | 4,483 | (813) | -18.1% | 3,670 | 4,483 | (813) | -18.1% |
| Italian Distribution | 2,189 | 2,932 | (743) | -25.3% | 2,081 | 2,738 | (657) | -24.0% |
| Other projects | 311 | 227 | 84 | 37.1% | 311 | 227 | 84 | 37.1% |
| Total gross revenues | 55,518 | 82,381 | (26,863) | -32.6% | 55,325 | 80,944 | (25,619) | -31.7% |
The Premium Games operating segment represents 89% of the gross revenue.
Video games developed by the internal studios and intellectual properties fully owned by the Group accounted for 30% of the total revenue in the period. 45% of revenue came from the co-owned intellectual properties and long-term agreements (more than ten years). A breakdown of Premium Games revenue by the type of rights held by the Group at December 31 st , 2021 is provided below with comparative figures at December 31 st , 2020:
The Free to Play operating segment showed a 18.1% decrease from Euro 4,483 thousand at December 31st , 2020 to Euro 3,670 thousand. The main Free to Play product global release of the current year, Puzzle Quest 3, will occur in March 2022.
The Italian Distribution operating sector revenue decreased by 25.3% (from Euro 2,932 thousand down to Euro 2,189 thousand), due to the continuous decline of retail distribution in the market and accelerated by the effects of the COVID-19 pandemic.
Cost of sales decreased by Euro 10,385 thousand minus 34%, while gross profit decreased from Euro 50,390 thousand to Euro 35,156 thousand (-30.2%).
Other income amounted to Euro 5,155 thousand, increased by Euro 2,861 thousand due to higher video games productions. It mostly consisted of the capitalization of internal studios development of video games. During the reporting period, these activities included:
Operating costs amounted to Euro 20,594 thousand, increased by 20.6% compared to the previous year. Payroll costs grew by Euro 4,542 thousand following the acquisition and the incorporation of several new internal development studios that have significantly increased the Group's workforce. Cost of services decreased by Euro 1,171 thousand in sync with the revenue trend.
Gross operating margin (EBITDA) realized in the first half of the year was Euro 19,717 thousand corresponding to 35.6% of the consolidated net revenue, a decrease of Euro 15,888 thousand compared to the Euro 35,605 thousand realized in the previous year.
Depreciation and amortization decreased by Euro 7,809 thousand in sync with the revenue trend.
EBIT amounted to Euro 12,226 thousand decreasing by Euro 7,690 thousand compared to Euro 19,916 thousand as at December 31st, 2020. The EBIT margin was 22.1% of the consolidated gross revenue for the period.
Net income was positive for Euro 2,500 thousand, compared to the positive Euro 2,237 thousand realized in the previous year.
Profit before tax for the period ended December 31st, 2021 amounted to Euro 14,726 thousand, a decrease of Euro 7,427 thousand compared to profit before tax of Euro 22,153 thousand as at December 31st, 2020.
Net profit for the period amounted to Euro 10,390 thousand compared to Euro 15,850 thousand as at December 31st, 2020.
Net profit attributable to the Group shareholders was Euro 10,625 thousand.
Basic profit per share and diluted profit per share were respectively Euro 0.75 and Euro 0.72 compared to the Euro 1.11 and Euro 1.09 profit per share as at December 31st, 2020.
The net results attributable to non-controlling interests reflected the 40% held by the minority shareholders of the Dutch company Rasplata B.V., the 40% of the English company Seekhana Ltd., the 40% of the Czech Ingame Studios a.s. and the 25% of the Canadian company Chrysalide Jeux et Divertissement Inc. It amounted to negative Euro 235 thousand.
| Euro thousand | December 31st , 2021 |
June 30th, 2021 | Change | ||
|---|---|---|---|---|---|
| Non-current assets | |||||
| 1 | Property, plant and equipment | 9,141 | 8,198 | 943 | 11.5% |
| 2 | Investment property | 0 | 0 | 0 | 0.0% |
| 3 | Intangible assets | 85,132 | 66,776 | 18,356 | 27.5% |
| 4 | Equity investments | 8,835 | 11,190 | (2,355) | -21.0% |
| 5 | Non-current receivables and other assets | 6,663 | 5,089 | 1,574 | 30.9% |
| 6 | Deferred tax assets | 12,892 | 11,644 | 1,248 | 10.7% |
| 7 | Non-current financial activities | 19,253 | 18,840 | 413 | 2.2% |
| Total non-current assets | 141,916 | 121,737 | 20,179 | 16.6% | |
| Current assets | |||||
| Inventories | 4,994 | 5,708 | (714) | -12.5% | |
| 8 9 |
Trade receivables | 19,273 | 18,283 | 990 | 5.4% |
| 10 | Tax receivables | 2,100 | 1,500 | 600 | 40.0% |
| 11 | Other current assets | 19,600 | 19,279 | 321 | 1.7% |
| 12 | Cash and cash equivalent | 28,052 | 35,509 | (7,457) | -21.0% |
| 13 | Other financial assets | 0 | 0 | 0 | 0.0% |
| Total current assets | 74,019 | 80,279 | (6,260) | -7.8% | |
| TOTAL ASSETS | 215,935 | 202,016 | 13,919 | 6.9% | |
| Capital and reserves | |||||
| 14 | Share capital | (5,704) | (5,704) | 0 | 0.0% |
| 15 | Reserves | (21,870) | (23,016) | 1,146 | -5.0% |
| 16 | Treasury shares | 0 | 0 | 0 | 0.0% |
| 17 | Retained earnings | (90,239) | (82,181) | (8,058) | 9.8% |
| Equity attributable to the shareholders | |||||
| of the Parent Company | (117,813) | (110,901) | (6,912) | 6.2% | |
| Equity attributable to non-controlling | (1,078) | (890) | (188) | 21.1% | |
| interests | |||||
| Total net equity | (118,891) | (111,791) | (7,100) | 6.4% | |
| Non-current liabilities | |||||
| 18 | Employee benefits Non-current provisions |
(771) (81) |
(719) (81) |
(52) 0 |
7.2% 0.0% |
| 19 20 |
Other non-current payables and liabilities | (4,491) | (5,415) | 924 | -17.1% |
| 21 | Non-current financial liabilities | (18,844) | (11,694) | (7,150) | 61.1% |
| Total non-current liabilities | (24,187) | (17,909) | (6,278) | 35.1% | |
| Current liabilities | |||||
| 22 | Trade payables | (40,427) | (47,193) | 6,766 | -14.3% |
| 23 | Taxes payables | (13,031) | (10,782) | (2,249) | 20.9% |
| 24 | Short term provisions | 0 | 0 | 0 | 0.0% |
| 25 | Other current liabilities | (9,166) | (9,932) | 766 | -7.7% |
| 26 | Current financial liabilities | (10,233) | (4,409) | (5,824) | n.m. |
| Total current liabilities | (72,857) | (72,316) | (541) | 0.7% | |
| TOTAL LIABILITIES | (97,044) | (90,225) | (6,819) | 7.6% | |
| TOTAL NET EQUITY AND LIABILITIES |
(215,935) | (202,016) | (13,919) | 6.9% |
Total non-current assets increased by Euro 20,179 thousand. Intangible assets increased by Euro 18,356 thousand, net of the depreciation for the period, due to the significant investment plan implemented by the Group in order to achieve its growth objectives.
Total current assets decreased by Euro 6,260 thousand mainly due to lower cash and cash equivalents for Euro 7,457 thousand and a significant decrease in Inventories for Euro 714 thousand.
Total non-current liabilities increased by Euro 6,278 thousand because of a new medium-long term loan, while total current liabilities increased by Euro 541 thousand.
The following table contains details of the Group's net financial position at December 31st, 2021 together with comparative figures at June 30th , 2021:
| Euro thousand | December 31st , 2021 |
June 30th , 2021 |
Change | ||
|---|---|---|---|---|---|
| 12 | Cash and cash equivalents | 28,052 | 35,509 | (7,457) | -21.0% |
| 13 | Other current financial assets | 0 | 0 | 0 | n.m. |
| 26 | Current financial liabilities | (10,233) | (4,409) | (5,824) | n.m. |
| Current net financial position | 17,819 | 31,100 | (13,281) | -42.7% | |
| 7 | Non-current financial assets | 19,253 | 18,840 | 413 | 2.2% |
| 21 | Non-current financial liabilities | (18,844) | (11,694) | (7,150) | 61.1% |
| Non-current net financial position | 409 | 7,146 | (6,737) | -94.3% | |
| Total net financial position | 18,228 | 38,246 | (20,018) | -52.3% |
The net financial position prepared in accordance with the Guidelines on disclosure requirements pursuant to the regulation on the table issued by ESMA (European Securities and Markets Authority) on March 4 th , 2021 is disclosed in the Notes to the Condensed Consolidated Financial Statements at December 31st, 2021.
The net financial position amounted to Euro 18,228 thousand, compared to Euro 38,246 thousand as at June 30th, 2021, decreasing, by Euro 20,018 thousand in line with expectations. Net of the IFRS 16 effect, the net financial position amounted to Euro 23.5 million.
Some performance indicators are reported below:
| Profitability indicators: | st December 31 , 2021 |
st December 31 , 2020 |
|---|---|---|
| ROE (Net profit / Net equity) | 9.0% | 14.3% |
| ROI (Operating margin / Total assets) | 5.7% | 9.9% |
| ROS (Operating margin / Gross revenue) | 22.0% | 24.2% |
| Structure indicators: | st December 31 , 2021 |
st December 31 , 2020 |
|---|---|---|
| Investment flexibility (Current assets / Total assets) | 34.3% | 39.7% |
| Current ratio (Total current assets / Current liabilities) | 101.6% | 111.0% |
| Quick ratio (Cash and cash equivalent and other current financial assets / current liabilities) |
38.5% | 49.1% |
| Consolidated amounts in Euro thousand |
Premium Games | ||||||
|---|---|---|---|---|---|---|---|
| December 31st 2021 |
, | December 31st 2020 |
, | Change | |||
| 1 | Gross revenue | 49,348 | 100.2% | 74,739 | 101.7% | (25,391) | -34.0% |
| 2 | Revenue adjustments | (85) | -0.2% | (1,243) | -1.7% | 1,158 | -93.2% |
| 3 | Net revenue | 49,263 | 100.0% | 73,496 | 100.0% | (24,233) | -33.0% |
| 4 | Purchases of products for resale | (1,599) | -3.2% | (1,427) | -1.9% | (172) | 12.1% |
| 5 | Purchases of services for resale | (2,614) | -5.3% | (4,589) | -6.2% | 1,975 | -43.0% |
| 6 | Royalties | (13,633) | -27.7% | (21,213) | -28.9% | 7,580 | -35.7% |
| 7 | Changes in inventories of finished products |
(504) | -1.0% | (488) | -0.7% | (16) | 3.3% |
| 8 | Total cost of sales | (18,350) | -37.2% | (27,717) | -37.7% | 9,367 | -33.8% |
| 9 | Gross profit (3+8) | 30,913 | 62.8% | 45,779 | 62.3% | (14,866) | -32.5% |
| 10 | Other income | 3,099 | 6.3% | 1,212 | 1.6% | 1,887 | n.m. |
| 11 | Costs for services | (2,696) | -5.5% | (4,089) | -5.6% | 1,393 | -34.1% |
| 12 | Lease and rental costs | (93) | -0.2% | (42) | -0.1% | (51) | n.m. |
| 13 | Payroll costs | (8,478) | -17.2% | (6,025) | -8.2% | (2,453) | 40.7% |
| 14 | Other operating costs | (207) | -0.4% | (169) | -0.2% | (38) | 22.4% |
| 15 | Total operating costs | (11,474) | -23.3% | (10,325) | -14.0% | (1,149) | 11.1% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
22,538 | 45.7% | 36,666 | 49.9% | (14,128) | -38.5% |
| 17 | Depreciation and amortization | (6,174) | -12.5% | (14,790) | -20.1% | 8,616 | -58.3% |
| 18 | Allocations to provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Impairment adjustments to assets | 0 | 0.0% | (226) | -0.3% | 226 | n.m. |
| Reversal of impairment adjustments | 5 | 0.0% | 0 | 0.0% | 5 | n.m. | |
| 20 | and non-monetary income | ||||||
| Total non-monetary operating | (6,169) | -12.5% | (15,016) | -20.4% | 8,847 | -58.9% | |
| 21 | income and costs | ||||||
| 22 | Operating margin (EBIT) (16+21) | 16,369 | 33.2% | 21,650 | 29.5% | (5,281) | -24.4% |
Revenue for the first half amounted to Euro 49,348 thousand, decreasing by 34% compared to the previous fiscal year, when the best-selling video game Death Stranding and the Steam version of Control were initially launched.
Without any significant new releases, the first half revenue were a mix of different but existing back catalogue products. The best-seller videogame was the evergreen Assetto Corsa, intellectual property owned by the Group, which realized Euro 9 million during the period. Back catalogue sales grew by 35%, increasing by Euro 6,908 thousand compared to the previous fiscal year.
The Premium Games operating segment represents 89% of the gross revenue.
Video games developed by the internal studios and intellectual properties fully owned by the Group accounted for 30% of the total revenue in the period. 45% of revenue came from the co-owned intellectual properties and long-term agreements (more than ten years). A breakdown of Premium Games revenue by the type of rights held by the Group at December 31 st , 2021 is provided below with comparative figures at December 31 st , 2020:
A breakdown of revenue by type is provided below:
| Euro thousand | December 31st , 2021 |
December 31st , 2020 |
Change | |
|---|---|---|---|---|
| Retail distribution revenue | 4,506 | 6,012 | (1,506) | -25.0% |
| Digital distribution revenue | 43,578 | 65,882 | (22,304) | -33.9% |
| Sub-licensing revenue | 1,264 | 2,843 | (1,579) | -55.5% |
| Revenue from services | 0 | 2 | (2) | n.m. |
| Total Premium Games revenue | 49,348 | 74,739 | (25,391) | -34.0% |
Digital distribution revenues amounted to 88% of the operating segment gross revenues, in sync with last year first half.
Sub-licensing revenue reflected the sub-licensing of video game rights to publishers on markets where the Group does not operate directly, especially on the Far East markets.
Digital distribution revenue for the period ended December 31st , 2021 was broken down by console type as follows:
| Euro thousand | December 31st , 2021 |
December 31st , 2020 |
Change | |
|---|---|---|---|---|
| Sony Playstation | 8,026 | 9,478 | (1,452) | -15.3% |
| Microsoft XboX | 4,195 | 5,955 | (1,760) | -29.6% |
| Nintendo Switch | 2,390 | 2,858 | (468) | -16.4% |
| Total console | 14,611 | 18,291 | (3,680) | -20.1% |
| Personal Computer | 24,380 | 43,566 | (19,186) | -44.0% |
| Mobile | 4,587 | 4,025 | 562 | 14.0% |
| Total digital distribution revenue | 43,578 | 65,882 | (22,304) | -33.9% |
Net revenue amounted to Euro 49,263 thousand, in sync with the gross revenue. The significant Personal computer revenue decrease was related to the previous year first half sales of Death Stranding and Control exclusive of such a platform.
Premium Games total cost of sales decreased by Euro 9,367 thousand (-33.8%), due to lower royalties for Euro 7,580 thousand and lower purchase of services for resale for Euro 1,975 thousand. Inventories decreased by Euro 504 thousand.
Gross profit decreased by 32.5%, from Euro 45.779 thousand to Euro 30.913 thousand at December 31st , 2021.
Other income amounted to Euro 3,099 thousand, increased by Euro 1,887 thousand due to a higher impact video games productions. It mostly consisted of the capitalization of internal studios development of video games. During the reporting period, these activities included:
Operating costs amounted to Euro 11,474 thousand, increased by 11.1% compared to the previous year. Payroll costs grew by Euro 4,542 thousand following the acquisition and the incorporation of several new internal development studios that have significantly increased the Group's workforce. Cost of services decreased by Euro 1,393 thousand due to lower advertisement expenditure.
Gross operating margin (EBITDA) decreased by Euro 14,128 thousand, from Euro 36,666 thousand to Euro 22,538 thousand. It represented 45.7% of net revenues.
Depreciation and amortization decreased by Euro 8,616 thousand.
Operating margin (EBIT) amounted to Euro 16,369 thousand, decreasing by Euro 5,281 thousand compared to Euro 21,650 thousand at December 31st , 2020, and represented 33.2% of net revenues compared to the 29.5% realized in the previous year.
| Consolidated amounts in Euro thousand |
Free to Play | ||||||
|---|---|---|---|---|---|---|---|
| December 31st , 2021 |
December 31st , 2020 |
Change | |||||
| 1 | Gross revenue | 3,670 | 100.0% | 4,483 | 100.0% | (813) | -18.1% |
| 2 | Revenue adjustments | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 3 | Net revenue | 3,670 | 100.0% | 4,483 | 100.0% | (813) | -18.1% |
| 4 | Purchases of products for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 5 | Purchases of services for resale | (344) | -9.4% | (1,030) | -23.0% | 686 | -66.6% |
| 6 | Royalties | (60) | -1.6% | (152) | -3.4% | 92 | -60.3% |
| 7 | Changes in inventories of finished products |
0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 8 | Total cost of sales | (404) | -11.0% | (1,182) | -26.4% | 778 | -65.8% |
| 9 | Gross profit (3+8) | 3,266 | 89.0% | 3,301 | 73.6% | (35) | -1.1% |
| 10 | Other income | 2,053 | 56.0% | 1,063 | 23.7% | 990 | 93.2% |
| 11 | Costs for services | (291) | -7.9% | (100) | -2.2% | (191) | n.m. |
| 12 | Lease and rental costs | (42) | -1.2% | (11) | -0.2% | (31) | n.m. |
| 13 | Payroll costs | (3,804) | -103.7% | (2,230) | -49.7% | (1,574) | 70.6% |
| 14 | Other operating costs | (73) | -2.0% | (47) | -1.0% | (26) | 56.8% |
| 15 | Total operating costs | (4,210) | -114.7% | (2,388) | -53.3% | (1,822) | 76.3% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
1,109 | 30.2% | 1,976 | 44.1% | (867) | -43.9% |
| 17 | Depreciation and amortization | (897) | -24.4% | (63) | -1.4% | (834) | n.m. |
| 18 | Allocations to provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Impairment adjustments to assets | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| Reversal of impairment adjustments and non-monetary |
0 | 0.0% | 0 | 0.0% | 0 | 0.0% | |
| 20 | income | ||||||
| 21 | Total non-monetary operating income and costs |
(897) | -24.4% | (63) | -1.4% | (834) | n.m. |
| 22 | Operating margin (EBIT) (16+21) |
212 | 5.8% | 1,913 | 42.7% | (1,701) | -88.9% |
The Free to Play operating segment showed a 18.1% decrease from Euro 4,483 thousand at December 31st , 2020 to Euro 3,670 thousand. The main Free to Play product release of the current year, Puzzle Quest 3, will occur in March 2022.
A breakdown of gross revenue by video game in the Free to Ply segment is provided below:
| Euro thousand | December 31st, 2021 | December 31st, 2020 | Change | |
|---|---|---|---|---|
| Gems of War | 2,977 | 3,288 | (311) | -9.4% |
| Battle Islands | 402 | 477 | (75) | -15.7% |
| Other products | 291 | 718 | (427) | -59.5% |
| Free to Play total revenues | 3,670 | 4,483 | (813) | -18.1% |
Gems of War realized Euro 2,977 thousand revenues. This game became part of the Group's intellectual properties portfolio as a result of the acquisition of the Australian studio Infinity Plus Two in January 2021.
Purchases of services for resale decreased by Euro 686 thousand because of lower expenditure on live support activities, following the acquisition of Infinity Plus Two Pty Ltd. that took place in the previous fiscal year. Since January 1st, 2021, the live support services performed by the Australian subsidiary were accounted as payroll costs. Details are provided below:
| Euro thousand | December 31st , 2021 |
December 31st , 2020 |
Change |
|---|---|---|---|
| Live support | 0 | 617 | (617) |
| Quality assurance | 29 | 12 | 17 |
| Hosting | 225 | 305 | (80) |
| Other | 90 | 96 | (6) |
| Total purchase of services for resale | 344 | 1,030 | (686) |
Other income increased by Euro 990 thousand compared to December 31st , 2020 due to an increased number of video games developed by the Group's internal studios, notably the future Free to Play version of Hawken developed by the subsidiary DR Studios Ltd. and Puzzle Quest 3 by the subsidiary Infinity Plus Two Pty Ltd..
Operating costs amounted to Euro 4,210 thousand, increased by Euro 1,822 thousand compared to the previous year. Payroll costs grew by Euro 1,574 thousand following the acquisition of the Australian companies that have significantly increased the operating segment's workforce. Cost of services also increased by Euro 191 thousand due to the preliminary marketing activities in preparation of the release of Puzzle Quest 3.
Gross operating margin (EBITDA) amounted to Euro 1,109 thousand (30.2% of net revenues) decreasing by Euro 867 thousand compared to Euro 1,976 thousand at December 31st , 2020.
Depreciation and amortization amounted to Euro 897 thousand and included the amortization of the difference between the purchase price of the Australian companies and the related shareholder's equity for Euro 856 thousand.
The operating margin (EBIT) amounted to Euro 212 thousand, compared to Euro 1,913 thousand at December 31st , 2020.
| Consolidated amounts in Euro thousand |
Italian Distribution | ||||||
|---|---|---|---|---|---|---|---|
| December 31st 2021 |
, | December 31st 2020 |
, | Change | |||
| 1 | Gross revenue | 2,189 | 105.2% | 2,932 | 107.1% | (743) | -25.3% |
| 2 | Revenue adjustments | (108) | -5.2% | (194) | -7.1% | 86 | -44.4% |
| 3 | Net revenue | 2,081 | 100.0% | 2,738 | 100.0% | (657) | -24.0% |
| 4 | Purchases of products for resale | (1,205) | -57.9% | (1,623) | -59.3% | 418 | -25.8% |
| 5 | Purchases of services for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 6 | Royalties | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 7 | Changes in inventories of finished products |
(210) | -10.1% | (27) | -1.0% | (183) | n.m. |
| 8 | Total cost of sales | (1,415) | -68.0% | (1,650) | -60.3% | 235 | -14.2% |
| 9 | Gross profit (3+8) | 666 | 32.0% | 1,088 | 39.7% | (422) | -38.8% |
| 10 | Other income | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 11 | Costs for services | (399) | -19.2% | (409) | -14.9% | 10 | -2.5% |
| 12 | Lease and rental costs | (12) | -0.6% | (15) | -0.5% | 3 | -18.2% |
| 13 | Payroll costs | (584) | -28.1% | (602) | -22.0% | 18 | -3.0% |
| 14 | Other operating costs | (48) | -2.3% | (86) | -3.1% | 38 | -44.4% |
| 15 | Total operating costs | (1,043) | -50.1% | (1,112) | -40.6% | 69 | -6.2% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
(377) | -18.1% | (24) | -0.9% | (353) | n.m. |
| 17 | Depreciation and amortization | (71) | -3.4% | (79) | -2.9% | 8 | -10.4% |
| 18 | Allocations to provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Impairment adjustments to assets | (53) | -2.6% | 0 | 0.0% | (53) | 0.0% |
| Reversal of impairment | |||||||
| adjustments and non-monetary | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% | |
| 20 | income | ||||||
| 21 | Total non-monetary operating income and costs |
(124) | -6.0% | (79) | -2.9% | (45) | 56.6% |
| 22 | Operating margin (EBIT) (16+21) |
(501) | -24.1% | (103) | -3.8% | (398) | n.m. |
The Italian Distribution operating sector revenue decreased by 25.3% (from Euro 2,932 thousand down to Euro 2,189 thousand), due to the continuous decline of retail distribution in the market and accelerated by the effects of the COVID-19 pandemic.
Gross revenue is analysed by type as follows:
| Euro thousand | December 31st , 2021 |
December 31st , 2020 |
Change | |
|---|---|---|---|---|
| Distribution of video games for consoles | 974 | 1,672 | (698) | -41.7% |
| Distribution of trading cards | 1,068 | 1,209 | (141) | -11.7% |
| Distribution of other products and services | 147 | 51 | 96 | n.m. |
| Italian Distribution total gross revenue | 2,189 | 2,932 | (743) | -25.3% |
The distribution of video games for consoles and of trading cards respectively decreased by 41.7% and 11.7%.
Total cost of sales amounted to Euro 1,415 thousand, down by Euro 235 thousand compared to December 31st , 2020 due to the decrease in purchase of products for resale in line with the decrease in the sales of the operating sector.
Total operating costs amounted to Euro 1,043 thousand, a 6.2% decrease compared to Euro 1,112 thousand registered at December 31st, 2020. As a result, the gross operating margin (EBITDA) was negative for Euro 377 thousand (negative Euro 24 thousand at December 31st, 2020). The operating margin (EBIT) was negative for Euro 501 thousand including a Euro 53 thousand provision for doubtful debts.
| Consolidated amounts in Euro thousand |
Other Activities | ||||||
|---|---|---|---|---|---|---|---|
| December 31st | , 2021 | December 31st | , 2020 |
Change | |||
| 1 | Gross revenue | 311 | 100.0% | 227 | 100.0% | 84 | 36.7% |
| 2 | Revenue adjustments | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 3 | Net revenue | 311 | 100.0% | 227 | 100.0% | 84 | 36.7% |
| 4 | Purchases of products for resale | 0 | 0.0% | 0 | 0.2% | 0 | 0.0% |
| 5 | Purchases of services for resale | 0 | 0.0% | (2) | -0.7% | 2 | n.m. |
| 6 | Royalties | 0 | 0.0% | (3) | -1.2% | 3 | n.m. |
| 7 | Changes in inventories of finished products |
0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 8 | Total cost of sales | 0 | 0.0% | (5) | -2.2% | 5 | n.m. |
| 9 | Gross profit (3+8) | 311 | 100.0% | 222 | 97.8% | 89 | 39.7% |
| 10 | Other income | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 11 | Costs for services | (144) | -46.4% | (68) | -29.8% | (76) | n.m. |
| 12 | Lease and rental costs | (2) | -0.6% | 0 | -0.1% | (2) | -66.6% |
| 13 | Payroll costs | (263) | -84.7% | (152) | -66.8% | (111) | 73.3% |
| 14 | Other operating costs | (15) | -5.0% | (21) | -9.4% | 6 | -27.5% |
| 15 | Total operating costs | (424) | -136.3% | (241) | -106.1% | (183) | 75.6% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
(113) | -36.3% | (19) | -8.3% | (94) | n.m. |
| 17 | Depreciation and amortization | (24) | -7.8% | (45) | -19.9% | 21 | -46.4% |
| 18 | Allocations to provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Impairment adjustments to assets | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 20 | Reversal of impairment adjustments and non-monetary income |
0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 21 | Total non-monetary operating income and costs |
(24) | -7.8% | (45) | -19.9% | 21 | -46.4% |
| 22 | Operating margin (EBIT) (16+21) | (137) | -44.2% | (64) | -28.2% | (73) | n.m. |
Other Activities revenues increased by Euro 84 thousand, from Euro 227 thousand at December 31st, 2020 to Euro 311 thousand in the period.
Total operating costs amounted to Euro 424 thousand, increasing by Euro 183 thousand compared to Euro 241 thousand at December 31st, 2020. Depreciation and amortization decreased by Euro 21 thousand.
The operating loss of Euro 137 thousand at the end of the first half, increased compared to the negative EBIT of Euro 64 thousand registered at December 31st, 2020.
| Consolidated amounts in Euro thousand |
Holding | ||||||
|---|---|---|---|---|---|---|---|
| December 31st 2021 |
, | December 31st 2020 |
, | Change | |||
| 1 | Gross revenue | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 2 | Revenue adjustments | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 3 | Net revenue | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 4 | Purchases of products for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 5 | Purchases of services for resale | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 6 | Royalties | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 7 | Changes in inventories of finished products |
0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 8 | Total cost of sales | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 9 | Gross profit (3+8) | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 10 | Other income | 3 | 0.0% | 19 | 0.0% | (16) | -84.6% |
| 11 | Costs for services | (675) | 0.0% | (710) | 0.0% | 35 | -4.9% |
| 12 | Lease and rental costs | (84) | 0.0% | (65) | 0.0% | (19) | 28.8% |
| 13 | Payroll costs | (2,373) | 0.0% | (1,951) | 0.0% | (422) | 21.6% |
| 14 | Other operating costs | (311) | 0.0% | (287) | 0.0% | (24) | 8.2% |
| 15 | Total operating costs | (3,443) | 0.0% | (3,013) | 0.0% | (430) | 14.3% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
(3,440) | 0.0% | (2,994) | 0.0% | (446) | 14.9% |
| 17 | Depreciation and amortization | (425) | 0.0% | (423) | 0.0% | (2) | 0.6% |
| 18 | Allocations to provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Impairment adjustments to assets | (5) | 0.0% | (63) | 0.0% | 58 | n.m. |
| 20 | Reversal of impairment adjustments and non-monetary income |
153 | 0.0% | 0 | 0.0% | 153 | 0.0% |
| 21 | Total non-monetary operating income and costs |
(277) | 0.0% | (486) | 0.0% | 209 | -43.0% |
| 22 | Operating margin (EBIT) (16+21) | (3,717) | 0.0% | (3,480) | 0.0% | (237) | 6.8% |
Total operating costs amounted to Euro 3,443 thousand, increasing by Euro 430 thousand compared to December 31st , 2020, due to higher payroll costs following the increase in the Group's coordination activities and the portion of the long term incentive approved by the Shareholder's Meeting of June 15th , 2021, which was not included in the previous years.
Operating margin/EBIT was negative for Euro 3,717 thousand compared to a negative Euro 3,480 thousand at December 31st , 2020.
All intercompany and related party transactions entered into by Group companies were conducted at arm's length.
Some intercompany transactions managed the sale of video games by 505 Games S.p.A. to local distribution companies in Europe.
505 Games S.p.A. invoiced royalties to U.S. subsidiary 505 Games (US) Inc. products distributed on American markets.
505 Games Ltd. and 505 Games (US) Inc. recharged 505 Games S.p.A. payroll costs and certain general expenses relating to employees involved in production and international marketing for the Premium Games operating segment.
505 Games Interactive Inc. recharged 505 Games S.p.A. payroll costs and general costs relating to employees involved in product management for the Premium Games operating segment.
505 Mobile (US) Inc. bills 505 Mobile S.r.l. and 505 Games S.p.A. for personnel costs and general costs relating to employees involved in production and marketing for the Free to Play operating segment.
Before DR Studios Ltd. was acquired, there were already development and live support contracts for several video games with 505 Games S.p.A. and 505 Mobile S.r.l. in place, which have remained unchanged. New development contracts signed after the business acquisition were regulated by a framework agreement providing the recharge of the direct project costs incurred plus a markup.
Digital Bros China Ltd., Digital Bros Asia Pacific Ltd. and 505 Games Japan K.K. recharged 505 Games S.p.A. costs relating to business development activities on Asian markets.
Before Kunos Simulazioni S.r.l. was acquired, there was already a contract with 505 Games S.p.A in place for the development of the Assetto Corsa video game which has remained unchanged.
Before AvantGarden S.r.l. was acquired, there was already a contract with 505 Games S.p.A in place for the development of the Rebound video game which has remained unchanged.
Before Infinity Plus Two Pty. Ltd. was acquired, there was already a contract with 505 Games S.p.A in place for the development of several video games which has remained unchanged.
Before Ingame Studios a.s. was acquired, there was already a contract with Rasplata B.V. in place for the development of a new video game which has remained unchanged.
505 Games France, 505 Games Spain Slu and 505 Games GmbH recharged 505 Games S.p.A. the local marketing costs.
Digital Bros S.p.A. recharged 505 Games S.p.A. direct costs and based on a percentage of the holding company's total cost, for the coordination of the acquisition of video games and for financial, legal, logistics and IT services.
Digital Bros S.p.A. recharged Digital Bros Game Academy S.r.l. the cost of administrative, financial, legal and IT services incurred on its behalf and for the rent of the property located in Via Labus, Milan, the subsidiary's operational headquarters.
Digital Bros S.p.A. recharged AvantGarden S.r.l. for the rent of the property located in Via Tortona, Milan, the subsidiary's operational headquarters.
505 Games S.p.A. recharged U.S. company 505 Games US for the cost of coordinating the acquisition of games and the cost of administrative, financial, legal and IT services.
Digital Bros S.p.A granted a loan to Rasplata B.V. with quarterly interests.
Other minor transactions regarding financial, legal and general services are usually carried out by Digital Bros S.p.A. on behalf of other Group companies. The parent company also operates a cash pooling service, using intercompany current accounts to which positive and negative balances between Group companies are transferred, including the transfer of receivables. These accounts were interest free.
Italian Group companies transferred tax receivables and payables to the parent company Digital Bros S.p.A. in accordance with domestic tax group arrangements.
The intercompany transactions effects on the results and financial position were fully eliminated in the consolidated financial statements at December 31st, 2021.
Related party transactions referred to:
Both Matov Imm. S.r.l. and Matov LLC are owned by Abramo and Raffaele Galante.
The effects of related party transactions on profit or loss and on the financial position are disclosed in paragraph 8 of the Notes.
During the reporting period, there were no atypical or unusual transactions, as defined by Consob Communication DEM 6064293 of July 28th , 2006, as in the prior year.
At December 31st, 2021, Digital Bros S.p.A. did not hold any treasury shares and did not carry out any transactions in treasury shares during the reporting period, pursuant to Art. 2428(2)(3) of the Italian Civil Code.
There were no significant changes during the period ended at December 31st, 2021. Please refer to the Full Year Report accompanying the Consolidated Financial Statements at June 30th, 2021 for details on the management of operational risks, financial risks and financial instruments.
The sale of rights to PAYDAY2 by the Group to Starbreeze AB occurred in May 2016 granted the Group the possibility to earn out maximum of USD 40 million to be calculated as 33% of the net revenue that Starbreeze AB will realize on the sales of PAYDAY3. At the reporting date, the Group considered this contractual right as a contingent asset as in the prior fiscal years and therefore no amount has been showed in the financial statement.
No significant event, even in relation to external factors, occurred after the end of the period.
The Group will invest over Euro 78 million in 22 intellectual properties developed by external studios. Further investments are conducted through the seven internal studios.
Most of the videogames currently under development will hit the market starting from the fiscal year 2023 onwards. In respect with the previous full fiscal year outlook, the Group expects a small drop in revenue without any significant launch of new products, but higher net operating margin (EBIT) thanks to the higher profitability of the back catalogue sales and fully owned intellectual properties.
A breakdown of back catalogue and new releases revenue expected for the full fiscal year is provided below with previous years comparisons:
In sync with the significant investments planned for the period, the net financial position, which was positive Euro 18 million at the end of the period, is expected to further decrease during the third quarter. Positive cash flow expected in the last quarter.
The following table reports analysis of the number of employees at December 31st , 2021 with comparative figures at December 31st , 2020:
| Category | December 31st , 2021 |
December 31st, 2020 | Change |
|---|---|---|---|
| Managers | 13 | 7 | 6 |
| Office workers | 313 | 208 | 105 |
| Blue-collar workers and apprentices | 4 | 6 | (2) |
| Total employees | 330 | 221 | 109 |
The increase in the number of office workers was the effect of the acquisition of Infinity Plus Two Pty Ltd., Infinite Interactive Pty Ltd. and Ingame Studios a.s. and of the incorporation of Chrysalide Jeux et Divertissement Inc. and Supernova Games Studios S.r.l..
The following table details the number of employees of non-Italian companies at December 31st , 2021 with comparative figures at December 31st , 2020:
| Category | December 31st , 2021 |
December 31st, 2020 | Change |
|---|---|---|---|
| Managers | 8 | 2 | 6 |
| Office workers | 229 | 129 | 100 |
| Total employees outside Italy | 237 | 131 | 106 |
The average number of employees for the period is calculated as the mean number of employees at the end of each month. It is shown below with corresponding prior year figures:
| Category | December 31st , 2021 |
December 31st, 2020 | Change |
|---|---|---|---|
| Managers | 13 | 7 | 6 |
| Office workers | 311 | 209 | 102 |
| Blue-collar workers and apprentices | 4 | 6 | (2) |
| Total average employees | 328 | 222 | 110 |
The average number of employees of the non-Italian companies is as follow:
| Category | December 31st , 2021 |
December 31st, 2020 | Change |
|---|---|---|---|
| Managers | 8 | 2 | 6 |
| Office workers | 228 | 129 | 99 |
| Total average employees outside Italy | 236 | 131 | 105 |
Employees of the Group's Italian companies are contracted under the current Confcommercio national collective employment agreement for the commercial, distribution and services sector. Employees of the three Italian studios - Kunos Simulazioni S.r.l., AvantGarden S.r.l. and Supernova Games Studios S.r.l. – are contracted under the national collective employment agreement for the mechanical industry.
The video game industry has a low impact on the environment, as its activities are mainly digital.
Most of the products are sold through digital marketplaces and the Group aims to progressively reduce sales in physical stores. Although the environmental impact is considered very low, the Group actively monitors any solutions that may reduce the environmental impacts of the Group's activities to date and in the future.
The Group updates obsolete equipment as much as possible and recycles all components correctly. The Group stores everything in a digital format and prints documents only if required by the Law or if the scope of a specific task requires it. Consumables such as printer toner and similar waste are returned to the supplier for correct recycling. The Group is committed to replace travel with digital communications (i.e. video conferencing) to improve sustainability both from an environmental and a cost reduction standpoint.
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Digital Bros Group
| Euro thousand | December 31st , 2021 |
June 30th , 2021 |
Change | ||
|---|---|---|---|---|---|
| Non-current assets | |||||
| 1 | Property, plant and equipment | 9,141 | 8,198 | 943 | 11.5% |
| 2 | Investment property | 0 | 0 | 0 | 0.0% |
| 3 | Intangible assets | 85,132 | 66,776 | 18,356 | 27.5% |
| 4 | Equity investments | 8,835 | 11,190 | (2,355) | -21.0% |
| 5 | Non-current receivables and other assets | 6,663 | 5,089 | 1,574 | 30.9% |
| 6 | Deferred tax assets | 12,892 | 11,644 | 1,248 | 10.7% |
| 7 | Non-current financial activities | 19,253 | 18,840 | 413 | 2.2% |
| Total non-current assets | 141,916 | 121,737 | 20,179 | 16.6% | |
| Current assets | |||||
| 8 | Inventories | 4,994 | 5,708 | (714) | -12.5% |
| 9 | Trade receivables | 19,273 | 18,283 | 990 | 5.4% |
| 10 | Tax receivables | 2,100 | 1,500 | 600 | 40.0% |
| 11 | Other current assets | 19,600 | 19,279 | 321 | 1.7% |
| 12 | Cash and cash equivalent | 28,052 | 35,509 | (7,457) | -21.0% |
| 13 | Other financial assets | 0 | 0 | 0 | 0.0% |
| Total current assets | 74,019 | 80,279 | (6,260) | -7.8% | |
| TOTAL ASSETS | 215,935 | 202,016 | 13,919 | 6.9% | |
| Capital and reserves | |||||
| 14 | Share capital | (5,704) | (5,704) | 0 | 0.0% |
| 15 | Reserves | (21,870) | (23,016) | 1,146 | -5.0% |
| 16 | Treasury shares | 0 | 0 | 0 | 0.0% |
| 17 | Retained earnings | (90,239) | (82,181) | (8,058) | 9.8% |
| Equity attributable to the shareholders of the Parent Company |
(117,813) | (110,901) | (6,912) | 6.2% | |
| Equity attributable to non-controlling interests |
(1,078) | (890) | (188) | 21.1% | |
| Total net equity | (118,891) | (111,791) | (7,100) | 6.4% | |
| Non-current liabilities | |||||
| 18 | Employee benefits | (771) | (719) | (52) | 7.2% |
| 19 | Non-current provisions | (81) | (81) | 0 | 0.0% |
| 20 | Other non-current payables and liabilities | (4,491) | (5,415) | 924 | -17.1% |
| 21 | Non-current financial liabilities | (18,844) | (11,694) | (7,150) | 61.1% |
| Total non-current liabilities | (24,187) | (17,909) | (6,278) | 35.1% | |
| Current liabilities | |||||
| 22 | Trade payables | (40,427) | (47,193) | 6,766 | -14.3% |
| 23 | Taxes payables | (13,031) | (10,782) | (2,249) | 20.9% |
| 24 | Short term provisions | 0 | 0 | 0 | 0.0% |
| 25 | Other current liabilities | (9,166) | (9,932) | 766 | -7.7% |
| 26 | Current financial liabilities | (10,233) | (4,409) | (5,824) | n.m. |
| Total current liabilities | (72,857) | (72,316) | (541) | 0.7% | |
| TOTAL LIABILITIES | (97,044) | (90,225) | (6,819) | 7.6% | |
| TOTAL NET EQUITY AND LIABILITIES |
(215,935) | (202,016) | (13,919) | 6.9% |
Digital Bros Group First Half Financial Report at December 31st, 2021
Consolidated statement of profit and loss at December 31st, 2021
| Euro thousand | December 31st | , | December 31st | , | Change | ||
|---|---|---|---|---|---|---|---|
| 2021 | 2020 | ||||||
| 1 | Gross revenue | 55,518 | 100.3% | 82,381 | 101.8% | (26,863) | -32.6% |
| 2 | Revenue adjustments | (193) | -0.3% | (1,437) | -1.8% | 1,244 | -86.6% |
| 3 | Net revenue | 55,325 | 100.0% | 80,944 | 100.0% | (25,619) | -31.7% |
| 4 | Purchase of products for resale | (2,804) | -5.1% | (3,050) | -3.8% | 246 | -8.1% |
| 5 | Purchase of services for resale | (2,958) | -5.3% | (5,621) | -6.9% | 2,663 | -47.4% |
| 6 | Royalties | (13,693) | -24.8% | (21,368) | -26.4% | 7,675 | -35.9% |
| 7 | Changes in inventories of finished products | (714) | -1.3% | (515) | -0.6% | (199) | 38.6% |
| 8 | Total cost of sales | (20,169) | -36.5% | (30,554) | -37.7% | 10,385 | -34.0% |
| 9 | Gross profit (3+8) | 35,156 | 63.5% | 50,390 | 62.3% | (15,234) | -30.2% |
| 10 | Other income | 5,155 | 9.3% | 2,294 | 2.8% | 2,861 | n.m. |
| 11 | Costs for services | (4,205) | -7.6% | (5,376) | -6.6% | 1,171 | -21.8% |
| 12 | Rent and Leasing | (233) | -0.4% | (133) | -0.2% | (100) | 74.8% |
| 13 | Payroll costs | (15,502) | -28.0% | (10,960) | -13.5% | (4,542) | 41.4% |
| 14 | Other operating costs | (654) | -1.2% | (610) | -0.8% | (44) | 7.3% |
| 15 | Total operating costs | (20,594) | -37.2% | (17,079) | -21.1% | (3,515) | 20.6% |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
19,717 | 35.6% | 35,605 | 44.0% | (15,888) | -44.6% |
| 17 | Depreciation and amortization | (7,591) | -13.7% | (15,400) | -19.0% | 7,809 | -50.7% |
| 18 | Provisions | 0 | 0.0% | 0 | 0.0% | 0 | 0.0% |
| 19 | Asset impairment charge | (58) | -0.1% | (289) | -0.4% | 231 | -79.9% |
| 20 | Impairment reversal | 158 | 0.3% | 0 | 0.0% | 158 | n.m. |
| Total depreciation, amortization and | |||||||
| 21 | impairment | (7,491) | -13.5% | (15,689) | -19.4% | 8,198 | -52.3% |
| 22 | Operating margin (EBIT) (16+21) | 12,226 | 22.1% | 19,916 | 24.6% | (7,690) | -38.6% |
| 23 | Interest and finance income | 3,846 | 7.0% | 4,594 | 5.7% | (747) | -16.3% |
| 24 | Interest expense and finance costs | (1,346) | -2.4% | (2,357) | -2.9% | 1,011 | -42.9% |
| 25 | Net interest income/(expense) | 2,500 | 4.5% | 2,237 | 2.8% | 263 | 11.8% |
| Profit/ (loss) before tax (22+25) | 14,726 | 26.6% | 22,153 | 27.4% | (7,427) | -33.5% | |
| 26 | |||||||
| 27 | Current tax | (4,569) | -8.3% | (6,800) | -8.4% | 2,231 | -32.8% |
| 28 | Deferred tax | 233 | 0.4% | 497 | 0.6% | (264) | -53.0% |
| 29 | Total taxes | (4,336) | -7.8% | (6,303) | -7.8% | 1,967 | -31.2% |
| 30 | Net profit/loss | 10,390 | 18.8% | 15,850 | 19.6% | (5,460) | -34.4% |
| attributable to the shareholders of the | |||||||
| Parent Company | 10,625 | 19.2% | 15,890 | 19.6% | (5,265) | -33.1% | |
| attributable to non-controlling interests | (235) | -0.4% | (40) | 0.0% | (195) | n.m. | |
| Earnings per share | |||||||
| 33 | Total basic earnings per share (in Euro) | 0.75 | 1.11 | (0.36) | -33.1% | ||
| 34 | Diluted earnings per share (in Euro) | 0.72 | 1.09 | (0.37) | -34.4% |
Digital Bros Group First Half Financial Report at December 31st, 2021
| Euro thousand | December 31st , 2021 |
December 31st , 2020 |
Change |
|---|---|---|---|
| Profit (Loss) for the period (A) | 10,390 | 15,850 | (5,460) |
| Actuarial gain (loss) | (20) | (11) | (9) |
| Income tax relating to actuarial gain (loss) | 5 | 3 | 2 |
| Changes in the fair value | (2,331) | 1,480 | (3,811) |
| Tax effect regarding fair value measurement of financial assets |
559 | (355) | 914 |
| Items that will not be subsequently recycled through profit or loss (B) |
(1,787) | 1,117 | (2,904) |
| Exchange differences on translation of foreign operations |
476 | (529) | 1,005 |
| Income tax relating to exchange differences on translation of foreign operations |
0 | 0 | 0 |
| Items that will subsequently be recycled through profit or loss (C) |
476 | (529) | 1,005 |
| Total other comprehensive income D= (B)+(C) |
(1,311) | 588 | (1,899) |
| Total comprehensive income (loss) (A)+(D) | 9,079 | 16,438 | (7,359) |
| Attributable to: | |||
| Shareholders of the Parent Company | 9.314 | 16.478 | (7.164) |
| Non-controlling interests | (235) | (40) | (195) |
| Euro thousand | December 31st, 2021 | December 31st, 2020 | |
|---|---|---|---|
| A. | Opening net cash/debt | 35,509 | 8,527 |
| B. | Cash flows from operating activities | ||
| Profit (loss) for the period | 10,390 | 15,850 | |
| Depreciation, amortization and non-monetary costs: | |||
| Provisions and impairment losses | (58) | (284) | |
| Amortization of intangible assets | 6,683 | 14,495 | |
| Depreciation of property, plant and equipment | 908 | 905 | |
| Net change in tax advance | (1,248) | 126 | |
| Net change in employee benefit provisions | 52 | 35 | |
| Net change in other non-current liabilities | (723) | 759 | |
| SUBTOTAL B. | 16,004 | 31,886 | |
| C. | Change in net working capital Inventories |
714 | 515 |
| Trade receivables | (937) | (1,627) | |
| Current tax assets | (600) | 1,305 | |
| Other current assets | (321) | 10,028 | |
| Trade payables | (6,766) | 362 | |
| Current tax liabilities | 2,249 | 3,439 | |
| Current provisions | (0) | 0 | |
| Other current liabilities | (766) | 182 | |
| Other non -current liabilities | (924) | (469) | |
| Non-current receivables and other assets | (1,574) | 3,233 | |
| SUBTOTAL C. | (8,925) | 16,968 | |
| D. | Cash flows from investing activities | ||
| Net payments for intangible assets | (25,039) | (28,816) | |
| Net payments for property, plant and equipment | (1,851) | (933) | |
| Net payments for non-current financial assets | 2,360 | (5,146) | |
| SUBTOTAL D. | (24,530) | (34,895) | |
| E. | Cash flows from financing activities | ||
| Capital increases | 0 | 0 | |
| Changes in financial liabilities | 12,974 | (5,885) | |
| Changes in financial assets | (413) | (1,595) | |
| SUBTOTAL E. | 12,561 | (7,480) | |
| F. | Changes in consolidated equity | ||
| Dividends paid | (2,567) | (2,139) | |
| Changes in treasury shares held | 0 | 0 | |
| Increases (decreases) in other equity components | 0 | 0 | |
| SUBTOTAL F. | (2,567) | (2,139) | |
| G. | Cash flow for the period (B+C+D+E+F) | (7,457) | 4,340 |
| H. | Closing net cash/debt (A+G) | 28,052 | 12,867 |
| Euro thousand | Share capital (A) |
Share premium reserve |
Legal reserve |
IAS transition reserve |
Currency translation |
Other reserves |
Total reserves (B) |
Treasury shares (C) |
Retained earnings |
Profit (Loss) for the year |
Total retained earnings (D) |
Equity of parent company shareholders (A+B+C+D) |
Equity of non controlling interests |
Total equity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Total on July 1st , 2020 |
5,704 | 18,486 | 1,141 | 1,367 | (1,416) | 1,382 | 20,960 | 0 | 37,298 | 14,990 | 52,288 | 78,952 | 979 | 79,931 |
| Allocation of previous year result | 0 | 14,990 | (14,990) | 0 | 0 | 0 | 0 | |||||||
| Dividend paid | (2,139) | (2,139) | (2,139) | (2,139) | ||||||||||
| Other changes | 164 | 164 | 7 | 7 | 171 | 171 | ||||||||
| Comprehensive income (loss) | (529) | 1,117 | 588 | 15,890 | 15,890 | 16,478 | (40) | 16,438 | ||||||
| Total on December 31st, 2020 | 5,704 | 18,486 | 1,141 | 1,367 | (1,945) | 2,663 | 21,712 | 0 | 50,156 | 15,890 | 66,046 | 93,462 | 939 | 94,401 |
| Total on July 1st, 2021 | 5,704 | 18,486 | 1,141 | 1,367 | (1,339) | 3,361 | 23,016 | 0 | 50,156 | 32,025 | 82,181 | 110,901 | 890 | 111,791 |
| Allocation of previous year result | 0 | 32,025 | (32,025) | 0 | 0 | 0 | 0 | |||||||
| Dividend paid | (2,567) | (2,567) | (2,567) | (2,567) | ||||||||||
| Other changes | 165 | 165 | 0 | 165 | 423 | 588 | ||||||||
| Comprehensive income (loss) | 476 | (1,787) | (1,311) | 10,625 | 10,625 | 9,314 | (235) | 9,079 | ||||||
| Total on December 31st, 2021 | 5,704 | 18,486 | 1,141 | 1,367 | (863) | 1,739 | 21,870 | 0 | 79,614 | 10,625 | 90,239 | 117,813 | 1,078 | 118,891 |
Consolidated statement of profit and loss at December 31st, 2021 prepared in accordance with CONSOB Resolution no. 15519 of July 27th, 2006
| Euro thousand | December 31st, 2021 | December 31st, 2020 | |||
|---|---|---|---|---|---|
| Total | Of which with related parties |
Total | Of which with related parties |
||
| 1 | Gross revenue | 55,518 | 6 | 82,381 | 0 |
| 2 | Revenue adjustments | (193) | 0 | (1,437) | 0 |
| 3 | Net revenue | 55,325 | 6 | 80,944 | 0 |
| 4 | Purchase of products for resale | (2,804) | 0 | (3,050) | 0 |
| 5 | Purchase of services for resale | (2,958) | 0 | (5,621) | 0 |
| 6 | Royalties | (13,693) | 0 | (21,368) | 0 |
| 7 | Changes in inventories of finished products | (714) | 0 | (515) | 0 |
| 8 | Total cost of sales | (20,169) | 0 | (30,554) | 0 |
| 9 | Gross profit (3+8) | 35,156 | 6 | 50,390 | 0 |
| 10 | Other income | 5,155 | 0 | 2,294 | 0 |
| 11 | Costs for services | (4,205) | (180) | (5,376) | (191) |
| 12 | Rent and leasing | (233) | (52) | (133) | (23) |
| 13 | Payroll costs | (15,502) | 0 | (10,960) | 0 |
| 14 | Other operating costs | (654) | 0 | (610) | 0 |
| 15 | Total operating costs | (20,594) | (232) | (17,079) | (214) |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
19,717 | (226) | 35,605 | (214) |
| 17 | Depreciation and amortization | (7,591) | (515) | (15,400) | (521) |
| 18 | Provisions | 0 | 0 | 0 | 0 |
| 19 | Asset impairment charge | (58) | 0 | (289) | 0 |
| 20 | Impairment reversal | 158 | 0 | 0 | 0 |
| 21 | Total depreciation, amortization and impairment |
(7,491) | (515) | (15,689) | (521) |
| 22 | Operating margin (EBIT) (16+21) | 12,226 | (741) | 19,916 | (735) |
| 23 | Interest and finance income | 3,846 | 0 | 1,540 | 0 |
| 24 | Interest expense and finance costs | (1,346) | (39) | (2,357) | (37) |
| 25 | Net interest income/(expense) | 2,500 | (39) | 2,237 | (37) |
| 26 | Profit/ (loss) before tax (22+25) | 14,726 | (780) | 22,153 | (772) |
| 27 | Current tax | (4,569) | 0 | (6,800) | 0 |
| 28 | Deferred tax | 233 | 0 | 497 | 0 |
| 29 | Total taxes | (4,336) | 0 | (6,303) | 0 |
| 30 | Net profit (loss) | 10,390 | (780) | 15,850 | (772) |
Digital Bros Group
Consolidated financial statement at December 31st, 2021 prepared in accordance with CONSOB Resolution no. 15519 of July 27th, 2006
| Euro thousand | December 31st, 2021 | June 30th, 2021 | |||||
|---|---|---|---|---|---|---|---|
| Total | Of which with related parties |
Total | Of which with related parties |
||||
| Non-current assets | |||||||
| 1 | Property, plant and equipment | 9,141 | 0 | 8,198 | 0 | ||
| 2 | Investment property | 0 | 0 | 0 | 0 | ||
| 3 | Intangible assets | 85,132 | 0 | 66,776 | 0 | ||
| 4 | Equity investments | 8,835 | 0 | 11,190 | 0 | ||
| 5 | Non-current receivables and other assets | 6,663 | 766 | 5,089 | 760 | ||
| 6 | Deferred tax assets | 12,892 | 0 | 11,644 | 0 | ||
| 7 | Non-current financial activities | 19,253 | 0 | 18,840 | 0 | ||
| Total non-current assets | 141,916 | 766 | 121,737 | 760 | |||
| Current assets | |||||||
| 8 | Inventories | 4,994 | 0 | 5,708 | 0 | ||
| 9 | Trade receivables | 19,273 | 0 | 18,283 | 0 | ||
| 10 | Tax receivables | 2,100 | 0 | 1,500 | 0 | ||
| 11 | Other current assets | 19,600 | 0 | 19,279 | 0 | ||
| 12 | Cash and cash equivalent | 28,052 | 0 | 35,509 | 0 | ||
| 13 | Other financial assets | 0 | 0 | 0 | 0 | ||
| Total current assets | 74,019 | 0 | 80,279 | 0 | |||
| TOTAL ASSETS | 215,935 | 766 | 202,016 | 760 | |||
| Capital and reserves | |||||||
| 14 | Share capital | (5,704) | 0 | (5,704) | 0 | ||
| 15 | Reserves | (21,870) | 0 | (23,016) | 0 | ||
| 16 | Treasury shares | 0 | 0 | 0 | 0 | ||
| 17 | Retained earnings | (90,239) | 0 | (82,181) | 0 | ||
| Equity attributable to the shareholders of | (117,813) | 0 | (110,901) | 0 | |||
| the Parent Company | |||||||
| Equity attributable to non-controlling | (1,078) | 0 | (890) | 0 | |||
| interests | |||||||
| Total net equity | (118,891) | 0 | (111,791) | 0 | |||
| Non-current liabilities | |||||||
| 18 | Employee benefits | (771) | 0 | (719) | 0 | ||
| 19 | Non-current provisions | (81) | 0 | (81) | 0 | ||
| 20 | Other non-current payables and liabilities | (4,491) | 0 | (5,415) | 0 | ||
| 21 | Non-current financial liabilities | (18,844) | (2,989) | (11,694) | (3,509) | ||
| Total non-current liabilities | (24,187) | (2,989) | (17,909) | (3,509) | |||
| Current liabilities | |||||||
| 22 | Trade payables | (40,427) | (69) | (47,193) | (124) | ||
| 23 | Taxes payables | (13,031) | 0 | (10,782) | 0 | ||
| 24 | Short term provisions | 0 | 0 | (0) | 0 | ||
| 25 | Other current liabilities | (9,166) | 0 | (9,932) | 0 | ||
| 26 | Current financial liabilities | (10,233) | (1,022) | (4,409) | (1,002) | ||
| Total current liabilities | (72,857) | (1,091) | (72,316) | (1,126) | |||
| TOTAL LIABILITIES | (97,044) | (4,080) | (90,225) | (4,635) | |||
| TOTAL NET EQUITY AND LIABILITIES | (215,935) | (4,080) | (202,016) | (4,635) |
Consolidated statement of profit and loss at December 31st, 2021 prepared in accordance with CONSOB Resolution no. 15519 of July 27th, 2006
| Euro thousand | December 31st , 2021 |
December 31st , 2020 |
|||
|---|---|---|---|---|---|
| Of which | Of which | ||||
| Total | non | Total | non | ||
| recurring | recurring | ||||
| 1 | Gross revenue | 55,518 | 0 | 82,381 | 0 |
| 2 | Revenue adjustments | (193) | 0 | (1,437) | 0 |
| 3 | Net revenue | 55,325 | 0 | 80,944 | 0 |
| 4 | Purchase of products for resale | (2,804) | 0 | (3,050) | 0 |
| 5 | Purchase of services for resale | (2,958) | 0 | (5,621) | 0 |
| 6 | Royalties | (13,693) | 0 | (21,368) | 0 |
| 7 | Changes in inventories of finished products | (714) | 0 | (515) | 0 |
| 8 | Total cost of sales | (20,169) | 0 | (30,554) | 0 |
| 9 | Gross profit (3+8) | 35,156 | 0 | 50,390 | 0 |
| 10 | Other income | 5,155 | 0 | 2,294 | 0 |
| 11 | Costs for services | (4,205) | 0 | (5,376) | 0 |
| 12 | Rent and leasing | (233) | 0 | (133) | 0 |
| 13 | Payroll costs | (15,502) | 0 | (10,960) | 0 |
| 14 | Other operating costs | (654) | 0 | (610) | 0 |
| 15 | Total operating costs | (20,594) | 0 | (17,079) | 0 |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
19,717 | 0 | 35,605 | 0 |
| 17 | Depreciation and amortization | (7,591) | 0 | (15,400) | 0 |
| 18 | Provisions | 0 | 0 | 0 | 0 |
| 19 | Asset impairment charge | (58) | 0 | (289) | 0 |
| 20 | Impairment reversal | 158 | 0 | 0 | 0 |
| 21 | Total depreciation, amortization and impairment |
(7,491) | 0 | (15,689) | 0 |
| 22 | Operating margin (EBIT) (16+21) | 12,226 | 0 | 19,916 | 0 |
| 23 | Interest and finance income | 3,846 | 0 | 1,540 | 0 |
| 24 | Interest expense and finance costs | (1,346) | 0 | (2,357) | 0 |
| 25 | Net interest income/(expense) | 2,500 | 0 | 2,237 | 0 |
| 26 | Profit/ (loss) before tax (22+25) | 14,726 | 0 | 22,153 | 0 |
| 27 | Current tax | (4,569) | 0 | (6,800) | 0 |
| 28 | Deferred tax | 233 | 0 | 497 | 0 |
| 29 | Total taxes | (4,336) | 0 | (6,303) | 0 |
| 30 | Net profit (loss) | 10,390 | 0 | 15,850 | 0 |
Digital Bros S.p.A. First Half Financial Report at December 31st, 2021 was approved by the Board of Directors of March 8th, 2022 which also authorized the publication of the Report and the related press release.
The first half consolidated financial report includes the condensed consolidated financial statements prepared in accordance with the International Accounting Standards (IFRS) applicable from July 1 st , 2021 as adopted by the European Union. The condensed consolidated financial statements have been prepared in accordance with the International Accounting Standard IAS 34 relating to interim financial reports.
The report does not include all the disclosures required for full year financial statements and should be read in conjunction with the Group's Consolidated Financial Statements at June 30th , 2021.
Digital Bros Group First Half Financial Report at December 31st , 2021 has been prepared on a going concern basis. The Group has assessed no significant uncertainties about the going concern.
The content and other general information, as well as the use of estimates, are available in the notes to the consolidated financial statements for the year ended June 30 th , 2021.
In application of the European Regulation n. 1606 of July 19th, 2002, the principles adopted do not consider the standards and interpretations published by the IASB and the IFRIC as of December 31st , 2021, but not yet endorsed by the European Union at that date.
The accounting standards, amendments and IFRS interpretations adopted by the Group in the financial statements for the annual reporting period commencing on July 1 st , 2021 are indicated below:
These amendments had no impact on the Group's first half financial results. The Group plans to use the aforementioned expedients whenever applicable.
At the reporting date, the competent European Union bodies had not yet completed the endorsement process necessary for the adoption of the amendments and standards described below.
IFRS 17 will be in force for the financial years starting January 1st, 2023 onwards and will require the presentation of comparative balances. Early application is permitted, in which case the entity must have also adopted IFRS 9 and IFRS 15 on the date of first application of IFRS 17 or earlier. This principle does not apply to the Group;
The amendments will be effective for the financial years starting January 1 st , 2023 onwards and must be applied retrospectively. The Group is currently evaluating the impact that the changes will have on the current situation and should it become necessary to renegotiate existing loan agreements;
in May 2020, the IASB published amendments to IAS 37 to specify which costs must be considered while assessing whether a contract is onerous or loss-making. The amendment provides for the application of an approach called "directly related cost approach". Costs that refer directly to a contract for the supply of goods or services include both incremental costs and costs directly attributed to contractual activities. General and administrative expenses are not directly related to a contract and are excluded unless they are explicitly recharged to the counterparty on the basis of the contract. The amendments will be effective for the financial years starting January 1 st , 2022 onwards. The Group will apply these changes to contracts for which it has not yet satisfied all its obligations at the beginning of the year in which it will apply these changes for the first time;
as part of the 2018-2020 annual IFRS standards improvement process, the IASB has published an amendment to IFRS 1 First-time Adoption of International Financial Reporting Standards. This amendment allows a subsidiary that chooses to apply paragraph D16 (a) of IFRS 1 to account for the accumulated translation differences based on the amounts accounted for by the parent company, considering the date of transition to IFRS by the parent. This amendment also applies to associated companies or joint ventures that choose to apply paragraph D16 (a) of IFRS 1. The amendment will be effective for financial years starting January 1 st , 2022 onwards and early application is permitted.
currently evaluating the impact of the changes to determine the effect they will have on the disclosure on the Group's accounting standards;
Subsidiaries are companies where the Group has the power, directly or indirectly, to influence the financial and operating policies in a way as to obtain benefits from its operations. The financial statements of subsidiaries are included in the condensed consolidated financial statements from when the control is effective until the moment when the control will not persist.
The financial statements of subsidiaries used for consolidation purposes were prepared as of the same reporting date and adjusted from local GAAP to comply with the accounting standards applied by the Group.
Investments in associated companies are initially recognized at acquisition cost and subsequently measured using the equity method.
The Group's reporting currency is the Euro which is also the functional currency of the Parent Company. As at the reporting date, the financial statements of foreign companies with a functional currency other than the Euro are translated into the reporting currency as follows:
Exchange differences arising from the translation process are recognised directly in net equity and reported in the currency translation reserve which is part of equity reserves.
The condensed consolidated financial statements at December 31st , 2021 were prepared eliminating all intragroup assets, liabilities, income and expenses relating to transactions between Group companies, as unrealized profits and losses on intragroup transactions.
The tables below provide details of companies consolidated on a line-by-line basis and using the equity method. The respective share capital is shown in local currency.
| Name | Operational headquarters |
Country | Share capital | % held directly or indirectly |
|---|---|---|---|---|
| Avantgarden S.r.l. | Milan | Italy | € 100,000 | 100% |
| Chrysalide Jeux et Divertissement Inc. Québec | Canada | 0 | 75% | |
| Digital Bros S.p.A. | Milan | Italy | € 5,704,334.80 | Parent company |
| Digital Bros Asia Pacific (HK) Ltd. | Hong Kong | Hong Kong | € 100,000 | 100% |
| Digital Bros China (Shenzhen) Ltd. | Shenzhen | China | € 100,000 | 100% |
| Digital Bros Game Academy S.r.l. | Milan | Italy | € 300,000 | 100% |
| Digital Bros Holdings Ltd. | Milton Keynes | U.K. | £ 100,000 | 100% |
| DR Studios Ltd. | Milton Keynes | U.K. | £ 60,826 | 100% |
| Game Entertainment S.r.l. | Milan | Italy | € 100,000 | 100% |
| 505 Games S.p.A. | Milan | Italy | € 10,000,000 | 100% |
| 505 Games Australia Pty Ltd. | Melbourne | Australia | \$ 100,000 | 100% |
| 505 Games France S.a.s. | Francheville | France | € 100,000 | 100% |
| 505 Games GmbH | Burglengenfeld | Germany | € 50,000 | 100% |
| 505 Games Interactive Inc. | Calabasas (CA) | USA | \$ 100,000 | 100% |
| 505 Games Japan K.K. | Tokyo | Japan | ¥ 6,000,000 | 100% |
| 505 Games Ltd. | Milton Keynes | U.K. | £ 100,000 | 100% |
| 505 Games (US) Inc. | Calabasas (CA) | USA | \$ 100,000 | 100% |
| 505 Games Spain Slu | Las Rozas de Madrid Spain | € 100,000 | 100% | |
| Game Network S.r.l. - in liquidation | Milan | Italy | € 10,000 | 100% |
| Game Service S.r.l. | Milan | Italy | € 50,000 | 100% |
| Hawken Entertainment Inc. | Calabasas (CA) | USA | \$ 100,000 | 100% |
| Hook S.r.l. | Milan | Italy | € 100,000 | 100% |
| Kunos Simulazioni S.r.l. | Rome | Italy | € 10,000 | 100% |
| Infinity Plus Two Pty Ltd. | Melbourne | Australia | AUD \$ 100 | 100% |
| Infinite Interactive Pty Ltd. | Melbourne | Australia | AUD \$ 100 | 100% |
| Ingame Studios a.s. | Brno | Czech Republic | Kr 2.000.000 | 60% |
| 505 Mobile S.r.l. | Milan | Italy | € 100,000 | 100% |
| 505 Mobile (US) Inc. | Calabasas (CA) | USA | \$ 100,000 | 100% |
| Rasplata B.V. | Amsterdam | Netherlands | € 1,750 | 60% |
| Seekhana Ltd. | Milton Keynes | U.K. | £ 18,500 | 60% |
| Supernova Games Studio S.r.l. | Milan | Italy | € 100,000 | 100% |
Equity consolidation method:
| Name | Operational headquarters |
Country | Share capital | % held directly or indirectly |
|
|---|---|---|---|---|---|
| MSE & DB Sl | Tudela | Spain | € 10,000 | 50% | |
| Artractive s.a. | Kraków | Poland | zl 100.000 | 40% |
As at December 31st, 2021 the Group held a 50% stake in the Spanish associate MSE & DB S.L. for a book value of Euro 5 thousand and a 40% stake in the Polish company Artactive s.a. for a book value of Euro 9 thousand.
The following table provides a reconciliation of the result for the first half and net equity as reported by Parent Company Digital Bros S.p.A. to those reported by the Group:
| Euro thousand | Profit (Loss) for the period | Equity | |||
|---|---|---|---|---|---|
| December 31st, 2021 |
December 31st, 2020 |
December 31st, 2020 |
|||
| Profit for the period and equity of Digital Bros S.p.A. |
7,986 | 8,948 | 59,140 | 55,341 | |
| Profit for the period and equity of the subsidiaries |
9,990 | 14,860 | 107,379 | 78,831 | |
| Carrying amount of equity investments |
0 | 0 | (34,944) | (34,499) | |
| Consolidation adjustments: | |||||
| Impairment of investments in subsidiaries |
0 | 0 | 143 | 462 | |
| Elimination of intercompany profits | 719 | (153) | (1,149) | (1,868) | |
| Dividends | (7,500) | (7,500) | 0 | 0 | |
| Other adjustments | (805) | (305) | (11,678) | 13,524 | |
| Total consolidation adjustments | (7,586) | (7,958) | (12,684) | 12,119 | |
| Profit for the period and equity of the Group |
10,390 | 15,850 | 118,891 | 111,791 |
Details are provided below of consolidation adjustments at December 31st , 2021 and 2020 and for the periods then ended:
| Euro thousand | Profit (Loss) for the period |
Equity | ||
|---|---|---|---|---|
| December 31st, 2021 |
December 31st, 2020 |
December 31st, 2021 |
June 30th , 2021 |
|
| Impairment of Digital Bros S.p.A.'s investment in Game Network S.r.l. |
0 | 0 | 51 | 51 |
| Impairment of Digital Bros S.p.A.'s investment in Digital Bros Game Academy S.r.l. |
0 | 0 | 92 | 92 |
| Impairment of Digital Bros S.p.A.'s investment in 133 W Broadway Inc. |
0 | 0 | 0 | 319 |
| Total impairment of investments in subsidiaries | 0 | 0 | 143 | 462 |
| Elimination of unrealized profit in inventory | 128 | 125 | (53) | (181) |
| Elimination of margin on internal development contracts |
591 | (279) | (1,096) | (1,687) |
| Total elimination of intercompany profits | 719 | (154) | (1,149) | (1,868) |
| Dividends from Kunos Simulazioni S.r.l. Dividends from 505 Games S.p.A. |
(2,500) (5,000) |
(2,500) (5,000) |
0 0 |
0 0 |
| Total dividends | (7,500) | (7,500) | 0 | 0 |
| Amortization of acquisition price of Kunos S.r.l. net of tax effect |
(271) | (281) | 216 | 487 |
| Allocation of acquisition price of Rasplata B.V. net of tax effect |
0 | 0 | 1,011 | 1,011 |
| Allocation of acquisition of Australian companies, net of tax effect |
(650) | 0 | 5,206 | 5,856 |
| Application of IFRS 9 | 3 | (21) | (343) | (346) |
| Deferred tax effect of the appreciation of the Assetto Corsa brand |
178 | 0 | (17,613) | 6,453 |
| Other | (65) | (2) | (155) | 63 |
| Total other adjustments | (805) | (304) | (11,678) | 13,525 |
| Total consolidation adjustments | (7,586) | (7,958) | (12,684) | 12,119 |
The consolidated statement of financial position at December 31st . 2021 is set out below together with comparative figures at June 30th , 2021:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change | ||
|---|---|---|---|---|---|
| Non-current assets | |||||
| 1 | Property, plant and equipment | 9,141 | 8,198 | 943 | 11.5% |
| 2 | Investment property | 0 | 0 | 0 | 0.0% |
| 3 | Intangible assets | 85,132 | 66,776 | 18,356 | 27.5% |
| 4 | Equity investments | 8,835 | 11,190 | (2,355) | -21.0% |
| 5 | Non-current receivables and other assets | 6,663 | 5,089 | 1,574 | 30.9% |
| 6 | Deferred tax assets | 12,892 | 11,644 | 1,248 | 10.7% |
| 7 | Non-current financial activities | 19,253 | 18,840 | 413 | 2.2% |
| Total non-current assets | 141,916 | 121,737 | 20,179 | 16.6% | |
| Current assets | |||||
| 8 | Inventories | 4,994 | 5,708 | (714) | -12.5% |
| 9 | Trade receivables | 19,273 | 18,283 | 990 | 5.4% |
| 10 | Tax receivables | 2,100 | 1,500 | 600 | 40.0% |
| 11 | Other current assets | 19,600 | 19,279 | 321 | 1.7% |
| 12 | Cash and cash equivalent | 28,052 | 35,509 | (7,457) | -21.0% |
| 13 | Other financial assets | 0 | 0 | 0 | 0.0% |
| Total current assets | 74,019 | 80,279 | (6,260) | -7.8% | |
| TOTAL ASSETS | 215,935 | 202,016 | 13,919 | 6.9% | |
| Capital and reserves | |||||
| 14 | Share capital | (5,704) | (5,704) | 0 | 0.0% |
| 15 | Reserves | (21,870) | (23,016) | 1,146 | -5.0% |
| 16 | Treasury shares | 0 | 0 | 0 | 0.0% |
| 17 | Retained earnings | (90,239) | (82,181) | (8,058) | 9.8% |
| Equity attributable to the shareholders of | (117,813) | (110,901) | (6,912) | 6.2% | |
| the Parent Company Equity attributable to non-controlling |
|||||
| interests | (1,078) | (890) | (188) | 21.1% | |
| Total net equity | (118,891) | (111,791) | (7,100) | 6.4% | |
| Non-current liabilities | |||||
| 18 | Employee benefits | (771) | (719) | (52) | 7.2% |
| 19 | Non-current provisions | (81) | (81) | 0 | 0.0% |
| 20 | Other non-current payables and liabilities | (4,491) | (5,415) | 924 | -17.1% |
| 21 | Non-current financial liabilities | (18,844) | (11,694) | (7,150) | 61.1% |
| Total non-current liabilities | (24,187) | (17,909) | (6,278) | 35.1% | |
| Current liabilities | |||||
| 22 | Trade payables | (40,427) | (47,193) | 6,766 | -14.3% |
| 23 | Taxes payables | (13,031) | (10,782) | (2,249) | 20.9% |
| 24 | Short term provisions | 0 | 0 | 0 | 0.0% |
| 25 | Other current liabilities | (9,166) | (9,932) | 766 | -7.7% |
| 26 | Current financial liabilities | (10,233) | (4,409) | (5,824) | n.m. |
| Total current liabilities | (72,857) | (72,316) | (541) | 0.7% | |
| TOTAL LIABILITIES | (97,044) | (90,225) | (6,819) | 7.6% | |
| TOTAL NET EQUITY AND LIABILITIES |
(215,935) | (202,016) | (13,919) | 6.9% |
Property, plant and equipment increased from Euro 8,198 thousand to Euro 9,141 thousand, due to the first half purchase net of depreciation for the period.
| Euro thousands | July st 1 , 2021 |
Additions Disposals | Translation differences Deprec'n |
Use of accum. dep'n |
December 31st, 2021 |
||
|---|---|---|---|---|---|---|---|
| Industrial buildings | 6,719 | 1,029 | 0 | 12 | (710) | 0 | 7,050 |
| Land | 635 | 0 | 0 | 0 | 0 | 0 | 635 |
| Indust. and comm. equipment |
523 | 718 | (8) | 0 | (128) | 8 | 1,113 |
| Other assets | 321 | 92 | (46) | 0 | (70) | 46 | 343 |
| Total | 8,198 | 1,839 | (54) | 12 | (908) | 54 | 9,141 |
The following tables details movements in the current and previous reporting periods:
| Euro thousands | July st 1 , 2020 |
Additions Disposals | Translation differences Deprec'n |
Use of accum. dep'n |
December 31st, 2020 |
||
|---|---|---|---|---|---|---|---|
| Industrial buildings | 7,257 | 829 | 0 | 0 | (686) | 0 | 7,400 |
| Land | 635 | 0 | 0 | 0 | 0 | 0 | 635 |
| Indust. and comm. | |||||||
| equipment | 493 | 57 | 0 | 0 | (102) | 0 | 448 |
| Other assets | 452 | 62 | (46) | (15) | (117) | 46 | 382 |
| Total | 8,837 | 948 | (46) | (15) | (905) | 46 | 8,865 |
Industrial buildings increased by Euro 1,029 thousand as a result of the application of the IFRS 16 to the rental contracts of Ingame Studios a.s., consolidated since July 1st, 2021, and of the Canadian Chrysalide Jeux et Divertissement Inc. which signed the lease agreement for the new offices during the month of July following the constitution in June 2021.
Land included the land where the logistic facilities are based in Trezzano sul Naviglio. It was valued at Euro 635 thousand.
Additions to Industrial and commercial equipment amounted to Euro 718 thousand respectively related for Euro 261 thousand and Euro 228 thousand to the office automation equipment of Chrysalide Jeux et Divertissement Inc. and Ingame Studios a.s.. The remaining Euro 229 thousand regarded the purchase of office automation equipment by other Group companies.
The additions of Euro 51 thousand to Other assets regarded the purchase of furniture for Chrysalide Jeux et Divertissement Inc.
Intangible assets increased by Euro 18,356 thousand due to investments in new intellectual properties and multi-years rights held by the Group (net of the amortization for the period), as part of the significant investment plan undertaken by the Group to pursue its growth objectives.
Intangible assets increased from Euro 66,776 thousand to Euro 85,132 thousand. All of the intangible assets recognized by the Group have limited useful lives.
The following tables show the movements in the first half of the current reporting period and the previous reporting period:
| Euro thousands | July 1st , 2021 |
Add. | Disp. | Recl. | Translation differences |
Amort'n | December 31st, 2021 |
|---|---|---|---|---|---|---|---|
| Concessions and licenses | 33,467 | 1,381 | 0 | 3,196 | (4) | (6,288) | 31,752 |
| Trademarks and sim. rights | 1,330 | 5 | 0 | 0 | 0 | (389) | 946 |
| Other assets | 34 | 5 | 0 | 0 | 0 | (6) | 33 |
| Assets in development | 31,945 | 23,652 | (3,196) | 0 | 0 | 52,401 | |
| Total | 66,776 | 25,043 | 0 | 0 | (4) | (6,683) | 85,132 |
| Euro thousands | July 1st , 2020 |
Add. | Disp. | Recl. | Translation differences |
Amort'n | December 31st, 2020 |
|---|---|---|---|---|---|---|---|
| Concessions and licenses | 11,212 | 144 | 0 | 22,393 | (54) | (14,103) | 19,592 |
| Trademarks and sim. rights | 1,455 | 0 | 0 | 652 | 0 | (388) | 1,719 |
| Other assets | 34 | 0 | 0 | 0 | 0 | (4) | 30 |
| Assets in development | 20,547 | 28,726 | 0 | (23,045) | 0 | 0 | 26,228 |
| Total | 33,248 | 28,870 | 0 | 0 | (54) | (14,495) | 47,569 |
The assets in development included the costs incurred by the Group to purchase intellectual property from third parties and the internal cost for the development of video games by the Group's internal studios that had not yet been completed at the reporting date. Details below:
| Euro thousand | December 31st, 2021 |
|---|---|
| Dr Studios Ltd. | 6,289 |
| Infinity Plus Two Pty Ltd. | 2,607 |
| Ingame Studios a.s. | 2,383 |
| Kunos Simulazioni S.r.l. | 1,583 |
| Chrysalide Jeux et Divertissement Inc. | 1,134 |
| Avantgarden Games S.r.l. | 668 |
| Supernova Games S.r.l. | 403 |
| Total assets in development by internal studios | 15,067 |
Total capital expenditure on intangible assets during the period is shown below, together with comparative figures for the first half of the previous year:
| Euro thousand | December 31st , 2021 |
December 31st , 2020 |
|---|---|---|
| Premium Games rights | 1,009 | 30 |
| Investment on development of management systems | 371 | 114 |
| Total additions on concessions and licences | 1,381 | 144 |
| Total additions on trademarks and other intangible assets | 10 | 0 |
| Internal development contracts in progress | 2,992 | 1,591 |
| Assets in progress | 20,660 | 27,135 |
| Total additions to assets in development | 23,652 | 28,726 |
| Total additions on intangible assets | 25,043 | 28,870 |
Investments decreased by Euro 2,355 thousand due to the adjustment of the shares held in companies listed on regulated markets to market value at December 31st , 2021.
The investments in associated companies held by the Group at December 31st , 2020 and June 30th , 2020 are as follows:
| Euro thousand | December 31st, 2021 | June 30th , 2021 |
Change |
|---|---|---|---|
| MSE&DB Sl | 6 | 5 | 1 |
| Artactive S.A. | 9 | 0 | 9 |
| Total investments in associated companies | 15 | 5 | 10 |
| Starbreeze AB A shares | 6,085 | 7,635 | (1,550) |
| Starbreeze AB B shares | 2,433 | 3,097 | (664) |
| Unity Software Inc. | 0 | 171 | (171) |
| Noobz from Poland S.A. | 302 | 282 | 20 |
| Total other investments | 8,820 | 11,185 | (2,365) |
| Total investments | 8,835 | 11,190 | (2,355) |
The movements during the period on investments in associated companies are described in the First Half Report.
The decrease in Other investments is due to:
The total non-current receivables and other assets amounted to Euro 6,663 thousand and increased by Euro 1,574 thousand compared to June 30th, 2021:
| Euro thousand | December 31st, 2021 |
June 30th , 2021 |
Change |
|---|---|---|---|
| Receivable from Starbreeze AB | 5,774 | 4,227 | 1,547 |
| Guarantee deposits – office rental for Italian companies | 635 | 635 | 0 |
| Guarantee deposits – office rental for non-Italian companies | 249 | 222 | 27 |
| Guarantee deposits – utilities | 5 | 5 | 0 |
| Total non-current receivables and other assets | 6,663 | 5,089 | 1,574 |
As at December 31st, 2021, the receivable from Starbreeze AB (purchased from Smilegate Holdings) amounted to Euro 5,774 thousand. The receivable has a nominal amount of around USD 16.3 million and was purchased for a consideration of Euro 100 thousand. The amount has been restated and Euro 1,547 thousand has been recognized as financial income. The receivable was part of the Starbreeze AB corporate restructuring process and will be paid in accordance with the payment plan agreed with the District Court in Sweden, but not later than December 2024.
The remaining part relates to security deposits for contractual obligations.
Deferred tax assets are calculated on tax loss carryforwards and on temporary differences between the carrying value and the tax deduction period. They have been estimated at the tax rates expected in the period when the assets will be realized, or the difference will be settled. At December 31st, 2021, the balance was Euro 12,892 thousand, increased by Euro 1,248 thousand compared to June 30th , 2021.
The following table contains a breakdown of the Group's deferred tax assets between Italian companies, non-Italian companies and consolidation adjustments:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| Italian companies | 2,937 | 2,373 | 564 |
| Non-Italian companies | 4,087 | 3,484 | 603 |
| Consolidation adjustments | 5,868 | 5,787 | 81 |
| Total deferred tax assets | 12,892 | 11,644 | 1,248 |
The following table provides calculation details of the temporary differences of the Italian companies:
| Euro thousand | December 31st, 2021 |
June 30th , 2021 |
Change |
|---|---|---|---|
| Provision for doubtful debts | 648 | 648 | 0 |
| Other liabilities | 8,515 | 8,515 | 0 |
| Actuarial differences | 79 | 58 | 21 |
| Costs not deducted in prior years | 415 | 415 | 0 |
| Tax loss carryforwards | 396 | 396 | 0 |
| Reserve for IFRS securities valuation | 1,217 | (1,113) | 2,329 |
| Taxable reserve for IFRS 9 application | 5 | 5 | 0 |
| Total differences | 11,275 | 8,925 | 2,350 |
| Tax rate | 24.0% | 24.0% | |
| Deferred tax assets for IRES | 2,706 | 2,142 | 564 |
| Deferred tax assets for IRAP | 231 | 231 | 0 |
| Total deferred tax assets of Italian companies | 2,937 | 2,373 | 564 |
The deferred tax assets of the non-Italian subsidiaries are as follows:
| Euro thousand | December 31st, 2021 |
June th 30 , 2021 |
|---|---|---|
| Deferred tax assets for losses of 505 Games Spain Sl | 17 | 17 |
| Deferred tax assets for losses of the Australian subsidiaries | 1,295 | 1,134 |
| Deferred tax assets for temporary differences 505 Games (US) Inc. | 2,142 | 2,141 |
| Deferred tax assets for temporary differences of 505 Games Interactive | 29 | 27 |
| Deferred tax assets for temporary differences of 505 Games Mobile US | 59 | 56 |
| Deferred tax assets for temporary differences of Hawken Inc. | 65 | 61 |
| Deferred tax assets of Chrysalide Jeux et Divertissement Inc. | 344 | 0 |
| Deferred tax assets of Ingame Studios a.s. | 53 | 0 |
| Deferred tax assets for losses of Rasplata BV | 83 | 47 |
| Total deferred tax assets of non-Italian subsidiaries | 4,087 | 3,483 |
Deferred tax assets of non-Italian subsidiaries related to temporary differences assuming their entire recoverability, based on the approved business plans and forecasts. It is expected that each subsidiary will generate enough future taxable income to enable the full recovery of the temporary differences.
Inventories were made by finished products for resale. The following table contains a breakdown of inventories by distribution channel:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| Italian Distribution inventories | 3,564 | 3,774 | (210) |
| Premium Games inventories | 1,430 | 1,934 | (504) |
| Total inventories | 4,994 | 5,708 | (714) |
Total inventories decreased by Euro 714 thousand from Euro 5,708 thousand at June 30th , 2021 to Euro 4,994 thousand at December 31st, 2021, in line with the decrease in retail revenues.
Trade receivables were as follows:
| Euro thousand | December 31st , 2021 |
June 30th, 2021 | Change |
|---|---|---|---|
| Receivables from customers - Italy | 2,227 | 1,671 | 556 |
| Receivables from customers - EU | 3,194 | 3,417 | (223) |
| Receivables from customers - Rest of the world | 14,730 | 14,020 | 710 |
| Total receivables from customers | 20,151 | 19,108 | 1,043 |
| Provision for doubtful debts | (878) | (825) | (53) |
| Total trade receivables | 19,273 | 18,283 | 990 |
Total trade receivables were Euro 19,273 thousand at December 31st , 2021, increased by Euro 990 thousand compared to the balance of Euro 18,283 thousand at June 30 th, 2021. Total receivables from customer are reported net of the estimate of potential credit notes to be issued by the Group for price repositioning or returns.
The provision for doubtful debts increased by Euro 53 thousand from Euro 825 thousand at June 30 th , 2021 to Euro 878 thousand at December 31st, 2021. The bad debt provision is estimated based on both a detailed analysis of each single creditor and the application of the IFRS 9.
Total tax receivables are analyzed as follows:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| VAT receivable | 1,255 | 1,038 | 217 |
| Tax credit for foreign tax withholdings | 532 | 118 | 414 |
| Other tax receivables | 313 | 344 | (31) |
| Total tax receivables | 2,100 | 1,500 | 600 |
Total tax receivables increased by Euro 600 thousand, from Euro 1,500 thousand at June 30th, 2021 to Euro 2,100 thousand at December 31st, 2021 due to an increase of the withholding tax on royalties income.
Total other current assets were advances paid to suppliers, employees and sales representatives. They increased from Euro 19,279 thousand at June 30th, 2021 to Euro 19,600 thousand at December 31st , 2021. The analysis was as follows:
| Euro thousand | December 31st , 2021 |
June 30th , 2021 |
Change |
|---|---|---|---|
| Receivables for video game user licenses | 3,930 | 5,112 | (1,182) |
| Advances for video game development operating costs | 12,829 | 11,467 | 1,362 |
| Advances to suppliers | 2,705 | 2,359 | 346 |
| Other receivables | 136 | 341 | (205) |
| Total other current assets | 19,600 | 19,279 | 321 |
Receivables for video game user licenses were advances paid for licenses not yet exploited or completely exploited as at the reporting date. They decreased by Euro 1,182 thousand over the period to stand at Euro 3,930 thousand. The decrease was the estimated use of the period.
Advances for video game development operating costs amounted to Euro 12,829 thousand and included advances paid for video game programming services, quality assurance and other operating costs, detailed as follows:
| Euro thousand | December 31st, 2021 |
June 30th , 2021 |
Change |
|---|---|---|---|
| Programming | 8,927 | 8,644 | 283 |
| Quality assurance | 2,510 | 1,904 | 606 |
| Other operating costs | 1,392 | 919 | 473 |
| Total advances for video game development operating costs |
12,829 | 11,467 | 1,362 |
The detailed changes in net equity are shown in the consolidated statement of changes in equity. They can be summarized as follows:
| Euro thousand | Share capital (A) |
Share premium reserve |
Legal reserve |
IAS transition reserve |
Currency translation |
Other reserves |
Total reserves (B) |
Treasury shares (C) |
Retained earnings |
Profit (Loss) for the year |
Total retained earnings (D) |
Equity of parent company shareholders (A+B+C+D) |
Equity of non controlling interests |
Total equity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Total on July 1st, 2021 | 5,704 | 18,486 | 1,141 | 1,367 | (1,339) | 3,361 | 23,016 | 0 | 50,156 | 32,025 | 82,181 | 110,901 | 890 | 111,791 |
| Allocation of previous year result | 0 | 32,025 | (32,025) | 0 | 0 | 0 | 0 | |||||||
| Dividend paid | (2,567) | (2,567) | (2,567) | (2,567) | ||||||||||
| Other changes | 165 | 165 | 0 | 165 | 423 | 588 | ||||||||
| Comprehensive income (loss) | 476 | (1,787) | (1,311) | 10,625 | 10,625 | 9,314 | (235) | 9,079 | ||||||
| st, 2021 Total on December 31 |
5,704 | 18,486 | 1,141 | 1,367 | (863) | 1,739 | 21,870 | 0 | 79,614 | 10,625 | 90,239 | 117,813 | 1,078 | 118,891 |
The share capital at December 31 st, 2021 remained unchanged compared to June 30th, 2021 and is split into 14,260,837 ordinary shares with a par value of Euro 0.4 each, for a total of Euro 5,704,334.80. No other shares of any nature were issued. There are no rights, liens or restrictions associated with the ordinary shares.
The change in the reserves included Euro 165 thousand to adjust the stock option reserve, Euro 1,772 thousand (negative) to restate the reserve for fair value measurement of financial assets and Euro 15 thousand (negative) to adjust the actuarial reserve.
Equity reserves, other than those provided by the Law, do not have any specific function.
Employee benefits reflected the actuarial value at the closing date of the Group's liability towards employees, as calculated by an independent actuary. It increased by Euro 52 thousand compared to the prior fiscal year.
The IAS 19 actuarial measurement at December 31st , 2021 was performed using a discount rate based on the Iboxx Corporate A 10y+ index, in line with the rate used at the previous reporting date. The use of a discount rate based on the Iboxx Corporate AA index would not create a significant difference.
The calculation method can be summarized as follows:
The estimate is based on the Italian companies' headcount of 93 employees at the reporting date.
The economic and financial parameters used in the actuarial calculation at December 31st, 2021 are as follows:
The economic and financial parameters used in the actuarial calculation at December 31st, 2020 are as follows:
The following table shows the changes the provision for employee termination indemnities in the reporting period and in the previous reporting period:
| Euro thousand | December 31st, 2021 |
December 31st, 2020 |
|---|---|---|
| st Provision for employee termination indemnities at July 1 , 2021 |
719 | 659 |
| Use of provision for leaving employees | (30) | (9) |
| Provision of the period | 181 | 145 |
| Payments to pension schemes | (118) | (113) |
| Restatement for actuarial measurement | 19 | 12 |
| Provision for employee termination indemnities at December 31st , 2021 |
771 | 694 |
The Group did not put in place any supplementary pension plans.
Non-current provisions were entirely made of the sales representatives' termination indemnity provision. The balance of Euro 81 thousand at December 31st , 2021 remained unchanged compared to June 30th, 2021.
At December 31st , 2021 other non-current payables and liabilities amounted to Euro 4,491 thousand and was the portion of the debt due after twelve months for the purchase of the Australian companies. The estimated cost for the 2021-2027 Medium-Long Term Monetary Incentives Plan has been classified as a Current liability as the portion of the debt matured at December 31st, 2021 was expected to be paid before the end of 2022.
Total trade payables amounted to Euro 40,427 thousand at December 31st , 2021 and decreased by Euro 6,766 thousand compared to June 30th, 2021. They were mostly payable to developers for royalties. Details by geographical area are provided below:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| Trade payables – Italy | (2,620) | (2,494) | (126) |
| Trade payables – EU | (12,549) | (17,507) | 4,958 |
| Trade payables – Rest of the world | (25,258) | (27,192) | 1,934 |
| Total trade payables | (40,427) | (47,193) | 6,766 |
Total tax payables increased by Euro 2,249 thousand from Euro 10,782 thousand at June 30th, 2021 to Euro 13,031 thousand at December 31st , 2021. The balance is detailed as follows:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| Income taxes | (8,885) | (6,735) | (2,150) |
| VAT payables | (32) | 0 | (32) |
| Other tax payables | (4,114) | (4,047) | (67) |
| Total tax payables | (13,031) | (10,782) | (2,249) |
Income taxes included a part of the residual debt relating to the fiscal year ended June 30 th , 2021 and the estimated provision for the period.
At December 31st , 2021, there were no current provisions as in previous periods.
Total other current liabilities amounted to Euro 9,166 thousand and decreased by Euro 766 thousand compared to June 30 th, 2021. Details are provided below:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| Amounts due to social security institutions | (543) | (511) | (32) |
| Amounts due to employees | (2,615) | (1,558) | (1,057) |
| Amounts due to contractors | (27) | (43) | 16 |
| Other payables | (5,981) | (7,820) | 1,839 |
| Total other current liabilities | (9,166) | (9,932) | 766 |
Amounts due to employees included the accrued holiday matured by the end of the reporting period, the amounts accrued for the deferred Italian payroll and the portion of short term bonuses, and the liability relating to the 2021-2027 Medium-Long Term Monetary Incentives Plan that will be paid before the end of December 2022.
Other payables included Euro 5,431 thousand advance payments received from several customers in relation to sub-licensing contracts of several intellectual properties owned by the Group. The decrease compared to June 30th, 2021 due to payment of a Euro 1,639 thousand portion of the purchase price of the Australian companies due was December 2021 as contractually provided.
The following table contains details of the Group's net financial position at December 31 st, 2021 together with comparative figures at June 30th , 2021:
| Euro thousand | December 31st , 2021 |
June 30th, 2021 | Change | |
|---|---|---|---|---|
| 12 | Cash and cash equivalents | 28,052 | 35,509 | (7,457) |
| 13 | Other current financial assets | 0 | 0 | 0 |
| 26 | Current financial liabilities | (10,233) | (4,409) | (5,824) |
| Current net financial position | 17,819 | 31,100 | (13,281) | |
| 7 | Non-current financial assets | 19,253 | 18,840 | 413 |
| 21 | Non-current financial liabilities | (18,844) | (11,694) | (7,150) |
| Non-current net financial position | 409 | 7,146 | (6,737) | |
| Total net financial position | 18,228 | 38,246 | (20,018) |
The net financial position prepared in accordance with the Guidelines on disclosure requirements pursuant to the regulation on the table issued by ESMA (European Securities and Markets Authority) on March 4 th , 2021 is disclosed in the Notes to the Condensed Consolidated Financial Statements at December 31st, 2021.
The net financial position amounted to Euro 18,228 thousand, decreasing by Euro 20,018 thousand compared to Euro 38,246 as at June 30th, 2021. Net of the IFRS 16 effect, the net financial position amounted to Euro 23.5 million.
Cash and cash equivalents amounted to Euro 28,052 thousand at December 31st, 2021, a decrease of Euro 7,457 thousand compared to June 30th, 2021. They are free of any incongruences and may be immediately available.
Current financial liabilities were made by advances on short-term loans and other current financial liabilities for a total amount of Euro 10,233 thousand.
Details are as follows:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| Financial loans due within a year | (8,511) | (3,110) | (5,401) |
| Other current financial liabilities | (1,722) | (1,299) | (423) |
| Total current financial liabilities | (10,233) | (4,409) | (5,824) |
Financial loans amounted to Euro 8,511 thousand were the portion with a maturity within 12 months of:
Euro 70 thousand. At December 31st, 2021 the fair value of the option was positive for Euro 44 thousand.
Other current financial liabilities are detailed as follows:
| Euro thousand | December 31st, 2021 |
June 30th, 2021 | Change |
|---|---|---|---|
| Advances pro soluto | (20) | (8) | (12) |
| Lease instalments due within a year | (68) | (67) | (1) |
| Fair value of derivatives | (190) | 0 | (190) |
| Lease contract liabilities | (1,444) | (1,224) | (220) |
| Total other current financial liabilities | (1,722) | (1,299) | (423) |
The fair value of derivatives related to the valuation at December 31st , 2021 of the two contracts signed with UniCredit S.p.A. to hedge the risks of the Yen exchange rates to which the Group is exposed for certain development contracts. Pursuant with the provisions of IAS 39, financial liabilities hedged by derivative instruments have been valued at fair value, in accordance with the provisions of hedge accounting.
Non-current financial assets amounted to Euro 19,253 thousand and consisted entirely of the fair value estimate of the convertible bond issued by Starbreeze AB with a nominal value of SEK 215 million and mature date in December 2024. The Euro 413 thousand increase compared to June 30th, 2021 is due to the current fair value assessment.
Total non-current financial liabilities include financial loans due after twelve months and other non-current financial liabilities for a total of Euro 18,844 thousand. Details are provided below:
| Euro thousand | December 31st , 2021 |
June 30th , 2021 |
Change |
|---|---|---|---|
| Loans due after more than a year | (14,879) | (7,858) | (7,021) |
| Other non-current financial liabilities | (3,965) | (3,836) | (129) |
| Total non-current financial liabilities | (18,844) | (11,694) | (7,150) |
At December 31st, 2021, long term financial loans included Euro 14,879 thousand representing the noncurrent portion of the loans granted to Digital Bros S.p.A. described above.
| Lending institution | Recipient | Issue date |
Total amount of the loan |
Amount due over 12 months |
|---|---|---|---|---|
| UniCredit S.p.A. | Digital Bros S.p.A. | 28/01/2021 | 1,375 | 1,031 |
| UniCredit S.p.A. | 505 Games S.p.A. | 28/01/2021 | 4,000 | 3,000 |
| Intesa SanPaolo S.p.A. | Digital Bros S.p.A. | 29/01/2021 | 5,000 | 2,098 |
| UniCredit S.p.A. | 505 Games S.p.A. | 30/09/2021 | 15,000 | 8,750 |
| Total loans due after more than a year | 27,375 | 14,879 |
Other non-current financial liabilities amount to Euro 3,965 thousand. They include Euro 85 thousand of lease repayments due after twelve months and Euro 3,880 thousand due to application of the IFRS 16 accounting standard.
Lease liabilities regard:
• a finance lease agreement with MPS Leasing & Factoring for the purchase of a motor vehicle. The lease provides for an amount of Euro 55 thousand and the payment of forty-seven monthly instalments plus an advance payment of Euro 6 thousand and a final purchase option of Euro 1 thousand. The finance lease expires on June 1st , 2025. Lease instalments due within a year amount to Euro 13 thousand while those due after more than a year total Euro 19 thousand. There is a variable rate of interest of 2.48%.
The following table reports finance and operating lease payments by maturity:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| Within 1 year | 1,512 | 1,291 | 221 |
| 1-5 years | 3,357 | 2,919 | 438 |
| More than 5 years | 608 | 917 | (309) |
| Total | 5,477 | 5,127 | 350 |
For information purposes only, the following table reports the net financial position in accordance with the Guidelines on disclosure requirements pursuant to the regulation on the prospectus issued by ESMA (European Securities and Markets Authority) on March 4 th , 2021:
| Euro thousand | December 31st, 2021 |
June 30th , 2021 |
Change | ||
|---|---|---|---|---|---|
| A. | Cash | 28,052 | 35,509 | (7,457) | -21.0% |
| B. | Cash equivalents | 0 | 0 | 0 | 0.0% |
| C. | Other current financial assets | 0 | 0 | 0 | 0.0% |
| D. | Liquidity (A + B + C) | 28,052 | 35,509 | (7,457) | -21.0% |
| E. | Current financial debt (included debt instruments, but excluding current portion of non-current financial debt) |
0 | 0 | 0 | 0.0% |
| F. | Current portion of non-current financial debt | 10,233 | 4,409 | 5,824 | n.m. |
| G. | Current financial indebtedness (E + F) | 10,233 | 4,409 | 5,824 | n.m. |
| H. | Net current financial indebtedness (G - D) | (17,819) | (31,099) | 13,280 | -42.7% |
| I. | Non-current financial debt (excluding current portion and debt instruments) |
18,844 | 11,694 | 7,150 | 61.1% |
| J. | Debt instruments | 0 | 0 | 0 | 0.0% |
| K | Non-current trade and other payables | 0 | 0 | 0 | 0.0% |
| L. | Non-current financial indebtedness (I + J + K) | 18,844 | 11,694 | 7,150 | 61.1% |
| M. | Total financial indebtedness (H + L) | 1,025 | (19,405) | 20,430 | n.m. |
The following table reports the Group's commitments:
| Euro thousand | December 31st, 2021 | June 30th, 2021 | Change |
|---|---|---|---|
| Commitments for undersigned contracts | 78,801 | 76,514 | 2,287 |
Commitments are mostly formed by the future payments for development contracts signed at the closing date.
The following table contains a breakdown of revenue by operating segment for the period ended December 31st, 2021. The Holding operating segment did not generate revenue:
| Euro thousands | Free to Play | Premium Games |
Italian Distribution |
Other activities |
Total | |
|---|---|---|---|---|---|---|
| 1 | Gross revenue | 3,670 | 49,348 | 2,189 | 311 | 55,518 |
| 2 | Revenue adjustments | 0 | (85) | (108) | 0 | (193) |
| 3 | Total net revenue | 3,670 | 49,263 | 2,081 | 311 | 55,325 |
At December 31st, 2020, the breakdown was as follows:
| Euro thousands | Free to Play | Premium Games |
Italian Distribution |
Other activities |
Total | |
|---|---|---|---|---|---|---|
| 1 | Gross revenue | 4,483 | 74,739 | 2,932 | 227 | 82,381 |
| 2 | Revenue adjustments | 0 | (1,243) | (194) | 0 | (1,437) |
| 3 | Total net revenue | 4,483 | 73,496 | 2,738 | 227 | 80,944 |
The total net revenue is commented in the First Half Report.
The analysis is as follows:
| Euro thousand | December 31st, 2021 | December 31st, 2020 | Change | % | |
|---|---|---|---|---|---|
| 23 | Interest and financial income | 3,846 | 4,594 | (748) | -16.3% |
| 24 | Interest and financial expense | (1,346) | (2,357) | 1,011 | -42.9% |
| 25 | Net financial income / (expenses) | 2,500 | 2,237 | 263 | 11.8% |
The net financial income was positive for Euro 2,500 thousand compared to Euro 2,237 thousand registered in the previous year. This is the result of a Euro 1,011 thousand decrease in interest and financial expense, partially offset by a Euro 748 thousand decrease in interest and financial income.
Interest and financial income may be analysed as follows:
| Euro thousand | December 31st, 2021 | December 31st, 2020 | Change | % |
|---|---|---|---|---|
| Financial income | 2,406 | 2,499 | (93) | -3.7% |
| Currency exchange gains | 1,409 | 2,089 | (680) | -32.6% |
| Other | 31 | 6 | 25 | n.m. |
| Total interest and financial income | 3,846 | 4,594 | (748) | -16.3% |
Total interest and financial income decreased by Euro 748 thousand because of a Euro 680 thousand decrease in currency exchange gains. Financial income includes Euro 1,547 thousand due to the restatement of the around USD 16.3 million loan receivable from Starbreeze AB as.
Total interest expenses amounted to Euro 1,346 thousand. They decreased by Euro 1,011 thousand compared to December 31st, 2020, mainly due to lower currency exchange losses for Euro 1,124 thousand.
| Euro thousand | December 31st, 2021 |
December 31st, 2020 |
Change | % |
|---|---|---|---|---|
| Interest expenses on current accounts and trade finance | (13) | (60) | 47 | -78.3% |
| Interest expenses on derivative products | (190) | 0 | (190) | n.m. |
| Interest expenses on loans and leases | (91) | (119) | 28 | -23.5% |
| Factoring interest expenses | 0 | (1) | 1 | -80.0% |
| Total interest expenses on sources of finance | (294) | (181) | (113) | -23.5% |
| Currency exchange losses | (1,052) | (2,176) | 1,124 | -80.0% |
| Total interest expenses | (1,346) | (2,357) | 1,011 | -42.9% |
Interest and financial expenses are analysed in detail as follows:
Total taxes at December 31st, 2021 are detailed below:
| Euro thousand | December 31st, 2021 | December 31st, 2020 | Change | % |
|---|---|---|---|---|
| Current taxes | (4,569) | (6,800) | 2,231 | -32.8% |
| Deferred taxes | 233 | 497 | (264) | -53.0% |
| Total taxes | (4,336) | (6,303) | 1,967 | -31.2% |
The decrease in Current taxes is in line with the Group's operating results during the period compared to the previous.
In accordance with Consob Resolution 15519 of July 27th , 2006, non-recurring income and expenses shall be presented separately in the profit or loss as transactions or events that do not occur on a regular basis during ordinary operating activities. During the reporting period, the Group did not record any nonrecurring income and expenses.
Digital Bros Group develops, publishes, distributes and markets video games on an international scale. The Group is organized into five operating segments:
Directors monitor the results of each operating segment separately for the resource allocation and for assessing actual results. Financial income and expenses (including loan income and expenses) and income tax were left on a consolidated basis without allocation to the operating segments.
The results by operating segment at December 31st, 2021 and December 31st, 2020 are set out below. See the First Half Report for related comments.
Consolidated statement of profit and loss by operating segment at December 31st, 2021
| Euro thousand | Free to Play | Premium Games | Italian Distribution | Other Activities | Holding | Total | |
|---|---|---|---|---|---|---|---|
| 1 | Gross revenue | 3,670 | 49,348 | 2,189 | 311 | 0 | 55,518 |
| 2 | Revenue adjustments | 0 | (85) | (108) | 0 | 0 | (193) |
| 3 | Net revenue | 3,670 | 49,263 | 2,081 | 311 | 0 | 55,325 |
| 4 | Purchase of products for resale | 0 | (1,599) | (1,205) | 0 | 0 | (2,804) |
| 5 | Purchase of services for resale | (344) | (2,614) | 0 | 0 | 0 | (2,958) |
| 6 | Royalties | (60) | (13,633) | 0 | 0 | 0 | (13,693) |
| 7 | Changes in inventories of finished products | 0 | (504) | (210) | 0 | 0 | (714) |
| 8 | Total cost of sales | (404) | (18,350) | (1,415) | 0 | 0 | (20,169) |
| 9 | Gross profit (3+8) | 3,266 | 30,913 | 666 | 311 | 0 | 35,156 |
| 10 | Other income | 2,053 | 3,099 | 0 | 0 | 3 | 5,155 |
| 11 | Costs for services | (291) | (2,696) | (399) | (144) | (675) | (4,205) |
| 12 | Rent and Leasing | (42) | (93) | (12) | (2) | (84) | (233) |
| 13 | Payroll costs | (3,804) | (8,478) | (584) | (263) | (2,373) | (15,502) |
| 14 | Other operating costs | (73) | (207) | (48) | (15) | (311) | (654) |
| 15 | Total operating costs | (4,210) | (11,474) | (1,043) | (424) | (3,443) | (20,594) |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
1,109 | 22,538 | (377) | (113) | (3,440) | 19,717 |
| 17 | Depreciation and amortization | (897) | (6,174) | (71) | (24) | (425) | (7,591) |
| 18 | Provisions | 0 | 0 | 0 | 0 | 0 | 0 |
| 19 | Asset impairment charge | 0 | 0 | (53) | 0 | (5) | (58) |
| 20 | Impairment reversal | 0 | 5 | 0 | 0 | 153 | 158 |
| 21 | Total depreciation, amortization and impairment | (897) | (6,169) | (124) | (24) | (277) | (7,491) |
| 22 | Operating margin (EBIT) (16+21) | 212 | 16,369 | (501) | (137) | (3,717) | 12,226 |
Consolidated statement of profit and loss by operating segment at December 31st, 2020
| Euro thousand | Free to Play | Premium Games | Italian Distribution | Other Activities | Holding | Total | |
|---|---|---|---|---|---|---|---|
| 1 | Gross revenue | 4,483 | 74,739 | 2,932 | 227 | 0 | 82,381 |
| 2 | Revenue adjustments | 0 | (1,243) | (194) | 0 | 0 | (1,437) |
| 3 | Net revenue | 4,483 | 73,496 | 2,738 | 227 | 0 | 80,944 |
| 4 | Purchase of products for resale | 0 | (1,427) | (1,623) | 0 | 0 | (3,050) |
| 5 | Purchase of services for resale | (1,030) | (4,589) | 0 | (2) | 0 | (5,621) |
| 6 | Royalties | (152) | (21,213) | 0 | (3) | 0 | (21,368) |
| 7 | Changes in inventories of finished products | 0 | (488) | (27) | 0 | 0 | (515) |
| 8 | Total cost of sales | (1,182) | (27,717) | (1,650) | (5) | 0 | (30,554) |
| 9 | Gross profit (3+8) | 3,301 | 45,779 | 1,088 | 222 | 0 | 50,390 |
| 10 | Other income | 1,063 | 1,212 | 0 | 0 | 19 | 2,294 |
| 11 | Costs for services | (100) | (4,089) | (409) | (68) | (710) | (5,376) |
| 12 | Rent and Leasing | (11) | (42) | (15) | (0) | (65) | (133) |
| 13 | Payroll costs | (2,230) | (6,025) | (602) | (152) | (1,951) | (10,960) |
| 14 | Other operating costs | (47) | (169) | (86) | (21) | (287) | (610) |
| 15 | Total operating costs | (2,388) | (10,325) | (1,112) | (241) | (3,013) | (17,079) |
| 16 | Gross operating margin (EBITDA) (9+10+15) |
1,976 | 36,666 | (24) | (19) | (2,994) | 35,605 |
| 17 | Depreciation and amortization | (63) | (14,790) | (79) | (45) | (423) | (15,400) |
| 18 | Provisions | 0 | 0 | 0 | 0 | 0 | 0 |
| 19 | Asset impairment charge | 0 | (226) | 0 | 0 | (63) | (289) |
| 20 | Impairment reversal | 0 | 0 | 0 | 0 | 0 | 0 |
| 21 | Total depreciation, amortization and impairment | (63) | (15,016) | (79) | (45) | (486) | (15,689) |
| 22 | Operating margin (EBIT) (16+21) | 1,913 | 21,650 | (103) | (64) | (3,480) | 19,916 |
Premium Games: the operations consist in the acquisition of video games intellectual properties from developers and the distribution of the video games through a traditional international retail sales network and digital marketplaces such as Steam, Sony PlayStation Network, Microsoft Xbox Live, Epic Game Store, etc..
Video games developed by external studios are usually either acquired with an exclusive license or assigned to the Group with long-term worldwide rights. The label used for worldwide publishing is 505 Games. A minor video games label, Hook S.r.l., publishes lower-budget projects.
During the period, Premium Games operations were conducted by the subsidiary 505 Games S.p.A. which controls 505 Games France S.a.s., 505 Games Ltd., 505 Games (US) Inc., 505 Games Spain Slu and 505 Games GmbH which operate respectively on the French, UK, U.S., Spanish and German markets. 505 Games Interactive (US) Inc. provides production services on behalf of 505 Games S.p.A. The progressive digitalization of the market and the consequent centralization of sales limited the French, German and Spanish subsidiaries' operations to local marketing and PR activities.
The following companies are also included within the Premium Games segment:
In the previous year, MSE & DB S.L., a joint venture under the Spanish law, was set up with the development studio Mercury Steam S.l. in order to jointly create a new intellectual property.
Free to Play: the operations consist of the development and publishing of video games and/or applications that will be available for free on digital marketplaces with in-app purchases features. Free to Play games usually presents less technical complexity than Premium Games but, in case of success, will have a longer life cycle. Free to Play video games are continuously upgraded after the launch in order to retain players and enhance the video game's life cycle.
Worldwide Free to Play publishing is operated by 505 Mobile S.r.l., together with the U.S. company 505 Mobile (US) Inc. (which provides consulting services to Group companies) and the UK company DR Studios Ltd. which is a developer of Free to Play video games and Hawken Entertainment Inc..
The Australian 505 Games Pty Ltd. was incorporated during the previous fiscal year. In January 2021 it acquired 100% of Infinite Interactive Pty. and Infinity Plus Two Pty.. The Australian companies own the intellectual property of the Puzzle Quest and Gems of War video games and provide continuous support to the video games.
The label used for publishing on a worldwide basis is 505 Games Mobile.
Italian Distribution: consists of the distribution in Italy of video games purchased from international publishers.
The operations are run by the parent company, Digital Bros S.p.A., under the Halifax brand, and by the subsidiary Game Entertainment S.r.l..
Other Activities: the operating segment considers all the Group's remaining activities that are consolidated together for reporting purposes. It includes the operations of the subsidiary Digital Bros Game Academy S.r.l. which organizes video game training and professional courses The Group also holds a 60% stake in the UK company Seekhana Ltd..
Holding: this includes all the corporate functions provided by Digital Bros S.p.A. in finance, management control and business development activities. The holding company has also been supported by Digital Bros China Ltd., Digital Bros Asia Pacific (HK) Ltd and 505 Games Japan K.K. which have operated as business developers for the Asian markets. Digital Bros Holdings Ltd. has been inactive during the period.
| Euro thousand | December 31st, 2021 | December 31st, 2020 | Change | |||
|---|---|---|---|---|---|---|
| Europe | 8,489 | 15% 14,876 |
18% (6,387) |
-42.9% | ||
| Americas | 39,068 | 70% 57,534 |
70% (18,466) |
-32.1% | ||
| Rest of the world | 5,461 | 10% 6,812 |
8% (1,351) |
-19.8% | ||
| Total foreign revenue | 53,018 | 95% | 79,222 | 96% (26,204) |
-33.1% | |
| Italy | 2,500 | 5% 3,159 |
4% (659) |
-20.9% | ||
| Total consolidated gross revenue | 55,518 | 100% | 82,381 | 100% | (26,863) | -32.6% |
Gross revenue broken down by geographical area is detailed below:
Foreign revenue represented 95% of consolidated gross revenue in sync with the 96% in the previous year and decreased by Euro 26,204 thousand compared to December 31st, 2020.
Rest of the world revenue relates to sales made by the subsidiary 505 Games Ltd., mainly in Australia, the Middle East and South Africa, as well as to sales made by subsidiary 505 Games S.p.A. in the Far East.
The most significant portion of foreign revenue is generated by the Premium Games operating segment which generated foreign revenue of Euro 49,348 thousand i.e., 93% of total foreign revenue.
Details of gross foreign revenue by operating segment are provided below:
| Euro thousand | December 31st, 2021 | December 31st, 2020 | Change | |||
|---|---|---|---|---|---|---|
| Free to Play | 3,670 | 7% | 4,483 | 6% | (813) | -18.1% |
| Premium Games | 49,348 | 93% | 74,739 | 94% | (25,391) | -34.0% |
| Total gross foreign revenue | 53,018 | 100% | 79,222 | 100% | (26,204) | -33.1% |
In accordance with Consob Resolution 17221 of March 12th , 2010, all commercial and financial transactions between Digital Bros Group companies and between those companies and other non-subsidiary related parties have been conducted at arm's length and cannot be classed as atypical or unusual transactions.
Intercompany transactions have already been described in section 10 of the First Half Report.
Other related party transactions were:
Both Matov Imm. S.r.l. and Matov LLC are owned by the CEOs Abramo and Raffaele Galante.
The following tables contain details of reporting date statement of financial position balances and total transactions for the period, together with prior year comparatives:
| Euro thousand | Receivables | Payables | Revenues | Costs | ||
|---|---|---|---|---|---|---|
| Trade | Financial | Trade | Financial | |||
| Dario Treves | 0 | 0 | (69) | 0 | 6 | (180) |
| Matov Imm. S.r.l. | 0 | 635 | 0 | (3,593) | 0 | (380) |
| Matov LLC | 0 | 131 | 0 | (418) | 0 | (226) |
| Total | 0 | 766 | (69) | (4,011) | 6 | (786) |
| Euro thousand | Receivables | Payables | Revenues | Costs | ||
|---|---|---|---|---|---|---|
| Trade | Financial | Trade | Financial | |||
| Dario Treves | 0 | 0 | (145) | 0 | 0 | (191) |
| Matov Imm. S.r.l. | 0 | 635 | 0 | (4,184) | 0 | (368) |
| Matov LLC | 0 | 121 | 0 | (829) | 0 | (213) |
| Total | 0 | 756 | (145) | (5,013) | 0 | (772) |
Digital Bros S.p.A.'s financial receivable from Matov Imm. S.r.l. refers to the guarantee deposit paid in relation to lease instalments due for the premises at Via Tortona 37, Milan.
505 Games (US) Inc.'s financial receivable from Matov LLC relates to a guarantee deposit paid for the rental of office premises in Calabasas, California, where several US subsidiaries are based.
The financial liabilities towards Matov Imm. S.r.l. and Matov LLC are the result of application of IFRS 16.
During the period, Digital Bros S.p.A. paid Matov Imm S.r.l. rent totaling Euro 350 thousand for its Milan office premises.
The rent paid by 505 Games France S.as. to Matov Imm S.r.l. for the offices in Francheville amounted to Euro 19 thousand for the year.
In November 2013, subsidiary 505 Games (US) Inc. entered a lease agreement with Matov LLC, a related party owned by the Galante family. The transaction was governed by the "Procedure for related party transactions" adopted by Digital Bros S.p.A. pursuant to Consob Regulation 17221 of March 12th , 2010 and provides for an annual lease charge of USD 493 thousand.
The parent company Digital Bros S.p.A. joined the tax filing system as parent-consolidating company with 505 Mobile S.r.l., Game Entertainment S.r.l., Game Service S.r.l., 505 Games S.p.A., Digital Bros Game Academy S.r.l., Game Network S.r.l., Kunos Simulazioni S.r.l., Avantgarden S.r.l., Hook S.r.l. and Supernova Games S.r.l., following the introduction into the Italian tax system of the tax filing system. Adherence to the national tax consolidation system has made it necessary to draw up a regulation implementing inter-company relations aimed at ensuring that there is no prejudice to the individual companies involved.
There were no atypical or unusual transactions during the reporting period or in prior year, as defined by Consob Communication DEM 6064293 of July 28th , 2006.
We, the undersigned, Abramo Galante, Chairman of the Board of Directors and Stefano Salbe, Chief Financial Officer and Financial Reporting Manager of Digital Bros Group, hereby declare, including in accordance with Art. 154-bis (3) and (4) of Legislative Decree 58 of February 24th, 1998:
We also confirm that:
Milan, March 8th , 2022
Signed
Chairman of the Board of Directors Chief Financial Officer
Abramo Galante Stefano Salbe
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