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Kahoot! ASA — Investor Presentation 2021
Aug 19, 2021
3641_rns_2021-08-19_bb20efb5-3611-4a50-a5bf-d6621e463f0d.pdf
Investor Presentation
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Make learning awesome
Q2 2021 Presentation August 19 2021
Gamification Lifelong learning
ESG commitments driving focus on education and inclusiveness
New ways to create, share and consume information
Global megatrends and technology is reshaping education
Hybrid teaching and learning
Accelerating demand for workforce upskilling and reskilling
Trends shaping learning and learners
Rising need for soft skills, social- emotional learning K12 and Higher Ed shifting to digital
Short attention spans!
Fun and engaging learning
Our vision is to build the leading learning platform in the world
Why everyone loves Kahoot!
Embraced by 9m teachers
Kahoot! helps me engage students in class and for homework, and also works great for virtual lessons even when school is closed "
As do millions of teachers globally
Loved by students across the globe
I love Kahoot! It makes learning fun!
As do hundreds of millions of students "
Trusted by parents and families
Kahoot! allows me to engage in playful learning with my family in a social setting
As do millions of families around the world
Integral for corporate culture and learning
Kahoot! breaks down barriers and connects teams
As do hundreds of thousands of organizations in over 150 countries
To play Kahoot! is to promote Kahoot!
The Kahoot! viral distribution model generates millions of new accounts and app downloads every month
Kahoot! Group highlights Q2 2021
- Strong growth on the Kahoot! platform with 29m active accounts last twelve months representing 43% YoY growth
- Continued growth in paid subscriptions, reaching 933K in Q2 2021, an increase of 173K from Q1 2021 whereof the acquired unit Motimate contributed with 140K. The net organic growth was 33K whereof 21K on the Kahoot! Platform. Kahoot! At School representing the main growth reaching 295K, Kahoot! At Home reaching 234K and Kahoot! At Work reaching 403K. The YoY increase in paid subscriptions, including acquisitions was 663K, representing 246% growth YoY.
- Invoiced revenue in Q2 of \$20.6m, up 114% YoY. Invoiced revenue in 1H of \$39.6m, up 147% YoY
- ARR (Annual Recurring Revenue) of \$75m, up 200% YoY
- Positive adjusted cash flow from operations of \$5.0m in Q2 2021, compared to \$3.9m in Q2 2020
- EBITDA for Q2 2021 (excluding share-based compensation expenses and related payroll taxes, acquisition related expenses and listing cost) of \$4.2m, representing 22.6% adjusted EBITDA margin
- Solid financial cash position of \$440m per Q2 2021, no interest-bearing debt in the company
- Completed the acquisition of Motimate to strengthen Kahoot!'s offerings in employee engagement and corporate learning, and announced the acquisition of Clever
246%
YoY growth in paid subscriptions per Q2
114% Q2 YoY growth in invoiced revenue
24%
Q2 cash conversion from invoiced revenue
Kahoot! Group accelerating momentum
Invoiced revenue 2)
Reached 933K paid subscriptions in Q2 2021, an increase of 173K from Q1 2021, whereof the acquired unit Motimate contributed with 140K. The net organic growth was 33K whereof 21K on the Kahoot! Platform. Kahoot! At School representing the main growth reaching 295K, Kahoot! At Home reaching 234K and Kahoot! At Work reaching 403K. The YoY increase in paid subscriptions, including acquisitions was 663K, representing 246% growth YoY.
1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including new units from the time of acquisition 2) Conversion to paid subscriptions in all segments from customers in more than 150 countries
Kahoot! Group invoiced revenue per region
Kahoot! has paying subscribers in more than 150 countries, whereof Europe represents 48% as the biggest region and expecting USA and Canada to continue the QoQ growth in Q3 with continued positive development in other regions.
Kahoot! Platform – continued growth
The user growth on the Kahoot! platform in the last twelve months continued, with 29m active accounts (43% YoY growth). Number of hosted games last twelve months was 303m (44% YoY growth) with 1.8bn participants (24% YoY growth), and 85% YoY growth on core Kahoot! paid subscriptions.
Key financial figures development
| Q2'21 | Q1'21 | Q4'20 | Q3'20 | Q2'20 | Q1'20 | Q4'19 | Q3'19 | Q2'19 | Q1'19 | |
|---|---|---|---|---|---|---|---|---|---|---|
| Invoiced revenue | 20.6 | 19.1 | 17.5 | 11.6 | 9.6 | 6.5 | 5.3 | 3.4 | 2.3 | 2.0 |
| Invoiced revenue growth QoQ | 1.5 | 1.6 | 5.9 | 2.0 | 3.1 | 1.1 | 1.9 | 1.1 | 0.3 | 0.3 |
| Invoiced revenue growth QoQ % | 8% | 9% | 50 % | 21 % | 49 % | 21 % | 56 % | 48 % | 15 % | 20 % |
| Invoiced revenue growth YoY | 11.0 | 12.6 | 12.2 | 8.2 | 7.3 | 4.5 | 3.6 | 2.5 | 1.7 | 1.7 |
| Invoiced revenue growth YoY % | 114 % | 195 % | 230 % | 241 % | 317% | 222 % | ||||
| Revenue and operating income | 18.4 | 16.2 | 12.0 | 9.2 | 5.6 | 4.2 | 2.8 | 3.1 | 1.4 | 1.2 |
| Cost of sales | 1.7 | 1.3 | 1.4 | 1.4 | 0.7 | 0.4 | 0.3 | 0.2 | 0.2 | 0.1 |
| Employee benefit expenses 1) | 6.5 | 6.2 | 5.7 | 2.4 | 3.9 | 2.9 | 2.5 | 2.2 | 1.6 | 1.8 |
| Other operating expenses 2) | 6.1 | 5.0 | 4.1 | 2.3 | 2.3 | 1.9 | 1.9 | 1.4 | 1.5 | 1.3 |
| Total cost | 14.2 | 12.5 | 11.2 | 6.1 | 6.8 | 5.2 | 4.7 | 3.8 | 3.3 | 3.2 |
| Net cash flow from operations 3) | 5.0 | 5.4 | 7.0 | 5.2 | 3.9 | 1.1 | 1.4 | $-0.6$ | $-1.5$ | $-1.9$ |
| Cash flow from oper. in % of invoiced | 24 % | 28 % | 40 % | 45 % | 41 % | 17% | 27% | $-17%$ | $-63%$ | $-94%$ |
| Cash and cash equivalents | 440.5 | 253.6 | 256.1 | 72.5 | 73.4 | 34.0 | 40.9 | 13.4 | 24.7 | 26.5 |
| Employee full time equivalents | 244 | 204 | 182 | 127 | 128 | 120 | 110 | 100 | 73 | 62 |
1) corresponding period Adjusted for share-based compensation expenses and related payroll taxes 2) Adjusted for acquisition-related expenses, and listing cost preparations 3) Adjusted for cash out flow for expenses related to acquisitions
- 114% Q2 YoY invoiced revenue growth
- \$23.6m YoY increase in invoiced revenue for the first half 2021
- Continued QoQ growth in invoiced revenue and operating revenue
- Scalable business model with increased leverage; Infrastructure cost for both free and paid users included in our current cost base
- Continued strong net cash flow from operations, up more than 100% YoY per 1H 2021
- Trailing 12-month invoiced revenue of \$68.8m vs. total cost of \$44.1m for the
Condensed profit and loss statement
| Q 2 2021 | Q 2 2020 | H 1 2021 | H 1 2020 | FY 2020 | |
|---|---|---|---|---|---|
| Total revenue and other operating income | 18.4 | 5.6 | 34.6 | 9.8 | 31.0 |
| Cost of sales | 1.7 | 0.7 | 3.1 | 1.1 | 3.8 |
| Employee benefit expenses | 1.0 | 5.4 | 10.7 | 8.3 | 31.6 |
| Other operating expenses | 7.7 | 2.3 | 14.0 | 4.1 | 11.6 |
| Total operating expenses | 10.4 | 8.4 | 27.8 | 13.5 | 47.0 |
| EBITDA before adjustments | 8.0 | $-2.8$ | 6.8 | $-3.7$ | $-15.9$ |
| Share based payment expenses | 1.8 | 0.4 | 3.9 | 0.5 | 3.1 |
| Social security tax share based payments | $-7.3$ | 1.2 | $-5.9$ | 1.0 | 14.2 |
| Acquisition transaction and listing cost | $1.6\,$ | 0.0 | 3.0 | 0.0 | 1.0 |
| EBITDA adjusted | 4.2 | $-1.2$ | 7.8 | $-2.2$ | 2.3 |
| Adjusted EBITDA margin (%) | 22.6 % | $-22.0%$ | 22.7 % | $-22.2%$ | 7.5% |
- Continued strong Q2 YoY revenue growth of 230%, an increase of \$12.8m to \$18.4m
- Employee benefit expenses of \$1.0m in Q2 2021 compared to \$5.4m in Q2 2020. The low Q2 2021 cost is due to \$5.5m reversed provision for social security taxes on vested share options, which give an operational cost base on Employee benefit expenses of \$6.5m in Q2.
- Q2 EBITDA improved by \$10.8m YoY
- Q2 EBITDA adjusted for share-based compensation expenses and related payroll taxes, acquisition-related expenses and listing cost improved by \$5.2m YoY
- Adjusted EBITDA margin of 22.6% for Q2 2021
Condensed balance sheet
| 30.06.2021 | 30.06.2020 | 31.12.2020 | |
|---|---|---|---|
| Goodwill | 99.7 | 18.1 | 77.7 |
| Intangible assets | 45.8 | 7.3 | 34.4 |
| Property, plant and equipment | 0.4 | 0.3 | 0.4 |
| Right-of-use assets | 2.7 | 2.5 | 3.2 |
| Total non-current assets | 148.6 | 28.3 | 115.7 |
| Trade receivables | 5.1 | 0.6 | 2.7 |
| Other current assets | 5.4 | 1.3 | 3.3 |
| Cash and cash equivalents | 440.5 | 73.4 | 256.1 |
| Total current assets | 451.0 | 75.2 | 262.1 |
| Total assets | 599.6 | 103.5 | 377.8 |
| Total equity | 505.4 | 73.8 | 288.4 |
| Lease liabilities | 1.9 | 2.1 | 2.3 |
| Deferred tax liability | 8.0 | 1.2 | 5.8 |
| Other non-current liabilities | 13.1 | 0.0 | 15.4 |
| Total non-current liabilities | 23.0 | 3.2 | 23.6 |
| Lease liabilities | 0.9 | 0.5 | 1.0 |
| Trade payables | 3.1 | 0.8 | 1.8 |
| Contract liabilities (deferred revenue) | 33.5 | 11.8 | 27.9 |
| Other current liabilities | 33.7 | 13.4 | 35.1 |
| Total current liabilities | 71.2 | 26.5 | 65.8 |
| Total equity and liabilities | 599.6 | 103.5 | 377.8 |
- The increase in goodwill and intangible assets In the first half 2021 is due to the acquisition of Whiteboard and Motimate
- Strong cash position of \$440m per the end of Q2 2021
- Deferred revenue reached \$33.5m per the end of Q2 2021, compared to \$11.8m per the end of Q2 2020, an increase of \$21.7m
- Solid balance sheet with no interest-bearing debt and equity ratio of 84%
Cash flow statement
| Q 2 2021 | Q2 2020 | H 1 2021 | H 1 2020 | FY 2020 | |
|---|---|---|---|---|---|
| Net cash flow from operating activities | 3.4 | 3.9 | 8.9 | 5.0 | 17.4 |
| Net cash flow from investing activities | $-12.0$ | 0.0 | $-19.5$ | $-0.1$ | $-34.4$ |
| Net cash flow from financing activities | 195.6 | 32.7 | 195.4 | 31.5 | 231.1 |
| Net change in cash and cash equivalents | 187.0 | 36.6 | 184.8 | 36.4 | 214.1 |
| Cash and cash equivalents at begin. of period | 253.6 | 34.0 | 256.1 | 40.9 | 40.9 |
| Effects of exchange rate changes on cash | $-0.1$ | 2.8 | $-0.4$ | $-3.9$ | 1.2 |
| Cash and cash equivalents at end of period | 440.5 | 73.4 | 440.5 | 73.4 | 256.1 |
| Adjusted cash flow from operating activities 1) | 5.0 | 3.9 | 10.4 | 5.0 | 17.4 |
1) Adjusted for cash out flow for expenses related to acquisitions
- Continued strong cash flow from operations1) exceeding \$10m for the first half of 2021
- Cash flow from investing activities in H1 2021 was -\$19.5 million mainly due to the acquisitions of Whiteboard and Motimate, including payment of earn-out considerations for the Actimo and Drops acquisitions.
Forward looking statement
| Kahoot! FY 2018 |
Kahoot! FY 2019 |
Kahoot! FY 2020 |
Kahoot! FY 2021 |
Clever FY 2021 |
|
|---|---|---|---|---|---|
| Invoiced revenue | \$3.5m | \$13m | \$45m | \$90-100m | \$44m |
| Paid subscriptions* | 46K | 170K | 675K | 1.1m |
- For the full year 2021, the Kahoot! Group reiterates the ambition to reach \$90-100 million in invoiced revenues with continued solid positive cash flow from operations and to reach 1.1 million paid subscriptions. For the third quarter 2021, the Kahoot! Group expects invoiced revenue of \$22 million, representing approx. 90% YoY growth, and to reach 1 million paid subscriptions.
- Financial effects from the announced Clever acquisition are not included in the forward looking statement. Forward looking statement reflecting Clever will be presented following the closing of the transaction.
- The Company will explore the opportunity for a secondary listing, with timing of the listing being subject inter alia to the closing of the Clever transaction.
*Including acquired units
*Kahoot! Group ambitions will be updated to include Clever after closing of the transaction
1) Not including Home & Study subscriptions
2) Not including ARR from future acquisitions
Summary
Join the Kahoot! journey
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kahoot.com/school kahoot.com/study kahoot.com/work kahoot.com/investor kahoot.com/home
Stay up to date, visit kahoot.com/news
Kahoot! shareholder overview
Kahoot! ASA has a total of 472.7m common shares and more than 37,000 shareholders. The shares are listed on Oslo Stock Exchange with ticker code KAHOT
| Shareholders per August 16, 2021 | Shares (m) | % | |
|---|---|---|---|
| 1 | SoftBank | 82.3 | 17.4 % |
| 2 | Glitrafjord | 41.2 | 8.7% |
| 3 | Datum Group | 40.1 | 8.5% |
| 4 | State Street Bank and Trust Comp | 20.3 | 4.3% |
| 5 | Creandum III LP | 20.0 | 4.2% |
| 6 | Citigroup Global Markets Inc. | 13.5 | 2.9% |
| 7 | The Bank of New York Mellon | 12.8 | 2.7% |
| 8 Versvik Invest AS | 12.6 | 2.7% | |
| 9 | State Street Bank and Trust Comp | 8.7 | 1.8% |
| 10 | Newbrott AS | 7.6 | 1.6% |
| 11 | Nordnet Bank AB | 6.2 | 1.3% |
| 12 UBS AG | 6.0 | 1.3% | |
| 13 | Euroclear Bank S.A./N.V. | 5.6 | 1.2% |
| 14 MP Pensjon PK | 5.4 | 1.1% | |
| 15 | Gamification AS | 5.2 | 1.1% |
| 16 J.P. Morgan Bank Luxembourg S.A. | 5.1 | 1.1% | |
| 17 | The Bank of New York Mellon SA/NV | 4.7 | 1.0% |
| 18 | Sanden AS | 4.5 | 0.9% |
| 19 Pershing LLC | 3.7 | 0.8% | |
| 20 | J.P. Morgan Bank Luxembourg S.A. | 3.7 | 0.8% |
| Other | 163.4 | 34.6 % | |
| Total outstanding shares | 472.7 | 100.0 $%$ | |
| Outstanding share options | 21.5 | ||
| Total no. of shares (fully diluted) | 494.2 |
| Oslo Stock Exchange: | KAHOT |
|---|---|
| Yahoo! Finance | KAHOT.OL |
| Reuters: | KAHOT.OL |
| Bloomberg: | KAHOOT:NO |
| Number of common shares: | 472,689,510 |
| Outstanding share options: | 21,545,850 |
| Total no. of shares (fully diluted): | 494,235,360 |
| Share price (August 17, 2021): | NOK 37.20 |
| Avg. daily trading volume YTD (shares): | 2,905,000 |
| Market Cap total (August 17, 2021): | NOK 17.6bn |
Company Overview
Attention, engagement and knowledge sharing
Empower self-study and challenge your friends!
Choose game mode!
Over 100m user generated kahoots available, with more than 1.8bn participating players last 12 months
Making learning awesome!
Our vision is to build the leading learning platform in the world
Available in Japanese, Turkish, Polish, Dutch,English, Spanish, Portuguese (BR), French, Norwegian, German & Italian
Distribute and play kahoots directly from the Microsoft Teams App
Text to speech in 37 languages - for selfstudy and language learning
Choose between over 80m images from
Personalize your kahoots with
Global learning unleashed!
The Kahoot! app and live game just launched in Japanese, Turkish, Polish and Dutch, in addition to the 7 languages already available: English, Spanish, Portuguese (BR), French, Norwegian, German & Italian
Also launching in Arabic and simplified Chinese second half 2021
Kahoot! App in 11 languages
Community for teachers and content partners
Student Study Leagues
Enhancing the Kahoot! learning experience
Selected new product and feature releases last 12 months
Enhancing the enterprise employee experience
mode with text to speech
Language learning With Drops and the Kahoot! App Study
Kahoot! used for both personal use and for the entire family for engaged learning and knowledge sharing, inspiring millions of individuals
Free and from \$5 per user per month
Millions of teachers and thousands of educational institutions around the world are using premium editions to drive learning and engage students
Free and from \$3 per teacher per month
All kinds of organisations are using Kahoot! at work to engage employees, connect teams, ensure training and build team spirit and corporate culture
From \$10 per user per month
at w or k
Connecting the global educator community and providing high-quality, verified content, to ensure that every student gets access to awesome learning at school and home
connect marketplace content partners
Over
10K
educational institutions have already deployed multiuser Kahoot! teacher licenses
Make lessons interactive
Equip IT admins with increased control, security & compliance
Elevate learning at
your entire school or
district
A collaborative, online whiteboard tool
at school
100s of millions of students
Embraced by over 9 million teachers globally
Next level engagement with Bitmoji
Awesome tools to visualize math and effective number talk sequences, designed for all teachers and educators
Why institutions upgrade to Kahoot! EDU
Provides powerful interactive teaching toolkit
- All question types
- Teachers Students ● Rich media (images, GIFs, audio, video)
Offers expanded student support
- Expanded study tools
- All kahoot creator features (Fall '21)
Scalable across teams, departments and faculties
- SSO and integrations
- IT Admins School & district ● School kahoot library
leaders
Creates school spirit and measures learning impact
- Student-level assessment (Fall '21)
- Large school branded games (2000 players)
Coming to Kahoot! EDU this fall
Classes
Lessons
Create or import class rosters. Share and assign kahoots to students
Combine kahoots with activities and content to enhance learning
Student creation
Deepen learning and skill development through creation and presentation
Student assessment
Follow individual student learning progress over time to assess or take attendance
Kahoot! EDU for K-12
- ➔ Attractive pricing options for getting started, predictable and site usage
- ➔ Centralized administration including SSO, user management and billing options
10m+
are using Kahoot! at home with over 100 million games played by families
Premium subscription for awesome learning for the entire family
Learn math
& algebra
Language learning for everyone from 8 years and above
at home
Language Learning
Kahoot! App reads out questions and answers for all users,now supporting 30+ languages
Study at home
with flashcards, tests and challenging friends
| $11:05 +$ | 副金 |
|---|---|
| League Leaderboard ⊗ |
|
| Oslo knowledge 2 14 games 2 13 players |
|
| Overall $\vee$ | Medals $\vert \mathbf{v} \vert$ |
| Christian Winsne @ 2 @ 3 @ 1 | |
| Jorge $\overline{2}$ |
828281 |
| Alex | 201 |
Kahoot! Kids: Fun learning experience for kids age 2-7
A safe and customized user experience, with world class read aloud technology.
Soon available in Arabic and simplified Chinese, in addition to the 11 languages already on the Kahoot! app
Enhanced learning experience with premium IP
Available on Amazon Appstore
Apple Schoolwork features make teaching with Kahoot! even more awesome
Engage with Kahoot! directly in Microsoft Teams and Powerpoint
Accelerated growth through the Kahoot! partner ecosystem
Extending the Kahoot! experience with Google Classroom
Premium content partners
9m+
educators & teachers, and hundreds of millions of students across the world use Kahoot! to make learning awesome
Marketplace coming soon
High quality, verified content
Kahoot! Academy connect Let's educators grow their own community to share knowledge
portal
Embraced by over 25 million
players monthly
If teachers didn't try new things, our students wouldn't get the best from us. "
Aimee Copple
Premium learning content
By verified educators and publishers to engage students
| Jayden Massey |
|---|
| Kahoot |
marketplace
Premium, high quality, ready-to-use content to make learning awesome at school, at home and at work!
New and existing customers are making learning awesome
Engagement & Communication
Company culture
Training & development
A better experience for all learners
The transition from presenter centric to including everyone within the organization
Introducing
The complete solution for Employee Engagement
For all employees, to empower all individuals and teams to create, share and join engaging learning experiences and build organizational knowledge, including team spirit and company culture, corporate Learning, audience engagement!
Main features
- Build team spirit by creating and hosting session to everyone in the organisation and amongst peers
- Complete training courses individually or as teams
- New team building experiences for live sessions and self-paced training
- Ability for mandatory training and polls with full reporting including identity management
- Enhanced cross-organization aggregated reporting
- Proprietary company content library with access to 3rd party content from partners and consultants
From
per employee per month
For larger organization Kahoot! 360 Spirit Premium available from \$9 per employee per month
Full launch and general availability in Q2 2021
releases 30+ million app downloads
Latest content
* 1st Language App to offer all 3 African Languages (Swahili, Igbo & Yoruba)
Climate Change
Animal Sounds
African Languages*
Free for 5 minutes a day & premium subscriptions from \$9.99 per month available
Millions of awesome teachers and students are using Whiteboard monthly!
Online whiteboard tool!
Free & premium subscription from \$4.99 per month
Live collaboration Instant formative assessment Engage everyone!
Over 130K monthly active users
The Employee Engagement platform for remote employees
Employee Engagement
Helping more than 230 premium brands reaching 300K+ employees in 80 countries
Selected new and recurring customers in Q2
Over 160K monthly active users
Learning made fun, easy and rewarding for everyone
Over 280 companies & organizations in over 35 countries are already happily Motimating away
Employee Engagement
Even better teacher tools!
Fun math and language learning at School
Student
Elevate learning at schools and districts
Kahoot! Kids
Tailored Kahoot! experience for 2-7 year olds
Next generation engagement for Google Meet, Microsoft Teams and Zoom
Launching 2021!
Marketplace
A new way for teachers and professionals to share and sell content
+
Network, share, engage!
Global expansion! Kahoot! app in Arabic and simplified Chinese
More releases to be announced…
Kahoot!
Kahoot! started 2012 as a quiz-based game to ensure attention, create engagement and provide knowledge in classrooms
Global recognized brand with a viral distribution model based on scalable technology platform
User centric, data-driven and iterative approach to product development and innovation
Over 100m user generated Kahoots, 300m games played last 12 months with 1.8bn participating players
The Kahoot! journey
Development of cumulative nonunique players since launch
Launched September 2013
Growth focus on US and K-12
Top 3 tool in US education
50+ employees
Launched first commercial editions with 40k paid subscriptions
Launched mobile apps for iOS and Android
75+ employees
New commercial subscription editions for all segments
Reaching 170k paid subscriptions
Acquisition of Poio and DragonBox
120+ employees
2013-17 2018 2019 2020-21
5 Billion
More commercial offerings, over 930k paid subscriptions
Launched first platform service
Acquisition of Actimo, Drops, Whiteboard.fi, Motimate and Clever (pending completion)
250 employees
Clever Update
Disclaimer: Please note that the transaction has not been completed
Completion of the transaction
- With a focus on expanding our presence and offerings, in the second quarter we also announced the acquisition of Clever, Inc, the most used digital learning platform in U.S. K-12 (kindergarten to 12th grade) schools.
- Completion of the Clever transaction is pending satisfaction of regulatory approval by The Committee on Foreign Investment in the United States ("CFIUS") and completion of the transaction is expected in the second half of the third quarter 2021.
Kahoot! will acquire Clever, a leading US K-12 EdTech learning platform
A Digital Classroom to Love
Founded in 2012 by CPO Dan Carroll, a former educator and CEO, Tyler Bosmeny and CTO Rafael Garcia, who saw from experience that the edtech boom was creating immense usability challenges for K-12 students, teachers, parents, and developers
The Clever platform was initially invented to give students & teachers single sign-on to all of their edtech resources – and has become the most popular learning platform for U.S. K-12 students
Today, Clever has 175+ employees (40% Prod/Eng), and are based in San Francisco, CA and Durham, NC
At \$44M in expected billed revenue 2021, Clever is just scratching the surface of monetization, and is uniquely positioned to win the biggest opportunities in education today
Clever Fall Updates
- Released new experience for parents, Clever Messaging
- Released first paid-to-schools offering, Clever IDM
- New commercial partnership with Google Classroom just released to schools
- Clever tracking meaningfully ahead of annual plan, just passed \$40M USD in ARR
Clever Parents
Clever has released a new messaging experience to bring parents onto the platform.
For the first time, parents can download the Clever app onto their Android and iOS devices and stay in touch with teachers while on-the-go!