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G5 Entertainment Audit Report / Information 2020

Feb 11, 2021

3051_10-k_2021-02-11_5dbe3bd1-9b2a-4ae4-b29b-b2655af1ba96.pdf

Audit Report / Information

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G5 Entertainment AB

Year-end Report

JANUARY – DECEMBER 2020

Year-End Report 2020

October – December 2020

  • Revenue for the period was SEK 335.3 M (328.1), an increase of 2 percent compared to the same period in 2019. In USD terms the growth was 16%.
  • Gross margin increased to 59 percent (56 percent), as a larger share of revenue is coming from own games.
  • EBIT for the period was SEK 52.3 M (-4.1).
  • Net result for the period was SEK 47.6 M (-4.4).
  • Earnings per share for the period, before dilution, was SEK 5.30 (-0.48).
  • Cash flow amounted to SEK 30.9 M (25.5), impacted negatively by repurchase of own shares of MSEK -12.4 (0.0).
  • Average Monthly Active Users (MAU) was 7.4 million, an increase of 27 percent year-over-year.
  • Average Monthly Unique Payers (MUP) was 217.8 thousand, an increase of 1 percent year-over-year.
  • Daily Active Users (DAU) was 1.8 million, a increase of 12 percent year-over-year.
  • Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was USD 60.3, an increase of 15 percent yearover-year.
  • The Board proposes a dividend of SEK 6.25 (2.5) per share, equal to approximately SEK 53.6 M (21.9).

Full year 2020

  • Revenue for the period was SEK 1,356.0 M (1,233.0), an increase of 10 percent compared 2019. In USD terms the growth was 15%.
  • Gross margin increased to 58 percent (57 percent), as a larger share of revenue is coming from own games.
  • EBIT for the period was SEK 189.5 M (51.8), an increase of 266% compared to 2019.
  • Earnings per share for the period, before dilution, was SEK 19.11 (5.01).
  • Downloads during the year amounted to 31.0 million (22.1), an increase of 41% compared to 2019.

Financial key ratios

KSEK Oct-Dec
2020
Oct-Dec
2019
Change
%
2020 2019 Change
%
Revenue 335,331 328,093 2% 1,356,048 1,233,039 10%
Commission to distributors1 -96,766 -99,148 -2% -395,875 -375,304 5%
Royalty to external developers2 -41,156 -45,288 -9% -173,853 -157,740 10%
Gross profit 197,410 183,657 7% 786,320 699,995 12%
Gross margin 59% 56% 58% 57%
Operating costs excluding costs
for user acquisition
-72,175 -92,315 -22% -303,157 -292,216 4%
EBIT excluding costs for user
acquisition
125,235 91,342 37% 483,163 407,779 18%
EBIT margin before costs
for user acquisition
37% 28% 36% 33%
Costs for user acquisition3 -72,912 -95,411 -24% -293,619 -355,962 -18%
Costs for user acquisition as
percentage of revenue
-22% -29% -22% -29%
EBIT 52,323 -4,069 n/a 189,544 51,817 266%
EBIT margin (%) 15.6% -1.2% 14.0% 4.2%
Earnings per share before
dilution
5.30 -0.48 n/a 19.11 5.01 282%
Cash flow before financing
activities
44,998 26,272 140,090 44,222
Cash and cash equivalents 188,411 152,268 188,411 152,268

1 Variable costs paid to distributors (Apple App Store, Google Play, Amazon Appstore etc.) which is almost exclusively 30 per cent of the revenue.

2 Royalties to external developers are costs to third party developers when there is a contractual obligation to pay royalty.

3 User acquisition is a marketing cost for acquiring new users. The costs are fully variable and are spent on advertising campaigns that are targeted at acquiring loyal players. The campaigns can be stopped at a very short notice.

COMMENT FROM THE CEO

Record earnings and strong growth momentum

In many aspects this year has been different than expected, but we felt strongly already at the beginning of the year that we were building a competitive portfolio of attractive games and improving the effectiveness of our user acquisition (UA). At that point we communicated we don't expect to set new records in the first half of 2020 but that we should be able to reach record earnings in the second half as the share of revenue from our own games grows. The ongoing improvements in our UA efforts went faster than anticipated and already in the first half of the year we have achieved solid profitability, and in the second half we have delivered the two most profitable quarters in the history of the company, making 2020 a record year. This was possible due to fundamental factors: fast growth of the new generation of games and improvements in UA efficiency.

In the second half we have delivered the two most profitable quarters in the history of the company.

During the first quarter the COVID-19 virus evolved into a global pandemic, which in combination with lockdowns sent many people home for a while where they spent more time and money on mobile games than they probably would have otherwise. The intensity of the surge, however, was temporary, and the effect receded by the summer. The lockdowns in

Revenue KSEK EBIT KSEK

Since the virus surged in March, the employees at G5 have mainly worked from home. The success we have had is due to their dedication in these difficult times and I want to express my gratitude to them for their great accomplishments.

The strong development during the year is coming from our portfolio of new generation games, those created from scratch inside the company in the past year and a half. We started the year with Jewels of Rome driving growth in own games and

during the year we added eight new games to our portfolio. The new generation of games is now counting 13 games. These games generated revenue of only 1 MSEK in Q2 2019 and grew organically to 133 MSEK in Q4 2020. This new growing business was created organically from scratch in only 1.5 years based on the investments we have made in expanding our development teams. The total size of our portfolio is now 30 games.

The growth of our new generation of games drove the expansion of own games revenue share from 40 percent a year ago to 61 percent in the fourth quarter. Because of the inherent leverage of our business model, this development coupled with the new management in marketing and the subsequent work to improve our processes in user acquisition, resulted in continued expansion of our gross margin and drove our

These games generated revenue of only 1 MSEK in Q2 2019 and grew organically to 133 MSEK in Q4 2020.

EBIT margin to 16 percent (-1) in the fourth quarter, the second-best ever, only topped by the third quarter this year.

Strong growth momentum for our new generation of games continued in the fourth quarter, as their revenue grew 250 percent year-over-year. This was achieved as we have

only spent slightly more on user acquisition as % of revenue in Q4 compared to Q3 (22% vs 21%).

When analyzing our results, it is important to remember that over 99% of our revenue is derived from outside of Sweden (US: 58%, EU: 22%, Japan: 10%), but we are obliged to report in SEK, which can be distorted by currency movements. In USD terms our revenue in Q4 grew 16 percent year over year. For the full year, the growth was 15 percent year over year. In USD terms,

in the fourth quarter we had two highest revenue months in more than two years, and there were only eight months in our history that delivered greater revenue than December.

The size of our monthly audience and the monetization metrics of the audience are important fundamental indicators helping track our success. We clearly see that these numbers have advanced over the past quarters, confirming our strategy and giving us confidence that G5 has shifted to a higher gear with a firm foundation for 2021. In the quarter, we both increased the audience of players and the monetization – monthly active users (MAU) grew 27 percent year-over-year, and monthly average gross revenue per paying user (MAGRP-PU) rose 15 percent compared to a year earlier.

Our games were downloaded 31.0 million times in 2020, up by 41 percent compared to 2019 when only 22.1 million down-

EBIT (KSEK) | EBIT-margin (%) Costs in % of revenue

loads of our games were made, while we spent 18% less on UA this year. The growth from 2019 to 2020 is dramatic and shows the massive improvements in our marketing as well as the stronger

interest towards mobile games during the year. Still, the absolute number of downloads is not very high compared to the size of the market and in relation to the revenue we have made in 2020. The increase highlights improved retention and monetization of our games and the strong effect driving more downloads can have on the company's revenue and earnings.

Our EBIT and EBIT-margin for the full year 2020 both set new records. Furthermore, G5 delivered industry-leading return on total assets (ROTA) of 33 percent and return on equity (ROE) of 41 percent.

We remain cash flow positive with high cash conversion and we have a strong balance sheet with zero debt. Accordingly, during 2020, we distributed 22 MSEK to shareholders in the form of dividends and spent 66 MSEK on share repurchases, reducing the number of shares in the market by 4.2 percent, while still achieving record cash position at the end of the year. Thanks to our outstanding ability to generate cash, we have already repurchased shares for 27 MSEK in 2021. Based on the record 2020 results, the board has also proposed a dividend of 6.25 SEK per share for 2020, a 150% increase from 2.5 SEK in 2019.

Everything points to a record-breaking 2021

The year has started well with January showing a 24% growth in USD terms with an EBIT margin around 20 percent. Most of the seasonally strong first quarter is still ahead of us.

With so much recent success in our products and marketing,

Our EBIT and EBIT-margin for the full year 2020 both set new records.

velop a competitive portfolio of attractive games based on G5 Talisman platform, connected with G5 Friends network, and promoted with our M.A.R.S user acquisition suite, serving the audience of so-called casual

we have confidence in our strategy and will continue to de-

players. We will release at least six new games in 2021, in our existing and new genres. The first game was already launched in January. We expect continued growth in revenue from the new generation of our games, which will drive further gross margin expansion and EBIT margin expansion.

While we are showing great organic growth as we enter the new year, we are also actively searching for acquisition opportunities that can further our strategy or expand our reach into new genres. Due to our outstanding ability to create new popular games internally, our threshold for the quality of a deal is high and we are applying certain rigorous criteria to the screening of potential targets.

We enter 2021 with strong top-line growth momentum and proven cost control, trends that I expect to continue during the year. Our game portfolio is well-balanced and more diversified than ever. I expect us to continue beating records in 2021, both in terms of revenue and profitability. We know from history that growth is not always a straight line, but the fundamentals are there for these trends to continue.

Thanks for following us at G5.

February 11th, 2021

Vlad Suglobov CEO, co-founder

MAU, mn MAGRPPU, USD

October–December

Revenue and gross profit

Revenue amounted to SEK 335.3 M (328.1). Revenue increased by 2 percent compared to the same period in 2019.

Cost of revenue decreased by 5 percent to SEK 137.9 M (144.4). Cost of revenue includes commission to the distributors (Apple App Store, Google Play, Amazon Appstore, etc.). All relevant parties charge up to 30 percent of gross revenue. Cost of revenue also includes royalties payable to external developers which decreased by 9 percent compared to the same period in 2019.

Gross margin for the period was 59 percent (56). Gross profit for the quarter increased by 7 percent compared to the fourth quarter in 2019 and was SEK 197.4 M (183.7).

Operational Costs

Costs for research and development were SEK 39.5 M (54.4) during the period. The decrease in costs for research and development is primarily driven by a decrease in write-downs and amortizations, increase in capitalizable costs and a continued decrease of the rubel and hryvnia.

Sales and marketing decreased to SEK 85.1 M (107.5). Sales and marketing is primarily affected by the costs for user acquisition. During the quarter the cost for user acquisition was SEK 72.9 M (95.4). Cost for user acquisition as a percentage of sales was 22 percent, compared to 29 percent in the same period in 2019. Compared to last year the company has made changes to both the team responsible for user acquisition as well as the tools and framworks used, which has significantly improved the efficiency of the marketing spend. Sales and marketing, excluding user acquisition, increased slightly to SEK 12.2 M (12.1).

General and administrative costs amounted to SEK 17.8 M (21.7). Other operating income amounted to SEK 19.2 M (-4.0) and other operating expenses amounted to SEK -21.9 M (-0.1). Together they amounted to SEK -2.7 M (-4.1), primarily driven by currency effects on operational assets and liabilities.

EBIT

Depreciation and amortization have decreased, primarily due to the weakening USD and amounted to SEK 29.7 M (27.4). Capitalization of intangible assets amounted to SEK 33.4 M (31.6). During the quarter no write-downs were made (SEK -5.7 M). Net effect of capitalization and amortization, net capitalization, on intangible assets amounted to SEK 7.3 M (4.2).

Earnings before interest and taxes (EBIT) amounted to SEK 52.3 M (-4.1), corresponding to an EBIT margin of 15.6 percent (-1.2).

Net profit

Net profit was marginally affected by financial items. Tax affected the result with SEK -6.2 M (-0.2).

Net profit amounted to SEK 46.0 M (-4.4) which equals an earnings per share, before and after dilution, of SEK 5.30 (-0.48).

Revenue breakdown by geography fourth Quarter 2020

Own/licensed revenue (KSEK) share own games (%)

Operational metrics

In the quarter the average Monthly Active Users (MAU) increased by 27 percent compared to 2019, also Daily Active Users (DAU) increased 12 percent compared to 2019. Monthly Unique Users (MUU) increased with 16 percent. Average Monthly Unique Payers (MUP) increased with 1 percent compared to 2019 and their average monthly spend, Monthly Average Gross Revenue Per Paying User (MAGRPPU) increased with 15 percent compared to the same period in 2019.

F2P Q4 '20 Q4 '19 Change
Average MAU (mn) 7.4 5.8 27%
Average MUP (thousands) 217.8 215.7 1%
Average MUU (mn) 5.5 4.8 16%
Average MAGRPPU (USD) 60.3 52.3 15%
Average DAU (mn) 1.8 1.6 12%

For detailed definitions of the operational metrics see the glossary on page 16 of the report.

Releases during the quarter

The company released Mayor Match during the quarter.

Jan–Dec

Revenue and gross profit

Revenue increased with 10 per cent compared to the same period in 2019. Revenue amounted to SEK 1,356.0 M (1,233.0).

The group's cost of revenue was SEK -569.7 M (-533.0). Gross profit amounted to SEK 786.3 M (700.0), an increase of 12 percent compared to the same period in 2019. Gross margin was 58 percent (57).

Operating Costs

Operating costs decreased with 18 per cent compared to the same period in 2019. User acquisition decreased to SEK 293.6 M (356.0). Excluding costs for user acquisition the operating costs amounted to SEK 303.2 M (292.2). The operational costs were impacted by depreciation and amortization of SEK 121.5 M (118.5) and write-downs of SEK 0.4 M (7.5).

Other operating income and costs impacted the period negatively with SEK -4.2 M (-0.5), primarily attributed to exchange rate differences on operational assets and liabilities related to balance sheet items in the parent company.

EBIT

EBIT was SEK 189.5 M (51.8) and the EBIT-margin was 14.0 percent (4.2) for the period.

Net profit

Net profit was marginally affected by financial items. Tax affected the result with SEK -21.0 M (-6.7) corresponding to an effective tax rate of 11 percent (13).

Net profit amounted to SEK 167.3 M (45.0) which is corresponding to earnings per share before dilution of SEK 19.11 (5.01).

Cash flow

During the fourth quarter, the group had an operating cash flow before changes in working capital of SEK 81.3 M (62.8). In the quarter taxes impacted the cash flow negatively, taxes impacted the quarter with SEK -0.6 M (29.8). Changes in working capital impacted the cash flow with SEK -2.5 M (-3.2). Capitalized development expenses impacted the cash flow negatively with SEK -33.4 M (-31.6).

Cash flow before financing activities amounted to SEK 45.0 M (26.3). Financing activities were impacted by buybacks of SEK -12.4 M (0.0) and IFRS16 bookings realted to lease of premises SEK -1.7 M (-3.0). The cash flow for the period amounted to SEK 30.9 M (25.5).

For the full year the cashflow before changes in working capital working capital amounted to SEK 297.6 M (184.2). Cash flow amounted to SEK 42.5 M (13.5).

Available cash on December 31, 2020 amounted to SEK 188.4 M (152.3).

Financial position

The company's publishing strategy is based on having a certain number of different games in the portfolio, in order to maximize potential and reduce risk. Some of these games become very successful and extremely profitable, a good portion of these games do not become big breakthroughs but pay for themselves and are stable earners over a long period of time, while a few other games may fail in the market. Capitalized development expenses for unsuccessful games will then have to be written down. Over time, the company expects such write-downs to be more than compensated for by the revenue and profits produced by successful games in the portfolio.

Capitalized development expenses amounted to SEK 204.6 M (211.4). The company separates released and not released games where not released games include games that have been active in the app stores for less than 6 months. During the initial 6 month period after launch, the company does not amortize the games.

MSEK Dec 31 2020 Dec 31 2019
Released games 156.1 134.1
Not released games 48.5 77.3
Book value of games portfolio 204.6 211.4

Impairment need in the portfolio is tested every quarter. A thorough review of the input parameters is done on a yearly basis. During the quarter, no write-downs were made (0.4).

Consolidated equity amounted to SEK 431.8 M (385.6), which equals SEK 49.8 per share (42.7) and the equity/asset ratio is 73 percent (70).

Cash on hand amounted to SEK 188.4 M (152.3).

Other long-term debt and other short term debt is solely related to IFRS16 accounting of lease contracts.

Parent company

The parent company revenue increased in line with the group. The parent company is the counterpart for all application stores where G5 sells its products. The costs consist mainly of payments to one of the subsidiaries in Malta, that holds the rights for the games in the portfolio and is also where the senior management overseeing the games, licensing, HR etc. is based. Over time, the transactions should generate a surplus for the parent company, but during shorter periods some imbalances may occur.

As for the group, the financial position of the parent company is solid.

Other disclosures

The Board's Proposed Dividend

G5 Entertainment is active in a market that grows quickly, and in order to benefit from this growth, the company's main focus is to continue re-investing the majority of the profits in activities that promote organic growth, such as product development and marketing. With this taken into account the Board proposes a dividend of SEK 6.25 per share (2.5), corresponding to around 33 per cent (50) of net profit for the year.

Outlook

G5 Entertainment does not publish forecasts.

Risk assessment

G5 Entertainment is, like all companies, exposed to various kinds of risks in its operations. Among the most notable are risks related to the dependency on certain strategic partners, delays in the release of new games, currency exchange risks, changes in technology, dependency on key employees, and tax as well as political risks due to the multinational nature of the group's operations. Risk management is an integral part of G5 Entertainment's management.

Related-party transactions

During the period no significant related-party transactions have taken place except the ongoing transactions highlighted in the annual report 2019.

Upcoming report dates

Interim report Jan-Mar 2021 May 5, 2021
Annual General Meeting 2021 June 15, 2021
Interim report Jan-Jun 2021 August 11, 2021
Interim report Jan-Sep 2021 November 5, 2021

Teleconference

On February 11th, 2021 at 08.00 CET, CEO Vlad Suglobov and CFO Stefan Wikstrand will present the interim report in a conference call.

For dial-in details please visit:

http://www.g5e.com/corporate/calendar

Forward-looking statements

This report may contain statements concerning, among other things, G5 Entertainment's financial position and performance as well as statements on market conditions that may be forward-looking. G5 Entertainment believes that the expectations reflected in such forward-looking statements are based on reasonable assumptions. However, forward-looking statements involve inherent risks and uncertainties and actual results or outcomes may differ materially from those expressed. Forward-looking statements relate only to the date they were made and, other than as required by applicable law, G5 Entertainment undertakes no obligation to update any of them in light of new information or future events.

Inquiries

Vlad Suglobov, CEO [email protected]
Stefan Wikstrand, CFO +46 76 0011115

Assurance

The Board of Directors and the CEO declare that the interim report provides a true and fair overview of the Parent Company's and the Group's operations, financial position and results of operations as well as describing the material risks and uncertainties facing the Parent Company and other companies in the Group.

Stockholm February 11th, 2021

Petter Nylander Chairman of the Board

Johanna Fagrell Köhler Board member

Jeffrey Rose Board member

Marcus Segal Board member

Vlad Suglobov CEO, Board member

Note:

G5 Entertainment AB (publ) is required to make the information in this interim report public in compliance with the Swedish Securities Market Act. The information was submitted for publication on February 11th, 2021 at 07.30. This interim report has not been subject to review by the company´s auditors. This report is published in Swedish and English. In the event of any difference between the English version and the Swedish original, the Swedish version shall prevail.

Income statement – Group

KSEK Oct-Dec
2020
Oct-Dec
2019
2020 2019
Net turnover 335,331 328,093 1,356,048 1,233,039
Cost of revenue -137,921 -144,436 -569,728 -533,044
Gross profit 197,410 183,657 786,320 699,995
Research and Development expenses -39,541 -54,393 -178,866 -184,147
Sales and Marketing expenses -85,093 -107,548 -338,970 -389,471
General and Administrative expenses -17,802 -21,674 -74,724 -74,108
Other operating income 19,220 -4,020 23,925 827
Other operating expenses -21,872 -91 -28,142 -1,280
Operating result 52,323 -4,069 189,544 51,817
Financial income 21 226 280 1,103
Financial expenses -155 -296 -1,005 -1,212
Operating result after financial items 52,189 -4,139 188,819 51,707
Taxes -6,232 -221 -21,552 -6,679
NET RESULT FOR THE PERIOD 45,957 -4,360 167,267 45,028
Attributed to:
Parent company´s shareholders 45,957 -4,360 167,267 45,028
Earnings per share
Weighted average number of shares before dilution (thousands) 8,670 9,021 8,751 8,993
Weighted average number of shares after dilution (thousands) 8,670 9,021 8,751 9,062
Earnings per share (SEK). before dilution 5.30 -0.48 19.11 5.01
Earnings per share (SEK). after dilution 5.30 -0.48 19.11 4.97

Statement of comprehensive income – Group

KSEK Oct-Dec
2020
Oct-Dec
2019
2020 2019
Net result for the period 45,957 -4,360 167,267 45,028
Items that later can be reversed in profit
Foreign currency translation differences -23,991 -7,320 -29,919 15,551
Total other comprehensive income for the period -23,991 -7,320 -29,919 15,551
Total comprehensive income for the period 21,966 -11,680 137,348 60,579
Attributed to:
Parent company's shareholders 21,966 -11,680 137,348 60,579

Balance sheet – Group

KSEK Dec 31
2020
Dec 31
2019
Fixed assets
Intangible fixed assets
Capitalized development expenses (Note 2) 204,649 211,419
204,649 211,419
Tangible fixed assets
Equipment1 15,506 31,412
15,506 31,412
Deferred tax receivable 57,672 37,526
Total non-current assets 277,827 280,357
Current assets (Note 3, 5)
Accounts receivable 558 1,463
Tax receivable 3,799 2,548
Other receivables 7,770 9,684
Prepaid expenses and accrued income 114,827 101,983
Cash and cash equivalents 188,411 152,268
Total current assets 315,366 267,946
TOTAL ASSETS 593,192 548,304
Equity 431,807 385,607
Deferred tax liabilities 627 12
Long-term liabilities1 1,776 4,150
Total non-current liabilities 2,403 4,162
Current liabilities (Note 5)
Short-term liabilities1 (Note 4) 4,605 10,490
Accounts payable 12,540 26,546
Other liabilities 4,673 1,026
Tax liabilities 70,616 55,524
Accrued expenses 66,548 64,947
Total current liabilities 158,983 158,534
Total equity and liabilities 593,192 548,304

1 The right-of-use assets and the corresponding lease liabilities are included in the property, plant and equipment and long- and short-term borrowings respectively as of 1 January 2019.

Changes in shareholders' equity – Group

KSEK Share
capital
Other
capital
contribution
Other
reserves
Profit/loss
brought
forward
Share
holders'
equity
Shareholders' equity 2019-01-01 898 48,448 10,312 287,836 347,494
Net result for the year 45,028 45,028
Total other comprehensive income 15,533 15,533
Total comprehensive income for the year 15,533 45,028 60,561
Transitional effect IFRS16 -466 -466
Dividend -22,460 -22,460
Share issue - Class C 26 26
Share repurchase - Class C -26 -26
Premiums paid on exercised/issued warrants 4 3,769 3,773
Repurchase of warrant -1,602 -1,602
IFRS2 - Employee share schemes -1,693 -1,693
Total transactions with the owners
recognized directly in equity
30 2,167 -2,185 -22,460 -22,448
Shareholders' equity as of 2019-12-31 928 50,615 23,660 310,404 385,607
Shareholders' equity 2020-01-01 928 50,615 23,660 310,404 385,607
Net result for the year 167,267 167,267
Total other comprehensive income -29,919 -29,919
Total comprehensive income for the year -29,919 167,267 137,348
Dividend -21,869 -21,869
Premiums paid on exercised/issued warrants 252 252
Repurchase of shares -66,483 -66,483
IFRS2 - Employee share schemes -3,048 -3,048
Total transactions with the owners
recognized directly in equity
-66231 -3,048 -21,869 -91,148
Shareholders' equity as of 2020-12-31 928 -15,616 -9,307 455,802 431,807

Cash flow statement – Group

KSEK Oct-Dec
2020
Oct-Dec
2019
2020 2019
Cash flow from operating activities
Profit after financial items 52,189 -4,140 188,819 51,707
Adjusting items not included in cash flow 29,737 37,131 121,897 125,911
81,926 32,991 310,716 177,618
Taxes paid -604 29,768 -13,091 6,579
Cash flow before changes in working capital 81,322 62,759 297,625 184,197
Cash flow from changes in working capital
Change in operating receivables 19,888 30,420 -14,959 -421
Change in operating liabilities -22,368 -33,597 -13,577 -15,097
Cash flow from operating activities 78,842 59,582 269,089 168,679
Investing activities
Investment in fixed assets -450 -1,715 -2,335 -8,410
Investment in intangible assets - - - -1,881
Capitalized development expenses -33,394 -31,595 -126,664 -114,166
Cash flow from investing activities -33,844 -33,310 -128,999 -124,457
Financing activities
Lease payments, IFRS16 -1,711 -3,040 -9,528 -10,460
Dividend 0 0 -21,869 -22,460
Share issuance - C class 0 0 26
Repurchase shares - C class -12,429 0 -66,483 -26
Premiums warrant program 0 3,773 252 3,773
Repurchase of issued warrants 0 -1,555 -1,602
Cash flow from financing activities -14,140 -822 -97,628 -30,749
CASH FLOW 30,858 25,450 42,462 13,473
Cash at the beginning of the period 160,830 128,493 152,268 138,531
Cash flow 30,858 25,450 42,462 13,473
Exchange rate differences -3,277 -1,675 -6,319 264
CASH AT THE END OF THE PERIOD 188,411 152,268 188,411 152,268

N O T E 1

Accounting principles

G5 Entertainment's consolidated accounts have been prepared in accordance with International Financial Reporting Standards (IFRS). This report was prepared for the group in accordance with the IAS 34 Interim Financial Reporting and the Annual Accounts Act. Accounting and calculation principles used in the report for the group are identical to those

used in the Annual Report 2019. For detailed information on the accounting principles, see Annual Report 2019.

The interim report is on pages 1–16, and pages 1–8 are thus an integrated part of this financial report.

NOTE 2

Capitalized development expenses

KSEK Oct-Dec
2020
Oct-Dec
2019
2020 2019
At the beginning of the period 217,010 224,051 211,419 198,083
Investments 33,393 31,595 126,664 116,047
Write-downs - -5,666 -409 -7,455
Amortization -26,095 -27,391 -105,664 -102,962
Net change during the period 7, 298 -1,462 20,590 5,630
Currency exchange differences -19,659 -11,170 -27,361 7,705
At the end of the period 204,649 211,419 204,649 211,419

NOTE 3

Other receivables

Other receivables include SEK 2.4 M (0.5) for prepaid royalties to third party developers. G5 publishes both proprietary games and games licensed from third-party developers. In connection with the conclusion of agreements with third

NOTE 4

Pledged assets and contingent liabilities

G5 Entertainment has pledged assets amounting to SEK 3 M. G5 Entertainment does not have any contingent liabilities.

party developers, G5 sometimes pays an advance on royalties to fund game development. These advances are usually offset against the third party developer's contractual share of the revenue that each game generates.

NOTE 5

Fair value

G5 group has no financial instruments that are accounted for at fair value. The carrying amount for financial instruments correspond to fair value.

Income statement – Parent company

KSEK Oct-Dec
2020
Oct-Dec
2019
2020 2019
Net turnover 335,331 328,093 1,356,048 1,233,039
Cost of revenue -238,798 -219,460 -1,003,800 -826,986
Gross profit 96,533 108,633 352,248 406,053
Research and development expenses -25 -29 -112 -112
Sales and Marketing expenses -35,955 -17,046 -56,756 -54,796
General and administrative expenses -51,859 -86,894 -289,286 -346,146
Other operating income 0 -11,792 0 1,010
Other operating expenses -2,379 7,529 -5,223 -764
Operating result 6,315 400 871 5,246
Financial income 11 93 5,004 65,644
Financial expenses 0 0 -140 0
Operating result after financial items 6,326 493 5,736 70,891
Taxes -1,355 -116 -399 -1,367
NET RESULT FOR THE PERIOD 4,972 378 5,337 69,524

Statement of comprehensive income – Parent company

KSEK Oct-Dec
2020
Oct-Dec
2019
2020 2019
Net result for the period 4,972 378 5,337 69,524
Items that later can be reversed in profit
Foreign currency translation differences - - - -
Total other comprehensive income for the period 4,972 378 5,337 69,524

Balance sheet – Parent company

Dec 31 Dec 31
KSEK
Fixed assets
2020 2019
Tangible fixed assets
Tangible fixed assets 39 -
Financial fixed assets
Shares in group companies 70 70
Receivables from group companies - -
Total fixed assets 108 70
Current assets
Account receivables 558 1,463
Receivables from group companies 1 76,647
Tax receivables 2,425 1,385
Other receivables 321 5,635
Prepaid expenses and accrued income 110,468 96,750
Cash and cash equivalents 171,054 98,203
Total current assets 284,826 280,083
TOTAL ASSETS 284,934 280,153
Restricted equity
Share capital 928 928
Non-restricted equity
Share premium reserve 50,996 50,554
Profit/Loss carried forward 29,080 47,909
Net result for the period 5,337 69,524
Total equity 86,341 168,915
Current liabilities
Accounts payable 617 211
Tax Liability 0 0
Liability to group companies
Other liability
184,408
2,218
102,295
300
Accrued expenses 11,485 8,432
Total current liabilities 198,727 111,238
TOTAL EQUITY AND LIABILITIES 285,069 280,153

Glossary

Financial statement

Cost of revenue consists of direct expenses incurred in order to generate revenue from the company's games. This primarily includes commission to distributors and royalties to external developers.

Research and Development expenses primarily consist of salaries, bonuses and benefits for the company's developers. In addition, research and development expenses include outside services, as well as allocated facilities and other overhead costs. Costs associated with maintaining the company's computer software and associated infrastructure are expensed as incurred. Development costs that are directly attributable to the design and testing of the company's identifiable and unique games are recognized as intangible assets, and amortized within research and development expense over a 24-month period.

Sales and Marketing expenses primarily consist of user acquisition expenses and related software. Sales and marketing also includes salaries, bonuses, and benefits for the company's sales and marketing staff, as well as consulting fees. In addition, sales and marketing expenses include general marketing, branding, advertising and public relations costs.

General and Administrative expenses primarily consist of salaries, bonuses, and benefits for the company's executive, finance, legal, information technology, human resources and other administrative employees, as well as support staff. It also includes outside consulting, legal and accounting services, insurance as well as facilities and other overhead costs not allocated to other areas across the business. In addition, general and administrative expenses include all of the company's depreciation expenses.

Use of key ratios not defined in IFRS

The G5 Group's accounts are prepared in accordance with IFRS. See page 12 for more information on accounting principles. Only a few key ratios are defined in IFRS. As of the second quarter 2017, G5 is applying the Alternative Performance Measures issued by ESMA (European Securities and Markets Authority). Briefly, an alternative key ratio is a financial measurement of historical or future earnings development, financial position or cash flow, not defined or specified in IFRS. To assist Group Management and other stakeholders in their analysis of the Group's performance, G5 is reporting certain key ratios not defined by IFRS. Group Management believes that this information will facilitate an analysis of the Group's

performance. This data supplements the IFRS information and does not replace the key ratios defined in IFRS. G5's definitions of measurements not defined in IFRS may differ from definitions used by other companies. All of G5' definitions are included below.

EBIT excluding costs for user acquisition consists of reported EBIT adjusted for costs for user acquisition.

Operational terms

Monthly Active Users (MAU) is the number of individuals who played a G5 game in a calendar month. An individual who plays two different games in the same month is counted as two MAUs. Numbers presented in the report are the average of the three months in any given quarter.

Daily Active Users (MAU) is the number of individuals who played a G5 game in a day. An individual who plays two different games in the day is counted as two DAUs. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Payers (MUP) is the number of individuals who made a payment in a G5 game at least once during a calendar month. An individual who pays in two G5 games is counted as one MUP. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Unique Users (MUU) is the number of individuals who played a G5 game at least once during a calendar month. An individual who plays two different games during the month is counted as one MUU. Numbers presented in the report are the average of the three months in any given quarter.

Monthly Average Gross Revenue Per Paying User (MAGRPPU) is the average gross revenue received from a Monthly Unique Payer during a calendar month. MAGRPPU is calculated by dividing the gross revenue during the calendar month by the number of Monthly Unique Payers in the same calendar month. The numbers presented in the report are the average of the three months in any given quarter.

About G5 Entertainment

G5 Entertainment AB (publ) (G5) develops and publishes high quality free-to-play mobile games for both smartphones and tablets that are family-friendly, easy to learn, and targeted at the widest audience of experienced and novice players. G5's portfolio includes a number of popular games like m Jewels of Rome™, Hidden City®, Mahjong Journey®, Homicide Squad®, The Secret Society® Wordplay: Exercise your brain™ och Jewels of the Wild West™. G5 Entertainment AB (publ) is listed on Nasdaq Stockholm since 2014.

G5 ENTERTAINMENT AB (PUBL) | BIRGER JARLSGATAN 18 | 114 34 STOCKHOLM | SWEDEN PHONE: +46 84 11111 5 | E-MAIL: [email protected] | ORG.NR. 556680-8878 HTTP://WWW.G5E.SE